@Blu3wolf:
Would be kinda cool if the out the window brightness depended a bit on how much light you’ve seen before that point. Probably hard to implement in a meaningful way though.
Eye adaptation is a thing in some newer games already. It might be hard to implement in BMS specifically, but it’s been done on other engines.
Also, not having too much light is useful, especially if it’s dark outside. It’s much easier on the eyes, and it’s the reason why I’d love to see the ability to dim caution lights.