Guam Beta Release
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All,
Demer928 and crew wish to present an updated
Guam Beta release. Incorporated are many new concepts for theater development.This release is an all air to air campaign with the out come determined on
how well you plan and fight an air to air war by weakening your opponents resources by attrition.There are many new features still under development that will be released when they are deemed worthy for the community.
Please enjoy and best of luck,
Vagabonds64
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All,
Demer928 and crew wish to present an updated
Guam Beta release. Incorporated are many new concepts for theater development.This release is an all air to air campaign with the out come determined on
how well you plan and fight an air to air war by weakening your opponents resources by attrition.There are many new features still under development that will be released when they are deemed worthy for the community.
Please enjoy and best of luck,
Vagabonds64
Great Michael my friend, it was just the time for a release.
And i was press the “mother” for that a lot, damn… :mrgreen:
Thanks to all the Gents that involved!
Nikos. -
Big time Thanks.
Just willing to enjoy…and to look for all the campaign new concepts introduced and for long time only imagined.
Keep it up!!!
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I love this theater specially the CVN 70, very smooth. Thank you so much!!!
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Thank’s to “Demer928 and crew” and Vagabonds64 for additionally posting the link for
this totally unexpected release.
Cheers,
LSYes, after my damn great press to the man, you can have it :mrgreen:
Nikos. -
5:44 AM today in Guam, just off the coast……
A fly by of your upcoming Airbase…
Finding the correct carrier @ night has just become easier “Joe”……;)
Cheers,
demer -
All,
As a side note, try creating a refueling TE in Guam using the KC135 and enjoy the working AA TACAN.
Thanks and enjoy,
Vags
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Current in Guam,
It is taking a Falcon minute……LOL!!!
Cheers,
demer, a.k.a. The Illuminati … -
Nice detail Dave…
Nikos.
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Nikos,
A little bit more substance than just detail forth coming. The “savant” is on the trail.
Vags
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Nikos,
A little bit more substance than just detail forth coming. The “savant” is on the trail.
Vags
That is id·i·ot sa·vant to you sir……LOL!!!
So a little update on the Carrier and the POC… and adding some Light on the subject.
It was nice to finally get rid of those Damn “Lights ol’ chap” triangles for a few polys more (3)……BUT after that I went a bit farther outta’ the box and decided to really Illuminate the scene for “Joe”…Cheers,don’t care if you like it or not……LOL!!!
the tired Illuminati demerBTW Vags did you see the Frigate mounting the swell…heh,heh…you asked for it…heh
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That is id·i·ot sa·vant to you sir……LOL!!!
So a little update on the Carrier and the POC… and adding some Light on the subject.
It was nice to finally get rid of those Damn “Lights ol’ chap” triangles for a few polys more (3)……BUT after that I went a bit farther outta’ the box and decided to really Illuminate the scene for “Joe”…
Cheers,don’t care if you like it or not……LOL!!!
the tired Illuminati demerBTW Vags did you see the Frigate mounting the swell…heh,heh…you asked for it…heh
Very nice Dave, Well done!!!
Nikos. -
Demer,
“track powered” frigate perhaps?
Vags
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Nice detail Dave…
Nice also rhis one, guys… sometimes though it would be nice if someone could remember to pay the light bills in time, BTW ;):D
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Demer could please post how exactly the lighted one works? the whole package.
Eghi was kind enough to send me how to make the daynight switch in 3ds with falcon… ok I got this… and thanx.
I remember a post on airport lights. Also I remember the switch in 3ds (Falcon helper) to make it alternate day night. To make it glow you set opacity to 99% and set Alpha in the texture material (not rgb) and in the Alpha you make a gradient to represent the shed of light on the floor polygon.
But you should make a trick in LE as I remember with a point or polygon u mast create first inside the light source of the 3d model, and than u must make a change in LE for that point or polygon. Right?You know where I’m headed for the 3d cities for the light from the street poles.
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Open CT record 3570 in LE its all there. Except I changed the Switch type to the BMS XSwitch type and set it to always on. Then did a quick rescan\rebuild and saved.
That is for the flood light effect. The spots were done in 3ds as you stated except for the Alpha manipulation. I did not like that glow effect as much.Maybe I’ll play with it more in the future. (Note: 3ds does not give a good render of what we see in game. It is tedious to guess\gauge what will look right in game)Cheers,
demer
BTW Vags as discussed. But remember the pitfall……vertical ships for a second when the big boats model centerpoint hits the elevation…LOL!!! -
So it has been a Falcon minute……lol
Some Night Ops off the Vinson:Huh???..…LOL!!!
tired demer -
So it has been a Falcon minute……lol
Some Night Ops off the Vinson:
Huh???..…LOL!!!
tired demerDave, may i say some remarks about the landing lights on the deck?
Check this real video:
You can see 3 things:- First the centerline lights as also the side ones are more, means they have smaller spaces between them. So add some more.
- Second the colors of them are non correct. Centerline lights are something between white and slightly yellow-orange. The side ones are white.
And the centerline lights flashing. - Third the deck has no lights (flooding lights). Only some red on the “island” (or tower).
If you can, do these corrections. It will be awesome.
Great work there, Bravo.
Nikos. -
Hello. The Guam Theater is great… I have been having fun setting up all kinds of training AA ops. One question: How do you get a F-15C instead of the F-15 Aggressor in the TE aircraft menu?