Peregrine
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Between this tool and the presence of actual trees in the theatre now, an good Vietnam theatre is becoming possible!
I can also imagine a quality European theatre too… How big can the maps go (within current constraints) -
Between this tool and the presence of actual trees in the theatre now, an good Vietnam theatre is becoming possible!
I can also imagine a quality European theatre too… How big can the maps go (within current constraints)There’s still a limit on the number of textures used, 4096 or something like that. But… Results are promising…
Iraq Theater exported from Peregrine.
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WTF….so fast done? Just great! Hope you can keep the momentum. I can see an European Theater appearing on the horizon and a late Cold War campaign with your tool.
As I told you PM, anything you need regarding DB, TE/CAM files etc just ask. -
There’s still a limit on the number of textures used, 4096 or something like that. But… Results are promising…
Iraq Theater exported from Peregrine.
Results are promising indeed.
Can’t wait to see how Peregrine will autotile roads, highways, huge rivers, small rivers, … etc.
… which was not working well with older tools, so many hours of handtiling was required.The limitation is still 256 texturesets max., where each textureset can hold 16 textures.
so tileslimit is 256 x 16 = 4096.Cheers,
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What about the terrain mesh resolution?
As long as Falcon cannot handle more than one objective / 1x1km tile (?) and using larger and not pre defined objective creating a better general landsacape that current is quite hard. The sader generated trees are great but the objective density is just the same as was in 1998. -
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My words exactly, my words!
I am not sure if I understood your tool correctly - is it “just” map-map of, in this case, Iraq Theater (I mean flat, 2D picture of Iraq Theatre for GUI) od map-world (3D, textured world ready-to-fly)?
3D world ready to fly. It’s not textured further than just some base tiles but elevation and l2/o2 export works along with capturing all the data necessary from a Lat/Long bounds.
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:woohoo:
Can you please make some screenshot from 3D?:-) From north-east, mountainous terrain?
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Wow… just wow! That’s fast. I will follow this thread closely.
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Wow Prerring looks like a wet dream… (sorry for using slang and no disrespect at all but if you know what I am saying )
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How do we get this wonderful tool, and would you be able to write up a guide on its usage (say, here’s what you need to do to build a small theatre)
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Just when I think I’m out of the business they suck me back in!
Seriously, that looks way cool. There are some uber-smart people on this forum…glad we have you all around to make the world better for the rest of us!
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There’s still a bit of work to do. Mainly on the tiling side of the house. Being limited to 4096 textures is proving to be quite the challenge. Marching squares algorithm is the only thing I can think of to auto tile the map at this point. I’ll have to do some kind of “satellite tile tool” to make it easy to add sat photo’s to a 9x9 grid to add to the textures.bin Who knows, I may make it so that they are brushes and you can “paint” 9x9 templates and things like that. Frankly the straight tile export of satellite photography isn’t going to happen unless the BMS dev team can come up with an alternative. I’m still hammering away at it though. Keep everyone posted.
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There’s still a bit of work to do. Mainly on the tiling side of the house. Being limited to 4096 textures is proving to be quite the challenge. Marching squares algorithm is the only thing I can think of to auto tile the map at this point. I’ll have to do some kind of “satellite tile tool” to make it easy to add sat photo’s to a 9x9 grid to add to the textures.bin Who knows, I may make it so that they are brushes and you can “paint” 9x9 templates and things like that. Frankly the straight tile export of satellite photography isn’t going to happen unless the BMS dev team can come up with an alternative. I’m still hammering away at it though. Keep everyone posted.
Any desired changes could take BMS years to implement (if at all) and unless you get direct confirmation from the team, you won’t know what to expect and when to expect it.
I would recommend you stick with your strategy and perhaps enable auto-satellite tiling of some important areas only - like airbases and city regions. You can then upgrade peregrine as more features become available.
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I may make it so that they are brushes and you can “paint” 9x9 templates and things like that
Yes, 4096 tile limit in current Falcon/BMS is rather a significant barrier for any attempt to use sat photos all over. It is for a certain reason and as far as I know, because of the impact on performance, when in 3D, it is (to my knowledge) for now to stay. Not to mention task of restructuring of texture.bin where all information impacting ground movement (and other info pertaining to 3D and campaign) is stored.
This in “one breath”, what I perceive are your immediate challenges for now.
Not to discourage you from bold attempts to change the terrain concept entirely, but maybe to channel your abilities to more practical application and use, I would strongly suggest further discussion what could be done here. There are many things, which indeed could be done and for a starter concept of “brush” catches my attention right away. However, I do not quite understand how 9x9 template can work in ^2 world.
Again, I would like to repeat, yours is great initiative, but like ZELEGEND suggests above, close coordination with what is currently available in terms of terrain tools and how things currently working in FBMS - may save a lots of time, effort and work.
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Yes, 4096 tile limit in current Falcon/BMS is rather a significant barrier for any attempt to use sat photos all over. It is for a certain reason and as far as I know, because of the impact on performance, when in 3D, it is (to my knowledge) for now to stay. Not to mention task of restructuring of texture.bin where all information impacting ground movement (and other info pertaining to 3D and campaign) is stored.
This in “one breath”, what I perceive are your immediate challenges for now.
Not to discourage you from bold attempts to change the terrain concept entirely, but maybe to channel your abilities to more practical application and use, I would strongly suggest further discussion what could be done here. There are many things, which indeed could be done and for a starter concept of “brush” catches my attention right away. However, I do not quite understand how 9x9 template can work in ^2 world.
Again, I would like to repeat, yours is great initiative, but like ZELEGEND suggests above, close coordination with what is currently available in terms of terrain tools and how things currently working in FBMS - may save a lots of time, effort and work.
The 9x9 brush idea is so when you have a central tile, you can form borders, 3x3, 5x5, 7x7, 9x9, etc.
I’m working around these things and will let you all know when the tiling part is done.
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Thanks, this is one of many things we may need indeed. :headb:
Perhaps this is well known to you, but would you care take a look at this:
http://www.codeproject.com/KB/game/Autotiles_Algorithm.aspx?display=Print
There is a link with source code within the article.This is what I understand as a concept of brush. What is also necessary is feature of “fill” of closed contour.
(FYI making all transitions could be also automated and always consistently identical as far as configurations and its sequence of naming). -
The 9x9 brush idea is so when you have a central tile, you can form borders, 3x3, 5x5, 7x7, 9x9, etc.
I’m working around these things and will let you all know when the tiling part is done.
Maybe brush and use of synthetic textures?
Satelite textures are always not so good in down low
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I can see an European Theater appearing on the horizon and a late Cold War campaign
This horizon is much, much closer than you might think
http://www.weapondeliveryplanner.nl/CET/index.htmlThis looks very promising, however… tiles and terrain is one part.
Getting all the objectives in and correct is something differentGr Falcas
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This horizon is much, much closer than you might think
http://www.weapondeliveryplanner.nl/CET/index.htmlThis looks very promising, however… tiles and terrain is one part.
Getting all the objectives in and correct is something differentGr Falcas
Maybe would be pointless to create Korea '80s theater? Where can I join to development of this theater?