Theater developmental notes - Available Tool's
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Open your new. L2 file in terrainviewLg
On the top bar, expand File - Load Terrain Features
Load TDF files from Dem2Teerrain (roads, rivers, etc. …)
expand Operations - save bitmap.
Simple.
Created bitmap can be opened in DXTBmp
http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/DXTBmp.shtml
save as 24 bit bmp.
From this image, you can do .tga in PS. -
New tool for modelling conversion
It will ask if you have permission to convert on export, you need to provide that….;)
If not, NO GO…we can actually produce various levels of LOD’s with it…and more
http://www.fsdeveloper.com/forum/resources/modelconverterx.91/Cheers,
demer -
With all the possible available data online. Is it there a tool to convert DEM files into maps?
What is the highest definition for a Falcon BMS map? I was able to download DEM files with 1 arc resolution (30 meters or 90 feet resolution). Would be awesome to add that feature to Falcon.
I tried the DEM2TErrain but doesn’t open regular DEM files, even if you generate the HDR file for that, or maybe my DEM file is too high resolution.
Any help will be appreciated.
Also, I was trying to replace aircrafts but no luck. I can dump aircrafts from any game and we can use to replace the low resolution ones in Falcon…
Email me if anyone is interested. -
Has anyone else besides me had an issue with the “Loader.exe” file from Monster’s TerrainEditor package (version 3.6.5) being flagged as a infected file? I’ve had Kaspersky flag it as “UDS: DangerousObject.Multi.Generic”. I don’t remember what McAfee flagged it as for sure but I think it was something like a generic Trojan.
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With all the possible available data online. Is it there a tool to convert DEM files into maps?
What is the highest definition for a Falcon BMS map? I was able to download DEM files with 1 arc resolution (30 meters or 90 feet resolution). Would be awesome to add that feature to Falcon.
I tried the DEM2TErrain but doesn’t open regular DEM files, even if you generate the HDR file for that, or maybe my DEM file is too high resolution.
Any help will be appreciated.
Also, I was trying to replace aircrafts but no luck. I can dump aircrafts from any game and we can use to replace the low resolution ones in Falcon…
Email me if anyone is interested.QGIS is your free way
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@Sherlock
Avast has problem with terrain editor as well. 3d module, main exe… I did exception to run it…I had to shot it down completly during install. -
Has anyone else besides me had an issue with the “Loader.exe” file from Monster’s TerrainEditor package (version 3.6.5) being flagged as a infected file? I’ve had Kaspersky flag it as “UDS: DangerousObject.Multi.Generic”. I don’t remember what McAfee flagged it as for sure but I think it was something like a generic Trojan.
Sherlock,
no, I had none. But if in your shoes, I’d try Malwarebytes instead as my antivirus… IMHO it is the best because doesn’t cause false positive troubles, in my little experience (but I’m using it successfully since four years at the present day).
Just my cent only.
Good luck and best regards,
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Can anyone tell me which one of the tools (and how if possible) can modify the territory occupied by each teams in a campaign please ? I checked some of the tools but most of them are for making theaters in the first place (tiles and all) and I don’t understand most of the things in them too lol
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Campaign was always done with Tacedit until replaced by Mission Commander.
Here is a (even a lttle outdated) howto to understand some basics:
http://tactical.nekromantix.com/wiki/doku.php?id=falcon4:campaignCheers,
LS -
Good morning (yes, that’s it! :D), Lazystone.
If is it outdated, where could we find the proper directives to make a campaign with Mission Commander?
I have to admit I don’t know well and in deep that useful new tool, I have to be clear.Thanks in advance. With best regards,
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If is it outdated, where could we find the proper directives to make a campaign with Mission Commander?
Nowhere, … or everywhere, … spreaded in small parts in (differently) forums.
BUT MC is very similar to TacEdit, so some stuff will work as intended,
whereat some other stuff might have changed and would need more effort on howto.So IMHO your job for now would be to read the old howto’s from PMC,
to get a basic idea how things … let’s say “had worked back in the days”
and then look what will still work for BMS.For things which will not work as descibed in old forums/howto’s,
or for advanced info (example tri files) use the search function here.Generally I would say someone needs a good knowledge about
theater developement and DB to be able to create a working campaign.That’s why nobody can answer the simple Q on how to do that.
You’ll need to read, read, read, and read, then try, try, try, and try.Still problems, then ask one of those campaign gurus,
which I’m not (I never created a campaign), so I’m talking theoretically here. LOLBut I hope it helps a little anyway.
Cheers,
LS -
Only “a little”, do you say?
Far more than that, I’m telling you. Aye aye, sir, I’ll do all what you have suggested to!Thanks a lot, with best regards,
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Anybody know how to use FME to convert .shp file to .e00 for use in Dem2terrain? Downloaded it from first link but converted files not working.
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Found a way using different data
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All of the old PMC pages most of the links are dead and the NOAA service that used to be online is gone so I used the Worldmap Dem2terrain by Joey Labrada and then downloaded the e00 files from the Geo Community. Could not get FME to convert .shp to .eoo in a way dem2terrain could use.
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No nothing new but I am sure that more questions will come up. I am almost a decade behind in this. And I Must Unlearn what I have Learned…Or FORGOT!
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Dem2Terrain create 4byte l2 if large is ticked or do I need to do the conversion?