Monitor Refresh rate…how important to flight simming?
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I recon move pixels to move around will reduce your FPS
Say that again in English??
got your PM, email ping sent - if I decoded it correctly ;0)
Indeed you did!
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hmmm wouldn’t agree that much on that.
Gsynch and freesynch are both still bound to software and hw.
The synch is never perfect.
Sure with those systems is nearer to perfect.
There are also other parameters neglected in our discussion.
From cables to bandwidth and even gfx engine build and handling.
One small example of not going for the highest fps regarding falcon, verified by devs is that super high fps kills the campaign and missions and general computations of the falcon engine resulting in events skipped or lost.May I ask how could and why 50-60 fps on a 60fps monitor could be worst than 50-60fps on a 144hz monitor?
Cause this works and the other way around, as faster monitor means also more probabilities to teared - dropped frames. One of the main reasons why g synch and freesynch came to town.Another thing about gsynch and freesynch and how “good” or “true” they are, I read that when shit happens instead of showing it to the monitor , it doesn’t show it and shows either the previous (this the same frame) or a next cached prerendered frame.
Well who cares if the experience is fine.
Don’t let him understand it and we all are just fine. Just under the carpet and we are ok.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Yes, unless that 144 monitor is Gsync or FreeSync. And those systems are setup correctly.
Aha!! So 50-60fps is better at 60Hz than at 144Hz! Good to know!
The monitor you’re looking at the iiyama G2730HSU-B1, Will require a AMD card and a display port connection for the FreeSync to work. If you hooked it up with an HDMI cable it will work as 1080P 60 Hz monitor. If you happen to push the FPS above 75 in other games, you may need to tweak a few settings that will prevent tearing, ect. If you hook it up to a Nivida card with HDMI it will work fine as a 60hz monitor too.
Thanks for the FreeSync and Gsync explanations! That cleared it up for me a bit….
So basically, it syncs the refresh rate to your fps, is that correct? Then there’s a minimum refresh rate and therefore a minimum fps, but is there a maximum fps? Lastly, has anyone tried these monitors on a 3-screen Eyefinity/Surround setup and how did it perform?
As for the monitor, great catch! I guess FreeSync is cheaper tech compared to Gsync? I don’t think I’m ready to go back to Team Red just yet.
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Well team red seems with eyefinity to be doing better and cheaper. Someone paid attention on the bw issues and developed hw and drivers that handle it better.
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How is this for “benefit”??
That’s 3x 1920x1080 monitors with two touchscreens below the main displays. Increased peripheral vision and better SA. With a single monitor FOV, I feel like a horse with blinders on. With the three-screen setup and 120-130 FOV, it feels more natural and is definitely more immersive.
Perhaps my wording wasn’t clear. I’m not saying having more screens isn’t worth it, budget allowing, I was questioning what your computer system was that was able to push so many displays so fast. In my case, even with only a single display, I’m not seeing the high frame rates you speak of, even with what to me4 appears to be a decent system (see sig). So I guess, more specifically, what processor, RAM, MB, storage (SSD and/or HD) and video card(s) are you using?
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If you’re running the Asus PG279Q, It needs to be connected via display port to gfx card, otherwise it will only run at 2560 X1440 at 60hz. It is a limit of the bandwidth of HDMI cables.
Also be sure to enable Gsync in the nivida control panel. I you don’t setup the monitor properly, the refresh rate will be the same as any conventional monitor running at 60 hz, with the same resolution. By not using the proper cables and enabling Gsync you are not fully tapping the potential of your monitor.
I’m using the display port provided with the monitor to connect to the Gsync DP port on the 1080 (all Asus) on my newer system. Monitor OSD reports “GSYNC DISPLAY PORT 2560x1440@144HZ”. Using the HDMI port and provided cable to connect the same monitor to my work PC (second half of sig) for my day jobs. I just re-cabled things to take a third system out of service since it was VGA via a KVM switch to my older monitor - hope to dig more into BMS setup later.
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hmmm wouldn’t agree that much on that.
Gsynch and freesynch are both still bound to software and hw.
The synch is never perfect.
Sure with those systems is nearer to perfect.Free and G Sync are enabled globally in the GFX card’s control panel. They are not reliant on implementation inside of software. Other than being able to select you refresh rate.
There are also other parameters neglected in our discussion.
From cables to bandwidth and even gfx engine build and handling.
One small example of not going for the highest fps regarding falcon, verified by devs is that super high fps kills the campaign and missions and general computations of the falcon engine resulting in events skipped or lost.I have been playing BMS for over year with my Gsync setup. There hasn’t been a single problem with missions or campaigns over on numerous instances and multiple terrains. This is in fact the first time I’ve heard more FPS can actually hurt a game, can you provide a link to dev’s statement attesting to that?
Furthermore, cables were covered, as I have stated multiple times you need a display port connection to run G or Free Sync.
May I ask how could and why 50-60 fps on a 60fps monitor could be worst than 50-60fps on a 144hz monitor?
Cause this works and the other way around, as faster monitor means also more probabilities to teared - dropped frames. One of the main reasons why g synch and freesynch came to town.What part of my previous reply didn’t you get.
So the 50-60fps on a 60Hz monitor is better than 50-60fps on a 144Hz monitor?
Yes, unless that 144 monitor is Gsync or FreeSync. And those systems are setup correctly.Another thing about gsynch and freesynch and how “good” or “true” they are, I read that when shit happens instead of showing it to the monitor , it doesn’t show it and shows either the previous (this the same frame) or a next cached prerendered frame.
Well who cares if the experience is fine.
Don’t let him understand it and we all are just fine. Just under the carpet and we are ok.That’s only when the FPS drops below the minimum gsync or freesync can handle.
I really don’t get what you’re driving at. You seem to be on some crusade against better frame rates, based on half truths and inaccuracies. Every time someone mentions running above 60 fps, up pops Arty tell us how were all fools for not running potato refresh rates. The only reason I even bother responding to you, is that I think people some might believe some of BS you put out there.
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No crusade Gastone. Don’t search for things that don’t exist.
I got your part, u didn’t get that it was retorical question and I also provided an answer.I’m not saying that the way synch flavors work are bad. I say if the experience is ok, then it’s just fine.
Sorry I don’t have available the link of the Dev post that said that.
It could be and from OF era - forum. Could be related and to the fact that the server stays on 3d?
Well for the missing events that you didn’t observe anything, sure you will not notice anything as they are missing-skipped. U must run it having the code in debug mode to track down events and triggers.
Maybe it’s corrected , maybe the Dev was overreacting, maybe it was something else.
The logic was that like a rain of events must be calculated and the clock advances and starts calculations the next set and toss what was not completed.
Doesn’t sound very logical to me but as the thread was very hot and many where saying many as we do now, he came out of the blue and bombed the thread.
Some argued and iirc he was like trust me I’ve seen it, you can’t.
Today’s devs can verify it or not.
For me to tell you the truth still doesn’t sound logical. But who knows how the code works.Iirc (sorry my memory starts to faint) I must have mentioned that before and a current Dev said that it’s an urban legend and not the case.
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Say that again in English??
Indeed you did!
I recon MORE pixels to move around will reduce frame rate - fat finger moment - sorry.
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I recon MORE pixels to move around will reduce frame rate - fat finger moment - sorry.
Late night and mushy brain cells didn’t help me on my end either
Perhaps my wording wasn’t clear. I’m not saying having more screens isn’t worth it, budget allowing, I was questioning what your computer system was that was able to push so many displays so fast. In my case, even with only a single display, I’m not seeing the high frame rates you speak of, even with what to me4 appears to be a decent system (see sig). So I guess, more specifically, what processor, RAM, MB, storage (SSD and/or HD) and video card(s) are you using?
Apologies for the confusion. Have a read of this thread for computer specs, fps numbers, and testing methods.
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not wishing to pour even more jet fuel on this thread but …… have you seen these … 240Hz
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£300 for a 25" 1080p display?