SimShaker for DCS World and Falcon BMS support thread
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It’s not always a keystroke, either. Could be a DX button, a key combo, or no binding at all. If I were Andre, I would stick to things available via shared mem.
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Opposed to the WOW bit, there’s also the flying bit that could be used.
André, I’m sure you know about it, but there a small app for the sharedmem bits, variables and flags in the tools\sharedmem folder of BMS.
should be very useful to you for these sort of thingsKeystroke detection will make the program much more complicated. Stick to sharedmem and if there is anything that needs to be added, I will always relay the info in dev.
Changes to the sharedmem are not done often because it’s not always backwards compatible but from time to time we add a bunch of new features at the same time. So make sure I know about it so I can properly relay and request the changes.
For the record, I already mentioned the ones you have on your blog -
I agree but the shared memory is the shared memory. Is there anything in there that would indicate a jettison? There is the stores config light coming on but that could be due to you flipping the switch. Also in theory, not all jettisons cause a CATIII to CATI change.
The AR bump is relatively low hanging fruit I think compared to stores jettison unfortunately.
Now the Buttkicker is no longer a Bass shaker, the jettison sound does not create a bump like it used to. Oh well if it is impossible, then I shall just have to live with missing it.
Also, I have a question about the Buttkicker being attached to my setup for hands, arms feet etc. vibration. Will the vibrations have an impact on the electronics? I will have the volume fairly low as it is just for hands, arms and feet. Not worried about the FSSB, I have a tiny deadzone for that.
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Now the Buttkicker is no longer a Bass shaker, the jettison sound does not create a bump like it used to. Oh well if it is impossible, then I shall just have to live with missing it.
Also, I have a question about the Buttkicker being attached to my setup for hands, arms feet etc. vibration. Will the vibrations have an impact on the electronics? I will have the volume fairly low as it is just for hands, arms and feet. Not worried about the FSSB, I have a tiny deadzone for that.
Hmm, let me see what is going on with my transducers tonight.
While I think it is probably a minor concern, that is part of the reason why I didn’t mount the shakers directly to the stick and pedals.
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I am going to mount mine on a board on the floor, similar to yours (I would never mount it to the HOTAS) , but I am wondering about constant vibration on the electronics even at a low level. My setup is a Frankenstein large office desk with 2x4 construction added to it. The entire thing will vibrate.
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Gents, SimShaker minor update is published.
http://dreamsimteam.blogspot.ru/2016/04/simshaker-for-dcs-world-and-falcon-bms_8.html -
Andre,
I noticed that since the latest 2 versions, theres a problem that sometimes rotors keep humming.
Like the rotor is used with some effect but never gets stopped with the effect.
Did some testing and seems its related to the G-feel effect, after disabling this effect the problem is gone.
Could be in relation to the latest updates with deadzones.Cheers Obi1
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Andre,
I noticed that since the latest 2 versions, theres a problem that sometimes rotors keep humming.
Like the rotor is used with some effect but never gets stopped with the effect.
Did some testing and seems its related to the G-feel effect, after disabling this effect the problem is gone.
Could be in relation to the latest updates with deadzones.Cheers Obi1
What are your values for dead zone Obi1?
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Hi, I used different values, simular results.
For example -G (0) and +G (4,5), but also -G (-3) and +G (5) -
Hi, I used different values, simular results.
For example -G (0) and +G (4,5), but also -G (-3) and +G (5)OK, I will try to reproduce it at my side.
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Guys, SimShaker ‘3 in 1’ is updated
http://dreamsimteam.blogspot.ru/2016/04/simshaker-3-in-1-version-214-update.html -
What do you mean when you say “In the future I’d like to replace the module for DCS World here with a module for some motor sport sim?”
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What does you mean when you say “In the future I’d like to replace the module for DCS World here with a module for some motor sport sim?”
He has a few different modules if you count the racing stuff and he wants to combine them all into one program if I understand correctly.
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What does you mean when you say “In the future I’d like to replace the module for DCS World here with a module for some motor sport sim?”
I mean, that in SimShaker ‘3 in 1’ I’d like to keep only modules for motor sport sims, not aviation.
Modules for aviation sims I’d like to have in ‘SimShaker for DCS World and Falcon BMS’. -
@Red:
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2. I notice there is an option for APU in the effect but that’s disabled for BMS. Would it be nice to have the JFS enabled in BMS?
The Jet Fuel Starter of the F-16 is not like an APU but it’s probably something that could benefit a bit of tactile feedback at ramp start as well.
there are two bits in the shared mem for this one. The run light and the JFS ON. I’d use the JFS on bit first for lower vibration as the JFS accelerates and then the JFS light bit comes ON only when JFS speed is nominal. So this one can be used to increase a bit the vibration as the JFS turns full speed. The JFS will auto shut off when the RPM reaches a certain level (50%) and engine is started. JFS vibration feedback can then stop.
…Guys, I’m preparing to implement JFS vibe effect and trying to complete 1.2. 2nd Sweep: Starting engine & systems procedure from BMS Traning Manual v 1.1.
But can’t get engine RPM more than 20% despite I move throttle forward after SEC light goes off.
Could someone please check if it works fine in 4.33 U1? -
But can’t get engine RPM more than 20% despite I move throttle forward after SEC light goes off.
Did you release the (virtual) throttle’s IDLE detent?
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I have ramp started successfully a bunch of times in 4.33 U1. It does work. I think cannon has it right. The way I do it is, once RPM is at 20%, advance the throttle about halfway, hit the idle detent, and then bring the throttle back to idle. You should see RPM advance past 20 almost immediately.
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yep idle detent callback will ne necessary Andre. It simulates moving the throttle handle from cutoff to idle (it goes kinda vertical to horizontal with the press of a small detent)
If you want to bypass the idle detent shortcut you will need to enable the Idle cutoff from the hardware menu of the BMS config (configuration option from launcher)
But then you will need to set the red line on your throttle axis from the Controller Ui menu to set the idle point on your throttle axis.the simplier for testing purposes is to hit the idle detent keystroke
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Thank you guys
Hitting Alt+i and moving the throttle forward I’ve got the engine running. -
We’ll turn you into a Viper pilot soon enough Andre, forget that DCS stuff
Thanks for the JFS work!