4.33 Issues (Known or not)
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Can anyone else get the bugs flaps to full. The key cntrl f10 does nothing.
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I hope I’m not missing it, but steerpoint creation in TE, (haven’t done a campaign yet) the first few steerpoints (usually 2 and 3) are created WAY out of the way of the flight plan. If I remember correctly, 4.32 would do this if you were meeting up with another package from another airbase. But this is pretty extreme and I’m creating single flights, so I was wondering if this is intended or not. Just wondering.
BUT OMG YOU DEVS ROCK! I mean, I was just hoping for the Hornet. But the HARRIER? TORNADO? EAGLE? VIGGEN? And the improvements to the Falcon? I about fainted when I saw the trailer. Anybody know any good divorce attorney’s? Cuz I might need one. (JK)
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Can anyone else get the bugs flaps to full. The key cntrl f10 does nothing.
What aircraft are you flying? Some a/c, like the falcon, you can’t control the flaps by default.
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What airplane?
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Herbie (VW Bettle) 1963 vintage.
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K@redshirt78:
What aircraft are you flying? Some a/c, like the falcon, you can’t control the flaps by default.
What airplane?
The f-18. The manual says flaps can be toggled (auto, half, full) with control+F10. I am getting nothing. I checked the key combo against the key command and its in line with what the manual said is should be
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So that’s what the super bug is: a VW with a turbo. TIL.
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I about fainted when I saw the trailer. Anybody know any good divorce attorney’s? Cuz I might need one. (JK)
welcome to the club…
about attorney’s in the old farts thread we have a sticky post with all the cases served, their outcome, expenses, payments, specialties, ways and tactics to get the divorce on your favor and make a new super trooper pc out of “her”, and their contact info. :rofl:
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Super charger
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I hope I’m not missing it, but steerpoint creation in TE, (haven’t done a campaign yet) the first few steerpoints (usually 2 and 3) are created WAY out of the way of the flight plan. If I remember correctly, 4.32 would do this if you were meeting up with another package from another airbase. But this is pretty extreme and I’m creating single flights, so I was wondering if this is intended or not. Just wondering.
It is intended, this is the new AI climb profile with respect to energy, time and fuel.
Can anyone else get the bugs flaps to full. The key cntrl f10 does nothing.
F10 cycles Flap modes, confirm that the flap display does not show any change?
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4.33 is crashing on me when I choose Setup. It started after I chose to enable pilot model and knee boards in ITO. I turned them off, tried all theaters, but I still can’t get into setup. I also mapped a keypress to pretty screen shot (PrtSc) before it started acting up, so maybe that has something to do with it… I’m running ITO and Balkans (most recent 4.33 compatible versions). It DOES still work on my vanilla (no mods) install, so I think it might have something to do with the theaters.
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Harrier shaking bug is a bug known before release
it happens on weak systems where FPS are low on airbases…
this will be fixed in U1 , the tricky part is that i can not reproduce it on my rig since i can not run 4.33 below 40 fps…
Why not enforce max delta time in flight model… If over the value, iterate at 60 Hz for that time. It should help dedicated servers too.
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Why not enforce max delta time in flight model… If over the value, iterate at 60 Hz for that time. It should help dedicated servers too.
this is already the case since 4.32
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Harrier shaking bug is a bug known before release
it happens on weak systems where FPS are low on airbases…
this will be fixed in U1 , the tricky part is that i can not reproduce it on my rig since i can not run 4.33 below 40 fps…
I’ve been able to reproduce the Harrier “shake” at Kunsan with OBS recording, TGP in Left MFD and WPN on the right … for me, it is also weight related - does not happen when fuel is above 7000# — hotpit refuel and it should calm down
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F10 cycles Flap modes, confirm that the flap display does not show any change?
I think I have tried just about every command a associated with the flaps and no joy
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K
The f-18. The manual says flaps can be toggled (auto, half, full) with control+F10. I am getting nothing. I checked the key combo against the key command and its in line with what the manual said is should be
F-18 is complex. Flap switch is for “desired setting” but raises at higher speeds. I do not understand it fully and I have not seen any effect with keys or cockpit clicking.
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F-18 is complex. Flap switch is for “desired setting” but raises at higher speeds. I do not understand it fully and I have not seen any effect with keys or cockpit clicking.
understood. the way i understand it is during carrier ops the pilot will select “flaps full” for taking off and landing. Its seems right now i am only able to select “half flaps”. I was just just wondering if it is implemented (as it says in the manual) and the problem was just operator error.
BTW a fuel dump feature would be nice also
PS i get that the hornet isn’t the primary focus of BMS, it really is an amazing viper sim.
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understood. the way i understand it is during carrier ops the pilot will select “flaps full” for taking off and landing. Its seems right now i am only able to select “half flaps”. I was just just wondering if it is implemented (as it says in the manual) and the problem was just operator error.
BTW a fuel dump feature would be nice also
PS i get that the hornet isn’t the primary focus of BMS, it really is an amazing viper sim.
But it’s nice to have options.
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I have dumped fuel in F/A-18 (not sure which model). There’s a switch on the left console inboard mid labeled pretty well.