24/7 Falcon Online CO-OP server
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What user name did you use to register?
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Sarraceno
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Your account is active now, please sign in.
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Thanks!
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Sit rep please.
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Let just say we are killing our self’s with converting the campaigns and we are getting lot of help finally
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http://falcon-online.org/forum/index.php?topic=2360.msg27138;topicseen#new
Awesome. Was just checking the site yesterday hoping the Coop server was up.
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COOP live stream starting in 2 mins: here:
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Did a DEAD mission. SA-10 hunting. Smooth and no issues.
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Hello,
I’m member of 42nd CSVS (Czechoslovak Virtual Squadron) and I would like to fly with my friends on falcon online TS but unfortunately I don’t have permissions to switch to any channel on your TS and I also can’t write to any admins to get this access.
Please, could you help me?
Thank you
Rapier -
Force vs Force Server
Battle For Balkans 1.3.0
War Start’s August 20 / 1500 GMT -
hang about on TS there is often an admin there who can sort you out.
@Rapier:Hello,
I’m member of 42nd CSVS (Czechoslovak Virtual Squadron) and I would like to fly with my friends on falcon online TS but unfortunately I don’t have permissions to switch to any channel on your TS and I also can’t write to any admins to get this access.
Please, could you help me?
Thank you
Rapier -
Thanks all for the work on this campaign.
And thanks for bms 4.33.But it really seems that current netcode cannot handle the client numbers for such events… maybe there is a chance that this can be fixed in a future update?
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Thanks all for the work on this campaign.
And thanks for bms 4.33.But it really seems that current netcode cannot handle the client numbers for such events… maybe there is a chance that this can be fixed in a future update?
As evidenced by the cancellation of the most recent online event after less than 36 hours?
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Nobody seems to be bringing this issue up. What the hell is this CS P2P bullcrap about? What did you guys do to Falcon? Worked well enough in 4.32 and now it seems like things are really messed up.
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Nobody seems to be bringing this issue up. What the hell is this CS P2P bullcrap about? What did you guys do to Falcon? Worked well enough in 4.32 and now it seems like things are really messed up.
There does seem to be a difference in the large FvF events with regard to server stability. However, the myth that 4.32 was some panacea is simply false. It was a fairly regular occurrence that FO events crashed and/or required server resets using 4.32. There may have been other causes than what is suspected now …. user issues, variation caused by different campaigns/theaters, etc., but crashes and delays nonetheless.
OTOH, in 4.33.1, we’re hosting 12, 16 and up to 20 clients on a regular basis in un-modified theaters and/or campaigns. Occasional ‘BMS Glitches’, but no server crashes. However, the running time is limited; it’s not a 24/7 scenario.
One thing that needs done is to raise the minimum client bandwidth to 1024 as recommended in the manuals and on this forum. I’m sure there are other things to consider, and much more technical, but if you allow basically random connections below 1024 client BW, all the rest is for naught.
set g_nForceMinClientBwSetting 1024 // Allows the MP host to specify a minimum client bandwidth setting (default 0=no value forced)
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As evidenced by the cancellation of the most recent online event after less than 36 hours?
Somewhere here on the forum a bms dev already told that there could be some issues with higher client numbers. IMO the experience on the FO server is more or less a confirmation.
There does seem to be a difference in the large FvF events with regard to server stability. However, the myth that 4.32 was some panacea is simply false. It was a fairly regular occurrence that FO events crashed and/or required server resets using 4.32. There may have been other causes than what is suspected now …. user issues, variation caused by different campaigns/theaters, etc., but crashes and delays nonetheless.
OTOH, in 4.33.1, we’re hosting 12, 16 and up to 20 clients on a regular basis in un-modified theaters and/or campaigns. Occasional ‘BMS Glitches’, but no server crashes. However, the running time is limited; it’s not a 24/7 scenario.
One thing that needs done is to raise the minimum client bandwidth to 1024 as recommended in the manuals and on this forum. I’m sure there are other things to consider, and much more technical, but if you allow basically random connections below 1024 client BW, all the rest is for naught.
4.32 wasn’t perfect but it was pretty stable arround 30-40 clients. Also on the FO server 1024 is set as minimum requirement.
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Somewhere here on the forum a bms dev already told that there could be some issues with higher client numbers. IMO the experience on the FO server is more or less a confirmation.
4.32 wasn’t perfect but it was pretty stable arround 30-40 clients. Also on the FO server 1024 is set as minimum requirement.
Yes, the client allowance and the 24/7 nature of the FvF events is clearly different than ‘typical’ wing-based events.
Did not realize the BW requirement was upgraded (didn’t see it in recent BfB posts). However, there were a large number of people posting Speedtest results well below a 1 Mb/s upload during or just prior to BfB. That, along with this statement, it’s not clear whether a BW setting is ‘enforceable’ (strictly within BMS).
@Aphex@FO:
There is also the issue with users who don’t have the required bandwidth but connect regardless. ….
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Falcon 4.0 is the best flight military flight simulator ever made and the Benchmark Sim’s team have continued Falcon’s glorious tradition with the 4.32/33 patches; I really hope the Benchmark team can find a way solve these issues within the Multi-player code so that every Falcon user can enjoy participating flying in a theater campaign with 40 or so virtual pilots. I have being flying falcon now for nearly a decade and the experiences I have had flying the Falcon Online BMS 4.32 campaigns have been exceptional/magical and as close to virtual aerial warfare on a large scale as I have ever dared to dream! If the 4.33 patch can realize its multi-player potential I fully expect to exceed my expectations as to what is possible for a military flight simulator.