Post your BMS 4.33 Screenshots here!
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Testing some SweetFX settings:
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SweetFX settings in 32 bit or 64 bit?
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64 bit.
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Testing some SweetFX settings:
http://abload.de/img/falconbms2015-11-05112brqm.jpg
[…] 64bit
That looks pretty awesome! Would you like to share your settings with us :))
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Please post your settings in SweetFx configuration post
https://www.benchmarksims.org/forum/showthread.php?12870-SweetFX-for-BMS&highlight=Sweet
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That looks pretty awesome! Would you like to share your settings with us :))
Please post your settings in SweetFx configuration post
https://www.benchmarksims.org/forum/showthread.php?12870-SweetFX-for-BMS&highlight=Sweet
Will do, give me a minute.
EDIT: Posted in the SweetFX Thread.
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I´m trying with GemFX… looks good but I prefered the BMS´s HDR
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Another training day in E69…
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Another training day in E69…
http://i229.photobucket.com/albums/ee262/Drakko69/2015-11-05_225103_zpslzrwszct.png
http://i229.photobucket.com/albums/ee262/Drakko69/2015-11-05_225116_zpsg64l2suy.png
http://i229.photobucket.com/albums/ee262/Drakko69/2015-11-05_232921_zpsr0q1mlho.png
http://i229.photobucket.com/albums/ee262/Drakko69/2015-11-05_232927_zpsno1v6nty.png
http://i229.photobucket.com/albums/ee262/Drakko69/2015-11-05_232946_zpsx2nt64jb.png
Drakko,
As you noticed, you can use almost any existing F-16 skin with no modifications. The only skins that will not likely work are the F-16 “Launch Viper” models that JanHas modified from the base model. However, there are pieces such as the intake manifold and tailhook and cockpit components that you should add to the existing skins to enhance the look.
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F-16 skins are now more similar to older OF dds before using Janhas models… Well, they are the same than older ones whith a bit of work un little details. Its time to restore older data bases to see how many works again…
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Looks like it has changed the “material” on the new 3d model or am I wrong?
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Looks like it has changed the “material” on the new 3d model or am I wrong?
The models have been worked to be able to use existing skins without too many modifications. For example, on the bottom/intake texture, there is now a small rectangle with a gradient fill that is mapped to the intake. On the top/body texture, along the left hand side is where the tail hook is now mapped. I will see if I can gather the additions together into a .psd file.
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The models have been worked to be able to use existing skins without too many modifications. For example, on the bottom/intake texture, there is now a small rectangle with a gradient fill that is mapped to the intake. On the top/body texture, along the left hand side is where the tail hook is now mapped. I will see if I can gather the additions together into a .psd file.
Are you planning to have a single dds file for each F16?
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Are you planning to have a single dds file for each F16?
For the new viper, yes. Unfortunately the ol’ girl that is shipped with 4.33 still has a thousand textures (I exaggerate somewhat) per model. A legacy of 256x256 texture size.
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For the new viper, yes. Unfortunately the ol’ girl that is shipped with 4.33 still has a thousand textures (I exaggerate somewhat) per model. A legacy of 256x256 texture size.
last question and I stop the interview
I have a possible mapping texture problem on the nose with the “rescue” decal. It is not completly visible sometimes relative at some angle views. Is it a mapping problem?
thank you for your answers