F16 skin questions
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I wish we could get the rest HAF blocks implemented in the stock db in the future, b30 / b50 / b52+ Advanced.
Please?
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well, my skin is unrealistic. but i want to fly US blk52 in the campaign. so, with lodeditor, is there a way to add new skins or just settle with what ive been doing, overwriting the current one?
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You can add more skins to a block but you have to add the numbers to the KoreaObj folder, update the textures to 2…etc in Lod editor and make sure you add the texture numbers you added to the KoreaObj folder to the model. lod model block 52 model 1,2,3,4,5 etc. you have to know how to use LOD editor a little bit to do it
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gotcha, thz
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Ok, next question. Does anyone know who made the f16c52cm skin. The stock one in game. I would like to ask them or one of the BMS team permission to use it for reskining, rivet lines, panel line, ect. Ofcourse I already have modified it for personal use, but before I use it to update my black and black/grey skins previously released on the BMS forums, I would like to hear some form of official word from the creator.
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I have new PSD templates - with multiblocks capability if that helps?
That’s what I use to make my own skins:block 40:
block 30 (HV5)
block 50/52:
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Can we download to use it?
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I would love any psd linked to be able to use as a template. Ofcourse I would give full credit to you, cuz lets face it, all the hard work is in the layers. Paint jobs are easy, its all the detail work that takes time.
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Thanks, glad you understand where the PSD hardwork is
i’ll put a link up ASAP, standby
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OK, next question….so I added a new skin set for the F16cm52, so instead of 1 set and 20 textures I got 2 sets and 40 textures…ALL GOOD…
but… when I go ingame, while in the 3d pit when I look over my shoulder the wings are not the skin I loaded, so were do I look to add the new texture so they load add the ones seen while in the cockpit?
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@Red:
Thanks, glad you understand where the PSD hardwork is
i’ll put a link up ASAP, standby
Would be possible to have the template?
regards -
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I’m still looking for the dds of the wings when your in pit….not a problem when overwriting current skin sets…but when I created a new set, the wings are not changing. maybe the ckpt art file???
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Sorry I can’t help you with that
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Check in your C:\falcon bms 4.33 u1\Docs\Other Documentation\Database folder for an Excel spreadsheet called “Cockpit_parents.”
There you can determine what Cockpitwingsmodel you will need to add 2 sets to.
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awesome…thz
edit…exactly what I needed…wing parent 3111…you my friend are bad ass.
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which DDS options to use in photoshop ?