F16 skin questions
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gotcha, thz
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Ok, next question. Does anyone know who made the f16c52cm skin. The stock one in game. I would like to ask them or one of the BMS team permission to use it for reskining, rivet lines, panel line, ect. Ofcourse I already have modified it for personal use, but before I use it to update my black and black/grey skins previously released on the BMS forums, I would like to hear some form of official word from the creator.
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I have new PSD templates - with multiblocks capability if that helps?
That’s what I use to make my own skins:block 40:
block 30 (HV5)
block 50/52:
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Can we download to use it?
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I would love any psd linked to be able to use as a template. Ofcourse I would give full credit to you, cuz lets face it, all the hard work is in the layers. Paint jobs are easy, its all the detail work that takes time.
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Thanks, glad you understand where the PSD hardwork is
i’ll put a link up ASAP, standby
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OK, next question….so I added a new skin set for the F16cm52, so instead of 1 set and 20 textures I got 2 sets and 40 textures…ALL GOOD…
but… when I go ingame, while in the 3d pit when I look over my shoulder the wings are not the skin I loaded, so were do I look to add the new texture so they load add the ones seen while in the cockpit?
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@Red:
Thanks, glad you understand where the PSD hardwork is
i’ll put a link up ASAP, standby
Would be possible to have the template?
regards -
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I’m still looking for the dds of the wings when your in pit….not a problem when overwriting current skin sets…but when I created a new set, the wings are not changing. maybe the ckpt art file???
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Sorry I can’t help you with that
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Check in your C:\falcon bms 4.33 u1\Docs\Other Documentation\Database folder for an Excel spreadsheet called “Cockpit_parents.”
There you can determine what Cockpitwingsmodel you will need to add 2 sets to.
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awesome…thz
edit…exactly what I needed…wing parent 3111…you my friend are bad ass.
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which DDS options to use in photoshop ?