PHANTOM PHOR EVER LODS :)
-
The gear looks to be touching to me in the pic, however:
Another consideration is the figures in the dat file labeled as below. The nose gear is likely animGearMaxComp1 and should have a value close to 0.50 (half a foot of travel if the DOF is set up properly).
animGearMaxComp1 0.00
animGearMaxComp2 0.00
animGearMaxComp3 0.00
animGearMaxComp4 0.00
animGearMaxComp5 0.00
animGearMaxComp6 0.00
animGearMaxComp7 0.00
animGearMaxComp8 0.00
animGearMaxExt1 0.00
animGearMaxExt2 0.00
animGearMaxExt3 0.00
animGearMaxExt4 0.00
animGearMaxExt5 0.00
animGearMaxExt6 0.00
animGearMaxExt7 0.00
animGearMaxExt8 0.00Well something else is making this. It has to do with some othe animation “thread” in the dat file Pumpy and i mght need your help here, when you get into the plane the nose gear is milimeters above ground when you star taxiing still is but when you hit the brakes (k) several time it then touches the ground and its ok if you do it again its again milimeters off ground… So its not the 3d model i believe but something in the dat file. I tried numerous edits in animation numbers of the gear and the result is always the same.
-
This is the closest i can get if i decrease the numbers Dema told me almost half of the main gera will be in the tarmac its ok but still don’t touching the earth Pumpy this photo taken with test settings 255-255. Another test i’ve done to export the LODs from FF but not from a add on theater but the originals. I can install them but BMS crashes almost imidiatelly
From a second line AC this is not so bad. In BMS world in case you anything with such origin you have to consider not 100% fine result. I’m fine 99% in case cause no harm on gameplay. In 99% of cases you can see AC in airborne so this level for me is toally fine. In case all F-4 can reach this they go into Korea '80s mod.
-
Molni they all like that… i will renew when i finish the 1st post with a new link! Im trying to do some work with -G now…
It would be nice to have a gunpod for early versions as well… but i know im asking too much
-
Molni they all like that… i will renew when i finish the 1st post with a new link! Im trying to do some work with -G now…
It would be nice to have a gunpod for early versions as well… but i know im asking too much
Is there gunpod in Falcon…?
-
As i can remember no. Never was….
-
Actually there once was a suu gun pod for phantom in old f4 mod.
The gunpod is edited by jimG, acts like a pack of rocket pods, can fire several salvos of rockets…using tracer gfx and bullet FM. -
Actually there once was a suu gun pod for phantom in old f4 mod.
The gunpod is edited by jimG, acts like a pack of rocket pods, can fire several salvos of rockets…using tracer gfx and bullet FM.Me like!!! would be awesome especially for Navy versions and C/D of course! Hmmm ccc1tw is there anywhere we can find it?
-
Actually there once was a suu gun pod for phantom in old f4 mod.
The gunpod is edited by jimG, acts like a pack of rocket pods, can fire several salvos of rockets…using tracer gfx and bullet FM.I tried to make such tweak long time ago but I failed and even I succeeded this kind pod would be useless against air targets.
-
I tried to make such tweak long time ago but I failed and even I succeeded this kind pod would be useless against air targets.
I think with the proper tweaking (angle of fire etc) wouldn’t be useless…
-
The problem is the ballistics and dmg. modeling. You simply won’t get what guns have in BMS4 not mentioning that in case are “tryciky rockets” not gun aim mode would be available I guess only the unguided rocket aiming circle…
-
First post updated with new link! Molni i did my best i cannot do anything else feel free to have them in your mod.
-
Im trying to fix the english one to read the tail pod texture right but i can, can anyone help here?
Partially fixed but still has some glitches…
-
Ill try to make a pack with the skins now that we have permissions but it will take me a while…
-
Very nice models and skins i want fly some missions but i cant fly with f4 because there is no 3d cockpit for f4 phantom in bms 4.32
-
Ill try to make a pack with the skins now that we have permissions but it will take me a while…
do they use FF skins numbers?
-
do they use FF skins numbers?
I guess but you can set with LE as skin number what you wish. I guess this will be ineviteble.
-
I guess but you can set with LE as skin number what you wish. I guess this will be ineviteble.
I tried, F4-G, in lodeditor I see it uses f16 skins number, 1452 and other 3, so I think no way.
Thanks for answer molni
-
-
Pls. somebody upload all the skins. What somebody upladed previously contained only RAF and LW skins.
I imported F-4F and something is strange. I remember as way the F-4s in FF had such LODs which make possible the 2+2 AIM-9 above the inner wing HP stations. Or only some F-4 LOD had this feature? F-4K? The parent definitions in the pack are the same for all LODs…
Another problem is the result. I used the last pack with last dat file. Result.
-
Molni in the pack i had the B-D-J-N-S-M-K versions had harcoded on the lod itself the double rack on inner wing pylons but C-E version didnt. If you use the double rack i have in the rar file the in early versions without the changes i made looks funny in 3d world as they look like they have double double pylons, if you dont use it in E-C versions you have invisible racks. But you can as anothe friend here posted to use the default double rack from falcon. Actually now im working on it to get to E-C version the same double racks that ealry versions has cause it actually looks better than the one i have in the rar
As for the skins it gonna take me some time to upload them as i have to collect them and seperate them for each version and set…
What dat file you used? Just rename the dat file i have in F-4E from f4e.dat to f4f.dat and us that i think you will be fine or else tell me i might made a mistake there…