Is it weird that all destroyed planes blow up mid-air instead of crashing?
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What model we have now is fine I think, just needs more variability on the terminal destruction i.e. more planes crashing from high-alt.
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What you see is the same model in flames and smoke.
Yes I know, so I wanted to mean let ‘destroyed’ aircraft which is same model in flames and smoke keep existing until they reach grounds. might be the OP idea.
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How are they going to “Reach the Ground”? Real a/c when damaged/ shot down can do several different things; just crash in a steady dive, carry on flying straight(or turning), climb until stall then crash (or maybe recover to start over), dive into the ground with an ever increasing dive angle, spin, spiral … how are you going to code all this? On top of that we have the possibility of increasing damage as the a/c burns meaning a steady dive could suddenly go into an ever increasing one with the a/c spinning as a wing comes off.
Damage modelling is complicated to do and I haven’t seen a really convincing example in a flight sim (or any kind of sim really). Hence the pictures you can find of a-10’s flying with no main plane to speak of in DCS.
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Perhaps not simulating real crash enough, but won’t current BMS aircraft reach the ground if they don’t disappear in the air suddenly just because they are losing there thrust? Why you have to code all of those models?
If you mean Devs just don’t want to let them fall that way because it would be unacceptable unrealistic part of the sim. I can understand. -
Yes I know, so I wanted to mean let ‘destroyed’ aircraft which is same model in flames and smoke keep existing until they reach grounds. might be the OP idea.
That would mean an model with smoketrails just eating up CPU and GPU power for a bit eyecandy. For an single-threaded programmed sim like BMS is it’s wise to save the power for REALLY important things, especially in campaigns.
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That would mean an model with smoketrails just eating up CPU and GPU power for a bit eyecandy. For an single-threaded programmed sim like BMS is it’s wise to save the power for REALLY important things, especially in campaigns.
yeah, that would be a thing to be concerned…
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Damaged planes will crash into the ground, recently I thought a MiG- 29 would continue flying after an engine suffered damage judging by the smoke it emitted, but apparently the controls were also damaged and it just lawndarted. It’s just that the probability of such an event isn’t very high given the damage model and the destructive power of weapons that are modeled.
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I do not believe there is a time frame for aircraft to disappear once they are shot down. If there was you would need to extend this greatly and that would also have an impact on frame rates, resources etc. So for low level you would see aircraft there a lot longer than the program allows by default. Anything that uses extra Graphics Ram etc. I would not think worthwhile although if there was such a kick ass machine capable of running it, then it could only be server based. Using your own pc for this would cause too much lag. Imagine everything slowing down just because the graphics were so busy trying to pixilate the falling aircraft.
So no I don’t think this is practical.
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This can’t be on the server. Your pc must draw the falling thing.
They do crash to the ground. It must be time to puff or damage percentage.
Actually when puff it’s the point it burns and a secondary explosion takes place, so since there r no falling parts to throw down it just puffs out.sent from my Xperia Z3 compact via TapaTalk
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Just last week I engaged a flight of 29As, damaging the last with a heater, I continued to press in to finish the job with guns only to watch him roll and followed a nice arc into the ground, a beautiful thing to watch.
It does happen just not that often.
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I just scored during a test a hit with AIM-9M on MiG-29. The pilot ejected but only engine flameout happened with smoke. So you can experience sometimes what was requested in the first post. The AC is destroyed, and falls on the ground no matter the altitude.
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They definitely all don’t blow up after taking a fatal hit. I believe like others have said down to the damage they’ve taken, and if anything else hits it or explodes. I hit a MiG-19 with an AIM-9X just the other night. He Plummeted out of the sky on fire for about 10-20 seconds before finally exploding. I Also hit an IL-28 with a 120 and it Dutch Rolled as the crew ejected, before plummeting out of sight. in that same Engagement, I watching my Number 2 hit the other 28, and it immediately caught fire and exploded.
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I remember some MiGs (probably 21 or 23) that exploded after crash (when hitting ground) after i took them down in close dogfight (AFAIK it was AIM-9). So yes, not all of them explode mid air.
Ejections are not rare, i seen many enemies ejecting. Bigger airplane crews have bigger chances of ejection because single missile is not always enough to to make them burn like fireplace.
Bomber crews often eject because they often have chances to do it, but when you take them down with long and precise burst from gun even bombers would blow mid air. And yes, it seems it depends on damage as long precise gun burst always causes mid air explosions.Damage modelling is one of the things that is not very good in BMS, its much better in DCS where you can disable particular engine with short precise burst or even cut the wing when you hit right place with gun burst. In DCS damage modelling of airplanes is very good. Almost every important part can be disabled and all depends on where gun rounds or fragments or whetever hits. Direct engine hit = engine down. Direct hit to the wheel = blown tire or even bigger damages to undercarriage. In BMS you cannot do such things as all is based on damage value to the enteire aircraft so it does not matters what part of airplane you are hitting.
Also ground units have weird armor. 20mm gun seems to be too good against armor, same with indirect hits from SDB.