Document: TO 1F-15C-34-1-1 BMS.pdf
Page: 63
Original Sentence: “Lock target with Castle up or “Target Designator Control Press” once.”
Corrected Sentence: "Lock target with Coolie/Multifunction Switch up or “Target Designator Control Press” once.
Posts made by Spock
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RE: Falcon BMS 4.37.3 - Documentation Bug Reports
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RE: CH Pro Throttle DIY detent
I know this thread is old but I just came across it and thought I’d share my own detent design that I made for my CH throttle a while back. I had two main goals:
- No permanent modifications required/100% removable
- Minimal travel loss while crossing the detent
I think I was able to pull both of these goals off quite well with the design I came up with. All parts just snap together around the throttle and can be glued for greater security if desired. Additionally, by adding a collar around the throttle arm I was able to make the detent bumps much smaller than would be required otherwise, reducing the travel crossing the detent to just ~8% of total travel.
Files available here:
https://www.printables.com/model/233393-ch-products-pro-throttle-detent -
RE: Free Head tracking system, if you have a smartphone !!!
I tried setting this up but couldn’t get the phone (android) to talk to the computer. I tried doing it through WiFi and then also through USB, opened the ports, etc. but no luck. I might try again in a week or two when I’m a little less busy
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RE: AI Aircraft Won't Fight Back in Add-on theaters
EDIT: After further testing it is not in fact working. I set it up just like KTO but it didn’t change anything
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RE: AI Aircraft Won't Fight Back in Add-on theaters
All right, the team relations may have been the issue. I need to run through it a little more but in NTO at least the first four teams were not all at war. Now it seems to be working…
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RE: AI Aircraft Won't Fight Back in Add-on theaters
How do I read the Instant.cam file? I’m looking at it in notepad and I can’t find anything about team relation, just a few mentions of team name and stuff down at the bottom. (most of it seems kinda encrypted, eg it’s mostly symbols)
I have this issue in Balkans (the first one linked in the 4.34 theater list), NTO Poar Vortex 1.9, Kurile 1.3 (and 1.2), Battle for Sinai FO 2.3.3, and also EMF, though that was a few months ago. The only theaters where this isn’t an issue is default KTO and Korea TvT.
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AI Aircraft Won't Fight Back in Add-on theaters
Hi all, I’ve been flying BMS in the default KTO for a while with no issues so I thought I’d try out a few other theaters. I installed a couple (Balkans, NTO, Kurile) and loaded up a quick dogfight scenario only to find that the AI enemies won’t fight back against me. They evade when I fire a missile but other than that they hardly maneuver. I can fly right in front of a MiG-29 and he’ll just go into a gentle banking turn away from me. This happens in all the add-on theaters I’ve tested, but in the default KTO and Korea TvT theaters the enemy aircraft fly as one would expect. Any thoughts on what could be causing this? Changing pilot ability doesn’t seem to make a difference. I have an ACMI recording I can post if that would be useful.