Yes, this updated hud system incorporates a new pilot armament panel. Yes I will model this.
Perfect
Yes, this updated hud system incorporates a new pilot armament panel. Yes I will model this.
Perfect
Yepp, I got it and it´s by far the best F-14 sim out there (yet). If it just wasn´t for FSX… some of you may also consider to take a glimps at Stright Fighters2 (there´s an excellent Tomcat mod)
Sorry to be a pain in the ass but no! I know very well about the differences between A and B model cockpits. And I also know about the differences between a B and B+ cockpit…
The upgraded B+ cockpit with the Sparrowhawk HUD looks like this: http://www.arcair.com/awa02/1001-1100/walk1054-F-14-Hall/11.jpg
Notice there are major differences on the ACMI panel (actually the panel has been replaced by the HUD hardware, except for the master arm and ACM switches) and the VDI (missle/gun status indicators were moved from the ACMI panel to the right side of the VDI display) compared to an older B model cockpit.
Your cockpit is essentially a hybrid between an (older) B cockpit and a 50% complete Sparrowhawk HUD (since your missing the lower 50 % with the hardware where the HUD camera is attached to).
Looks good – the windshield frame and mirrors could use some more details though; also, I still don´t understand why you are putting this fake HUD in an otherwise accurate cockpit…. what´s wrong with projecting the HUD display on the windshield like it was in reality?
Wil the marked section get higher res. texture. They seems to me much lowres comparing to rest of cockpit.
You do realize that you don´t even see this part when the canopy is closed?
Yes, this updated hud system incorporates a new pilot armament panel. Yes I will model this.
Perfect
So it would be a late model F14B-model.
Well, not quite https://www.benchmarksims.org/forum/showthread.php?17143-F-14B-Model-Pit&p=247875&viewfull=1#post247875
A late F14B with the new HUD would require some more work on the front panels
Ok, could be. The symbology looked different in the cruise video’s, but I guess it isn’t then.
@Nizmo: why not go for a late model B? That one has a hud, so you don’t have to delete it then. The symbology on the A and old B front shield doesn’t look anything like the F-16 hud symbology, whereas the late B’s and D’s look a bit more like a modern F-16 hud.
@ HUD symbology: the videos were probably made in different master modes or declutter modes – please keep in mind that the D-model featured a pretty complex avionics suit.
A late B-model cockpit would indeed be the ideal solution – however, it featured a distinctly different ACMI panel, which was more similar to the F14D cockpit (Master Arm Switch moved to left, ACM Jet on the right, and missle status indicators were moved to the VDI frame:
Is having the HUD displayed on the front glass really what you want me to do?
Sure, why not…HUD symbology displayed on the front glass is one of the most distinct features of the Tomact cockpit (except for late B models and the D model)
With regard to the OSB butons I absolutely agree with your plan – as long as we are stuck with the F16 MFDs there will always be the need for OSB buttons.
Actually the B-model Sparrow Hawk HUDs (the ones with the new combiner glass) used the exactly same symbology than the F14D HUD
@ Nizmo: why don´t you use the frontshield as the HUD display as in real life?..IMHO there´s no need to put in a fake, unrealistic combiner glass; the Sparrow Hawk HUD of the later (post-2002) B models came with a new ACMI panel, which is quite different from the A and B model panels in your 3D pit –your current 3D pit is not an accurate replication of an A model or late B model pit…
nice…but looks familiar – isn´t this the model from FlightGear?