BMS 4.33.U1 Advanced Mission Editing - Questions
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Hi All,
I would like to make Mission for BMS with some cool aspect and so improve my editing skills I tried to find in the forum without success.
I have some question and ask for your help to speed up the work.
(1) It is possible to trigger an event in BMS. So for example to take off enemy MIGs once a base or objective has under attack?
(2) It is possible to make visible some plane on airport (in parking area) just to make more real airport real life impression? Stopped in parking area.
That’s all for the moment. Thanks a lot!!
Gundam
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Hi All,
I would like to make Mission for BMS with some cool aspect and so improve my editing skills I tried to find in the forum without success.
I have some question and ask for your help to speed up the work.
(1) It is possible to trigger an event in BMS. So for example to take off enemy MIGs once a base or objective has under attack?
(2) It is possible to make visible some plane on airport (in parking area) just to make more real airport real life impression? Stopped in parking area.
That’s all for the moment. Thanks a lot!!
Gundam
To (2):
AFAIK normally not, but you change the delay flights appear, and/or disappear.
It should be in the ‘falcon bms.cfg’:
(…\Falcon BMS 4.33\User\Config)
set g_nReagTimer xx
set g_nDeagTimer xxRegards
Earlybite -
(1) It is not possible in a TE since the the AI is not fragging missions for you. In a campaign, a QRA flight (if available) often take´s-off to intercept you since the AI is fragging the missions.
(2) Yes, it is possible and it has been done in the past. But the acft in the ground are not “airplanes” anymore, but fixed objects as any other object in your airport. It requires several steps using the editor of F4BMS. EDIT: This will change your theater, probably making it MP not compatible to other installs. -
Thanks guys. Your help really appreciaded.
For point 1, it is a pity. Maybe in next bms release
For point 2 i will try with both case.
Thanks!! Ciao.
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To (2)
You can plan a flight (ex. training without weapons) in the airport that you planing to strike and they will appear 9 mins before the take off time (the one in steerpoint 1)
but if you miss your TOT they will take off -
Yes very clear.
Thanks
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Hi All.
Other questions from this Advanced Mission Editing thread
(3) It is possibile to plan a mission that allow to see during taky time other flight approaching landing on the same airport?
I mean it could be great and i think close to real to taxy and wait other flight landing on your airport. Tower could give you clearance once other flight landed.
I tried a lot of time but without success to edit a mission in this way. The “landing flight” go in circuit and do not land in time… Tower give me clearance and i loose the “landing effect”.
Any idea?.
Thanks a lot. Ciao
Gundam
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You mean something like that?
Yes, the real landing time is different to the flight plan time…
But…, your landing flight will always land at the same TE time, while you not change something which will have an effect.
E.g.:
Your take off is at 09:00, and the touch down of your landing flight is 09:10 (TE time, not flight plan time), than the touch down will be always be 09:10.
So, you have to test a little…
In this case I would suggest to let your landing flight start e.g. 12 min. earlier. Done.HTH
Regards
Earlybite -
Hi Ealrybite,
Yes!!! Your great shot represent my goal Now i know it is possible. I will try following your suggestion. TE Time and not flight time… probably is the key.
Thanks a lot. Ciao
Gundam.
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Hi Earlybite,
I tried but there is something strange. I put C130H as my landing Flight. I run the TE and i measure the landing time at 20:38:16 seconds.
So at first i try to set my take off time (flight plan) at 20:36. In 3d the C130H doesn’t appear because was already landed (in effect from flight plan the landing flight had to be land around 20.32).
So i try to enter in the TE mission and from 2D UI speed the time to see what happen. And after 20:32 the C130H disappear from flight plan. I mean from the 2D TE see the flight plan, from the 3D not (20:38 landing time).
If i put my take off time 20:35 or earlier i can see the C130 but is too far from airport…if i take off too close to 20:38 (example take off at 20:36) i loose C130H from 3D.
Check mate for me …
Where i am wrong?
Thanks, Ciao
Gundam
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It would be great to add static objects like in DCS…. just saying. Meaby in the future…
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Static objects?
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Like buildings, soldiers, other planes, hamvies, red cones, etc etc.
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Well You can.
The problem is they are not created.
There are many talented 3d modelers here and skinners. In case you don’t know how to produce them u could just give some photos or hints or reference and maybe someone will create them.
You could help more by giving as much details in dimensions as you can.
For example Janhas has made some in the past which was - are great and in some theaters they are implemented in airbases…So… which are those salt and pepper details?
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@gundam:
Use 3D! Be in the sim, in your cockpit and see what when happens.
It will probably need several tries to get your best result.Regards
Earlybite -
Hi Earlybite
Thanks for your help first of all… yes from 3d 20.38 c130 land. I will try to schedule take off of my fly but it is very difficult. Too early and c130 take 8 minuts to land…too late and c130 disappear once in my cockipit.
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I mean add the objects with the TE. The objects aren’t permanent
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Hi Trueno,
It’s about the point (2) in the thread. From answers i understood that it is possible but is necessary to work on campaign / TE files…and this action can corrupt multiplayer environment. In other words it is possible but not “planned” so with impact in terms of complexity to manage such TE.
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@Earlybite, and All
Other night of try (about point (3): to make visible a landing flight while your flight is in a take off time…to make all more real…:) ).
No success. But i think i understood something more.
Use case:
In 3D from my cockpit i see that the C130H land on runway at 20:43. Consider that in flight plan the landing time was 20:37…so 6 minuts of difference between 2D and 3D…I try starting from taxy way. That starts 4 minuts before my flight plan (take off time). I cannot have a take off time (flight plan in TE) later than 20:40. With 20:40 i will appear in 3D (with taxy way option) 4 mintus before so 20:36 (before C130H flight plan landing time at 20:37 so i can see him!).
If for example i plan to take off at 20:41…with taxy way i will appear at 20:37…and no more C130H in 3D… game over. First to appear in 3D probably Falcon Engine check flight plan and decide which airplane has to be appear and not…maybe.
Now, with take off at 20:40 and in taxy way at 20:36 i have to expect till 20:43 to see the C130H approach the runway…too much…
Any suggestion very appreciaced. :drink:
Thanks, Ciao
Gundam
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Go with speed on the c130. The c130 is a slow mover, sorry don’t know it’s cruise speed. So observe and go with the speed on each stpt. This means lock speeds. 200-300 maybe, then observe the time. Get the time it says it will land. Save the TE and go near land time if you want to verify. Then create your flight in the TE. I believe it will work like a charm.
You can do the same from MC with lock times just give the time for the c130 to be a slow mover and not ask for an afterburner upgrade.
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