now works without facetracknoir, opentrack set to tobii input, accela filter, adjust mapping to your liking
Posts made by razool
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RE: Tobii Head-Eye tracking ...works for BMS Falcon
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RE: VORPX latest verison hooks into Falcon BMS
@spotdott Vorpx does all the work, no reason it shouldn’t run on Rift.
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RE: VORPX latest verison hooks into Falcon BMS
I adjusted double pointers. Nothing fancy, you can play around with 3D strength and HUD scale for now.
Main issue is buildings are bound with cockpit in shaders and their depth doesn’t match with the ground = more double vision.
Similar thing with HMCS, if I hide the left eye texture it hides the HUD also.
Vorpx update just rolled out btw.
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RE: VORPX latest verison hooks into Falcon BMS
Don’t get too excited this is only a demo with active shaders to adjust 3D strength. Vorpx can’t automagically add a depth buffer to BMS.
I use G3D authoring inside vorpx, many shaders are bundled together and will need to be extracted to set depth manually so alot more work has to be done, hopefully a step in the right direction.
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RE: VORPX latest verison hooks into Falcon BMS
@snake122 All cockpits reflections look the same as 2D except for canopy. If I enable stereo on the HUD shader you get double vision. Check and report.
profile up on vorpx share away
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RE: VORPX latest verison hooks into Falcon BMS
@snake122 still on U2 but plenty stable
I meant two mousepointers, it’s part of the whole cockpit shader, if you strain hard you can see only one. Maybe eye dominance can help. All the cursors are fine. Only the HUD RWR MFDs stay 2D which is key. Settings are my own, need to test under more conditions to be sure all shaders are covered… Edit at will and let me know how good it looks on the pimax.
edit: screen is a few pixels smaller due to convergence, had to widen resolution to 4:3 = 2560x1920 to compensate for pink sidebars
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RE: VORPX latest verison hooks into Falcon BMS
made this profile for depth perception
edit: profile Falcon BMS 435 (G3D) in vorpx cloud
cant get rid of double mouse, click in between
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RE: cannot control winamp volume
@maxwaldorf ok thanks I will set up my own shortcuts
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cannot control winamp volume
With latest WinAmp I can start / stop / switch songs, but the volume and slider is not moving when I increase or decrease in cockpit .
still on U2
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RE: VORPX latest verison hooks into Falcon BMS
@spotdott hard to tell, I see alot of in-your-face 2D goodness, increasing / decreasing 3D strength has no effect
I will investigate the shaders in authoring mode to learn what’s going on.
Forgot to mention also forcing 45hz (half framerate) when disabling ASW in Oculus debug tool or you will get some pretty bad double vision.
Vorpx crashes only if I switch from Geometry3D to Z-buffer or 3D off, same image in all modes.
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RE: VORPX latest verison hooks into Falcon BMS
my current setup for VR in BMS with vorpx on Oculus Quest2 Link:
- in vorpx config, import Falcon BMS custom profile by spectrclaw and link to BMS exe
- in nvcp setup custom resolution 1832*1920@30hz
- in windows graphics turn on hardware-accelerated GPU scheduling
- in Oculus App set Quest2 @ 90hz with 1.5xRR
- in Oculus debug tool increase Oculus Link Encode Resolution 3664, copy-paste Encode Bitrate 950, disable Dynamic Bitrate, set Distortion Curvature Low, enable Link Sharpening, restart service
- in falcon settings pick 30hz custom resolution check vsync and triple buffering
- in vorpx menu select Full VR Geometry 3D, turn on head-tracking, half fluidsync, medium FidelityFX, ok&save
ready to roll:
- start Oculus Link from Quest2 then set aside for now
- start Oculus debug tool to Force 45hz, disable asynchronous spacewarp
- start vorpx then BMS then setup flight and launch
- insert hmd here
- tweak pixels per display in Oculus debug tool to maintain smooth 45 fps, 2.5 supersampling is a good start
playtime!
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RE: 8K texture enhancement for F-16 block 50 (BMS 4.35 U3)
Keep up the excellent work, combined with dema’s for a very noticeable improvement in VR, my eyes thank you.
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RE: BMS crashes to desktop when running in VR
Quest 2 here, fixed permacrash by forcing half framerate in oculus debug tool. YMMV with steamVR.
90hz / 2 = 45hz stable
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RE: VORPX latest verison hooks into Falcon BMS
Cheers for the profile. Full VR works great in vorpx on quest 2 headset with Geometry 3D no more crashes. Turn on head tracking in menu to run opentrack inside vorpx.
edit: confirmed working BMS 435u3
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RE: Falcon BMS Alternative Launcher (Easy Setup, Keep Joystick Assignments)
love your launcher, so easy to change DX buttons and switch theaters
sometimes if I change a key assignment it switches another key lower in the list, ie set 0-M-SEL to KeyPadEnter, it will set RCL Button instead
had an issue with PinkyShift before I read this, fix by adding unshifted + shifted action to same button for PINKY SWITCH ( DX SHIFT)
maybe you can add a shortcut to online weathergen tool http://firstfighterwing.com/weathergen/ for those who don’t want to install anything else
additional custom shortcuts would be useful to launch trackir, voiceattack, etc, not a big deal
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RE: AMD Latest drivers do not support BMS
fixed in AMD Crimson 17.10.2 beta drivers on windows 10
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RE: Carrier Ops ITO for 4.33u1 campaign
thank you for yet another great release, Carrier OPS ITO is my favorite theater!
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RE: AMD Latest drivers do not support BMS
same problem with Panama, Balkans, Nordic and Ikaros on latest AMD Crimson drivers, I can move ‘jet’ cursor around a black screen and I hear the menus when I hover them
other theaters work fine including OMA that is based on Balkans with modified menu screen
what do those theaters have different/common in the menu screen that the others dont?