Test low-poly toys in BMS4..
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Oop! My bad. That j6c is basically Pumpy’s superb model… With minor tweaks to fit j6c config, and ff skin for test purpose.
It was once prepared for Taiwan theater DB and thus left in my WIP LOD zip.
http://tactical.nekromantix.com/forum/viewtopic.php?f=19&t=20380&start=240I’ll remove Lod zip link now.
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I’ll remove Lod zip link now.
Why…?
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Nice model……
I’am a ‘try and error’ guy, if I use the flaps button the left gear will show; I use the spot of the G4, should I edit something in the *.dat file and or lodeditor???
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Oop! My bad. That j6c is basically Pumpy’s superb model… With minor tweaks to fit j6c config, and ff skin for test purpose.
It was once prepared for Taiwan theater DB and thus left in my WIP LOD zip.
http://tactical.nekromantix.com/forum/viewtopic.php?f=19&t=20380&start=240I’ll remove Lod zip link now.
I was just joking about you calling it low poly, ccc. No need to remove the download if you don’t mind including a read me file that states the model can be freely used as long as it remains free does not get used in a commercial package.
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I was just joking about you calling it low poly, ccc. No need to remove the download if you don’t mind including a read me file that states the model can be freely used ait s long as it remains free does not get used in a commercial package.
err… thanks.
as for the zip, i’ve moved it to a folder labelled “not for commercial use”.
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When i try replace RBK-250/500, FAB-500, gives the following result:
the fixed bomb lods here…
https://www.mediafire.com/folder/zisog8wgwwy01/fix_2015-_ALL_file_NOT_for_commercial_use!!
not sure if my tweak is correct… as the dimension and shape info comes from various resources.
BTW this link looks cool for russain ordance…
http://www.cat-uxo.com/#/aircraft-bombs-russian/4583661419 -
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the fixed bomb lods here…
Thanks!
Rbk-250, FAB-500 is good!
Soldier platon LOD also interesting:
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Any chance for recon F-5E? Is the Tigereye!
there’s one…based on Mike River’s high-poly F-5E.
Soldier platoon LOD also interesting:
yeah, that experimental sample looks a bit static, but adds more “men in war” atmoshere. Once a thought is to use animated 3d soldiers or poplulated switch-node cardboard soldiers, later dropped as fast-jet pilots won’t need that level of detail…just prickle naplams…
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it’s fun to watching big cargo landing with full flap down…
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Yow, nice Su-34 Skin, is that available for d/l?
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Yow, nice Su-34 Skin, is that available for d/l?
no…just rough skin for test.
–---------------------------------------------------------test another old lod, skin by Twister from Mexico.
the basic model is SU25 by Spike.
I stretch nose gear and edit gear position in su25.dat, try to make it a taildragger in bms… the result is, when you full stop, the main wheels won’t down to ground, ac remain parallel to ground (in first pic). when you start to roll, the ac turns into a correct taildragger as .dat set (in second pic). AND i found nose gear steering is off automatically in taildragger state! you can only enable nose steering in static state. -
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I luv these two camos and models.
Started to make similar camo for default LOD, but I dislike it uses so many textures (default one).
Howmany textures does your LOD use? -
you can have one or two texture lod… just fuse several tex into one with LE.
try compare these files.
http://www.mediafire.com/download/na3y9dwwonewtba/SU-30SM-MKI_15-1008.ziphttp://www.mediafire.com/download/fo2d64mmhelh5eo/SU-25UB_15-1007.zip
http://www.mediafire.com/download/87md2e6283tewhm/Su-34_TWO-SKIN_test.zip
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Thanks, unfortunally that fuzed model has no textures inside zip. Have u got a fuzed texture as well (or at least unwraped mesh?).
Perhaps I can refresh memory and export it from LE. -
no fused texture. those good at photoshop can do the job.
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talon skin by Orion from Turkey.
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no…just rough skin for test.
–---------------------------------------------------------test another old lod, skin by Twister from Mexico.
http://i112.photobucket.com/albums/n192/ccc1tw_2006/2015-10-07_223642_zpsxqdfx6ak.jpg
http://i112.photobucket.com/albums/n192/ccc1tw_2006/2015-10-07_223700_zpsgtchazxg.jpg
http://i112.photobucket.com/albums/n192/ccc1tw_2006/2015-10-07_224530_zpsf2rzcnto.jpg
the basic model is SU25 by Spike.
I stretch nose gear and edit gear position in su25.dat, try to make it a taildragger in bms… the result is, when you full stop, the main wheels won’t down to ground, ac remain parallel to ground (in first pic). when you start to roll, the ac turns into a correct taildragger as .dat set (in second pic). AND i found nose gear steering is off automatically in taildragger state! you can only enable nose steering in static state.I can’t believe that one survived to this date :shock:
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I can’t believe that one survived to this date :shock:
you mean that su25UB skin is yours?