Not a fan of that eerie RIO in the backseat.
Posts made by XenuTheOverlord
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Is there a mod to make the RIO in the F-18 a bit less creepy?
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RE: Completely blank debriefing screen
1st time it happened was when I was providing CAP for AH-1 Cobras attacking tanks on the front. 2nd time it happened was when I did a fighter sweep. I didn’t change or add anything for those flights.
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RE: Completely blank debriefing screen
The ACMI wouldn’t cover the debriefing screen, which is what you see after you exit the mission. It’s that popup window that shows you Mission, Task accomplishments, kills and pilot rating.
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RE: Completely blank debriefing screen
KTO Iron Fortress Campaign 1st day, now 1800 hours
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Completely blank debriefing screen
Have you guys ever completed a mission to get a completely blank debriefing screen? It’s happened to me twice now in 3 missions.
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BMS 4.33 is great, thanks!
I’ve been into DCS world from pretty much its inception, but I got to say that it really shows that BMS 4.33 has a bit more passion and soul in its efforts. You guys really made this game over the top great and while I know that it’s still a work in progress, I hope you keep up the great work! Onward to BMS 4.34!
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Unable to take Seoul in "Iron Fortress" Campaign within 7 days.
As the title says, I’ve played through the Iron Fortress Campaign about twice and both times my forces have been unable to take Seoul before a “Peace Agreement” is reached on the 7th day.
Any advice on how to recapture Seoul before the 7th day? Or is it possible to avoid a “Peace Agreement” and obtain some more time?
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RE: Ff you could have one thing in the next update it would be…
The F-15 could use a patch to cover that hole behind the pilot seat…
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Changing HUD color?
Can you change the color of the HUD? Green is hard to see on white overcast clouds.
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RE: SDB seem a bit "too explody".
Xenu, it settings(I believe it’s in “simulation”) you have a drop down option for “weapons effect”. Realistic, enhanced, exaggerated are the options. From what I’ve seen, it defaults to realistic, though. Realism settings don’t deal with that, I’m pretty sure.
It’s set to realistic.
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RE: No gun sound?
I don’t hear it in the F-16. Maybe I should try it with headphones on. My computer speakers are not that good.
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RE: Wingman going bingofuel
I didn’t realize you could change alternative landing field.
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RE: Wingman going bingofuel
I’m guessing that the next permutation of the discussion would head towards the suggestion that maybe AI should head/land at the nearest airfield, even if it’s not the main or the alternative airfield. I mean, in RL, that’s what a pilot would do right? Not enough fuel for either main or alternative, might as well land at the closest friendly airfield.
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RE: SDB seem a bit "too explody".
what weapons effects setting are you using?
It was “default”? I don’t touch the settings other than turning them on for alignment in the SMS page.
Also, I have the realism setting at 100.
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RE: SDB seem a bit "too explody".
It is, but the T-55’s might have been closer than I last stated. Maybe 1-2 tank lengths may be a more accurate statement… But at the same time, Boeing’s claim to penetrate more than 5ft of SRC, that’s a measurement of a direct hit from the bomb, not the bomb shrapnel? cause that BDU most certainly did not hit any of the tanks directly, (they were moving, I just got lucky).
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RE: Wingman going bingofuel
if you are flying at 100% rpm, you wingman will had hard time staying your wing… fly at 98% you will see in long misions that AI manage fuel better than you, if you fly smoothly ofcourse.
2-ship sure, but in 4-ship, 3 and 4 keep ending up with the lowest fuel by end of flight. I usually fly 95-98%
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RE: Wingman going bingofuel
Except on missions where the tanker is farther than your airbase, but even when I am on top of it, keeping track of his fuel state, if we run into fighters and end up dogfighting/intercepting on the way home, you tend not to ask for fuel state until after its over, by that time, you find out that your wingman isn’t particularly conservative with their fuel, going from 5000 to 2000 lbs cause it went full afterburner the entire fight, while you managed to keep 3500lbs by the end yourself.
Worst part is whenever they do have enough fuel to get home, but get stuck in traffic, refuse to declare an emergency for whatever reason and crash on final.
I’m not saying the game is bad because this happens a bit too often, but it’s annoying when it does happen, a situation most human players would safely resolve with relative ease.
Perfect example yesterday was when my 4-ship sweep took out 10 planes, I check fuel and 4 has about 2500 left in tank when we reach our airfield, but during landing a second flight comes in to land and pushes 3 and 4’s landing back to allow this incoming flight to land first. (They were separated from my flight because they ended up clearing our six from mig-29 during our run on a pair of IL-28s. I didn’t want them to afterburner to catch up so I told the element to return to base on their own.) 4 doesn’t declare emergency, runs out of fuel, crashes in final approach and I get a partial mission failure because 4 crashed despite an otherwise kickass mission with 10 collective kills.
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RE: Wingman going bingofuel
I know, but even when you do, it’s sometimes already too late and they end up running out of fuel on the return.