Oculus Rift
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agreed. I was doubting Oculus specifically, not VR in general.
Also I dont see the price as an issue: If it really works, it brings so much benefit, the price is easily justifyable, i.e. compared to other projector / display + headtracking solutions.
With regards specfically to FalconBMS, looking at my modded Cougar with Simpeds, a Rift would not even be my most expensive simulation gadget. Well… if it would be even usable for Falcon, it wouldnt even be just a sim gadget as the cougar, but a more general purpose thing. So pricing I think is not so bad.
But it certainly has (and is expected) to work in the first place. -
sent from my Xperia Z5 Premium to let Arty know to get a new model of this phone
I wish… No money, no honey.
sent from my Xperia Z3 compact via TapaTalk
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I doubt it. Not only is the tech better, the big money is more behind it this time and that will make the real difference. These problems are a temporary thing that even if it has a somewhat lasting effect for OR, it will just mean the Vive will take the lead.
Either case we will see once more people get them and put out honest reviews. Computing has gone more and more mobile i just don’t see a device that hooks you to your destkop with three wires can possibly reach mass adoption at least in its current state
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Either case we will see once more people get them and put out honest reviews. Computing has gone more and more mobile i just don’t see a device that hooks you to your destkop with three wires can possibly reach mass adoption at least in its current state
Have you seen any of the Vive’s room scale stuff?
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I’m not really surprised at any of these comments/observations…just knowing what little I know about the tech, and the (far) more I do know about manufacturing and production. I never thought this outfit was as “big” as most seem to think, nor that they had a firm handle on manufacturing and distribution that might be up to demand for launch - which is the case for a lot of tech starts based on huge ideas (Google Glass, anyone?). And then there’s the price point - early adopters beware, as always…what they are trying to offer isn’t easy. And that translates into cost.
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Have you seen any of the Vive’s room scale stuff?
Yes , not sure what kind of target they had in mind with that I mean, its nice tech i just dont see it’s place in an average home
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This is pretty cool, if you’re into 3D printing, or even just 3D artwork -
I’m considering buying one to use with a 3D printer…to scan stick/throttle grips and such, and make 3D prints of them to make my own controllers.
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Computing has gone more and more mobile i just don’t see a device that hooks you to your destkop with three wires can possibly reach mass adoption at least in its current state
Yes , not sure what kind of target they had in mind with that I mean, its nice tech i just dont see it’s place in an average home
So wait, do you want it to be more mobile and not be tied to the desk but you won’t be able to use it in the home? The Vive does have three cables but they bundle into one 15’/5m cord. I agree that for most Europeans and many U.S. urban apartments there is a space issue, but I could use the Vive pretty easily in my house right now and I think so can most U.S./ Canadians. Also AMD is trying to make a complete VR headset with the PC built in :-? Yes it isn’t what hardcore guys will want performance-wise but it is there. Also not for PC gaming but in general the Samsung VR Gear actually gets the most consistent positive reviews of the VR stuff right now. I agree phone VR is gimmicky and may go way, but I still don’t think the PC VR is going away this time.
There is a video in another thread right now of “just” an OR guy walking down a hallway up to his computer chair and in DCS he is outside the plane getting in. More of a gee-whiz kinda thing than a real purposeful feature, but it would not surprise me within a year or so DCS has the ability to do a complete walk around using the Vive’s full room with the transporter effect it has.
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Just another one flying with the rift:
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Following the rift launch for the past weeks, I am not longer sure about Oculus’ future:
The order process: What a mess. Starting with a missing comma in the price (how the **** can that happen?) in a non functional shop system, missing confirmation e-mails, no order status and so on. Wow.
The shipping delays. Do they really dont start production until after the preorders arrive? Huh? They don’t test the process upfront, building up stock… oh man.
Now the disturbing high rate of defects! Wtf is qoing on there? You read about dead rifts and stuck pixels everywhere!
The overwhelmed support with much to high turn-around times and ridiculous answers (such as work on genereating return label being in progress for days…). One is tempted to ask what is actually overwhelming the support: With those few rifts out until now…
Now the new software release, at least fixing the most embarrassing bugs (such as the only c-drive issue). But even then it is fixed only half heartenly, as it still seems not to be possible to have game libraries on different drives independend from where the oculus software is installed. However- people trying to download the software cannot easily find it. Which is why now the anger over this crappy homepage takes over. It really is a mess, being a webdev myself there is no other way to name it and no excuse to it.
Finally now the comments of Palmer Luckey, who after quite a few days of absence seems to have left his buddy-attitude at home, now ranting rude and sarcastic comments towards the folks. Whereas it is worth another remark alone, that the Oculus folks are posting on reddit instead of running an own support forum in a professional manner.
All this hits the people while they are also eagerly awaiting Touch controllers and now have fears of running into the same mess and trouble once again with the Touch release! What if touch doesn’t release in time or doesnt release for CV1 at all? What if quality and support is just as poor as right now with the Rift CV1? Even if you’re lucky enough to get a functional Rift, you’d still be stuck with only half the experience, as I would assume that the vast majority of users also has signed up for touch controllers and is hoping to get a similar experience as the Vive now provides out of the box.
It is just that you simply wouldnt expect any of this from a multi-million dollar Facebook owned high tech company that seemingly has just managed to develop and produce a superb VR headset. I wouldnt hardly be suprised if hardware quality turns out to be the next problem.
This all combined with the latest comments of Palmer denying those website problems, it is no suprise for people simply losing trust in Oculus, especially when they have set their mind and hopes on a rift combined with touch controllers.
Ah- and not to forget those privacy issues / objections with background processes!Calling a quit on all this and just ordering a Vive just now is completely reasonable: Most likely it would still arrive earlier than the average first 24 hours rift preorder, it would have motion controls included and up to now defective units do not seem to be a problem, either.
My message to Oculus would be, if they know of any hardware quality issues, they’d do themself a favour by stop shipping asap and fixing those problems first. Maybe they’d have to give the touch controllers out for free for those affected by another delay as an excuse. But whatever they do - if now arises any bad press about the rifts hardware quality, they’re done. Simple as that.
I am excited to see how this thing evolves. Until now, this launch is about as fubar as it gets.
Will Oculus manage to sort it out or will they foxtrott uniform completely?Same with CastAR