Tobii Eye Tracking
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Hi everyone,
Anyone have any experience of Tobii eye tracking, or used it with BMS falcon?
Regards
Toaster
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Funny, I was going to ask the same question today Looking hopfully to some positive answers… OK to not to have more wirering to my head
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Anyone have any experience of Tobii eye tracking, or used it with BMS falcon?
BMS is not in the supported games list, so I wouldn’t count on it working.
Anyway, it works with all other simulators I play - DCS, Arma and Elite: Dangerous - so I am planning to get one for Christmas… if no one reports earlier, I’ll do for sure. -
I bought one a long time ago. It doesn’t work with multi screens (I run surround), so it sits in a box on the closet shelf
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Does it work with Falcon BMS with one screen ? Have you tried that ?
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Never bothered trying single screen. I could drag it out over the weekend and test
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I am looking forward to Your test, jskibo.
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You can’t expect eye tracking to work like a regular head tracker. With accumulative mode, you’re very limited with your yaw settings. Any more than, say, 45-60 degrees yaw, will rob you of any accuracy. Either that or it’ll take you way too much time to change the view position. The snapview mode is even more limited as per its purpose.
I’ve tested an eye tracker with a friend, using various gain options to get a decent and fast view all around. This isn’t possible with the accumulative tracker. For example, I was running in Arma 3 while trying to keep the view of a rock. In the end I lost the rock and wasn’t sure as for which direction I was looking at anymore.
Look at Tobii demos for Elite Dangerous and see what kind of experience the hardware grants. I’d say it’s promising for civilian flight and overall slower experience, but games requiring fast reflexes and multitasking aren’t suited for that.
Tobii eyetracker support for opentrack is high priority but I got less and less time for the project. However, from private tests I can already tell you that you won’t get the same kind of experience as a regular head tracker.
Another solution may be controlling traditional F4 snapviews with the eye tracker. Of course this doesn’t give an experience comparable to regular head tracking.