Untitled
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aren’t these wing spoilers ?
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Turbulences created by the fresh paint on the wing
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aren’t these wing spoilers ?
Pumpy exactly knows what it is… Public private joke concept, isn’t it?
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Working on some refreshments for the Matra MAGIC II
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Turbulences created by the fresh paint on the wing
switches. for surfaces animation - movement according to user input and flight behavior.
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switches. for surfaces animation - movement according to user input and flight behavior.
Private joke here, Gudule knows exactly what this is, moreover, there is almost no switch there, but DOFs.
Cheers,
Radium
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Sorry for causing a derail to your thread Radium. Time for more pictures!
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Sorry for causing a derail to your thread Radium. Time for more pictures!
Then, here you go!
Hope you will enjoy, very raw, out of the workshop patchwork!
Cheers,
Radium
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I leave for a few days and when I get back I see this!! Just amazing, want to say Thanks to Gudule, Radium and the Mousquetaires squadron for all the work on this plane.
Thanks and congratulations!!
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Wow !!!
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Ho my god, he’s just bautiful !
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Then, here you go!
http://i.imgur.com/O8lRgFk.jpg
Hope you will enjoy, very raw, out of the workshop patchwork!
Cheers,
Radium
Looks awesome. I’m currently dealing with rigging and animation for my project so I have some questions re your DOF showcase:
Is this done in 3Ds?
Are the red lines rotation axis and the green circles indicate movement along the axis within constraint limits?
Yellow circle the rig controller?
Thanks for your contribution!
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All these DOF are done in 3dsMax, indeed the red line indicate the rotation axis and the green arrows symbolize the kind of movement (Translation, rotation).
In order to create DOF you can use in falcon you have to work on 3dsMax and download the falcon SDK plugin
The yellow cirle is a tool of 3dsMax used to navigate in the viewport. It haven’t any relation with the DOF.Regards, Gudule
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Looks awesome. I’m currently dealing with rigging and animation for my project so I have some questions re your DOF showcase:
Is this done in 3Ds?
Are the red lines rotation axis and the green circles indicate movement along the axis within constraint limits?
Yellow circle the rig controller?
Thanks for your contribution!
DOF system is being activated by an helper item in Max. In fact, DOFs have a CG, but also a rotation, translation, scaling vector, which can be adjusted by limiters and multipliers. Our friend Waveydave explained everything in his plugin’s handbook, so I hereby suggest you to give it a check. As a recall : BMS can’t read Max standalone created animations, it must be given vector set by DOFs helpers. I also highly suggest you to mode and train do use thèse helpers, as they will define your 3D mesh doctrine : for example, one of the worst idea is to animate an opened or extended part, It’s always better to open a door, extend a gear than closing it, because DOFs are highly visually set… DOFs really need some drill before doing something cleaning.
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wow wonderfull job
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Updated Magic II for the mirage F1
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