4.33 Issues (Known or not)
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Hey, a friend of mine can’t hear the ATC on UHF15 (can’t talk to the ATC, can’t hear the ATC), however we can talk on the same frequency using IVC. He is a Falcon Veteran so it’s definetly not a Noob mistake. I’ve gone with him through his Settings however I was unable to locate any mistake. Any chance that this is a bug?
Are you mixing channels and freqs? What tower and what freq is your bud trying to use?
Sent from my XT1080 using Tapatalk
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Are you mixing channels and freqs? No, we both used the same Channels and the same Frequencys. We were using: Amedola, Seosan, Chongju. No luck on those Airbases. However he fixed the Problem. Will tell you tomorrow what his fix was.
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Flying 4.33.2 multiplayer campaign in KTO. Multiple times, I’ve had my consecutive missions total zero’d out when I haven’t died/crashed, etc. Same with wingies. Moreover, successful RTB for all in the flight. Anybody see this?
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Maybe 75% of the time when I refuel with AI wingmen, they permanently fly formation with the tanker and refuse to rejoin me…
I say “done refueling” to the tanker after I finish.
Sometimes they refuel then align to the right of the tanker permanently.
Sometimes they don’t refuel at all and align to the right permanently.
If I say “flight rejoin” or “RTB” they acknowledge, then continue to fly with the tanker. -
First debug with radio problems is ignore channels and type in frequency MHz directly. When in range of tower each ask for QNH or wind and note who can hear it. IVC without tower is weird to diagnose. Turn off VHF, ensure UHF is MAIN not BOTH to narrow it down to a single item. What AI actors can he hear?
Don’t do anything in the tanker flow except call done when done. Make sure the whole flight is inside 10nm of the tanker first and call “Y-1” once. Then when you’re done refueling and on the right wing call “Y-3.” When the last flight member finishes exit with a 2G descending turn to the right to beyond 1nm at least.
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Don’t do anything in the tanker flow except call done when done. Make sure the whole flight is inside 10nm of the tanker first and call “Y-1” once. Then when you’re done refueling and on the right wing call “Y-3.” When the last flight member finishes exit with a 2G descending turn to the right to beyond 1nm at least.
Yep, Just as I said: 75% of the time when I do this, they remain permanently stuck in formation with the tanker
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You’re thinking that I’m confusing their procedure of aligning to the right after they refuel with being permanently stuck. I’m not. They are permanently stuck, it’s a bug. As I said, sometimes they don’t even refuel and instead they immediately align to the right, permanently stuck.
Refueling is broken. -
You’re thinking that I’m confusing their procedure of aligning to the right after they refuel with being permanently stuck. I’m not. They are permanently stuck, it’s a bug. As I said, sometimes they don’t even refuel and instead they immediately align to the right, permanently stuck.
Refueling is broken.Ok
You can imagine that your case is very isolated since hundreds of players are refueling with their AI wingmen without a glitchYour case is interesting then but we need a way to reproduce it reliably on a dev computer.
To do that we need the TE you use and the exact step by step procedure you use (everything in detail , actions in you cockpit , radio calls etc…)
A video could help
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Hi, i found trees on the runway. KTO standard
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Hi, i found trees on the runway. KTO standard
Lol
Without knowing which runway it is , how do you want us to debug !!?? -
My guess would be Sokcho Airbase.
But I don’t know if you can trust a recon to prove their are trees on the runway.
Me thinks he needs to spawn there first, and then take a screenshot.
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Yeah lol that would appear to be Sokcho…
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Out of sheer curiosity, I checked the issue signalled above, as I have both Korea terrain tile sets (I just rename them accordingly), and, yes, there is the issue of trees on the runway in the Sokcho AB making a takeoff or landing impossible (your plane explodes at an attempt) when TomCatz’s Korea 2015 tiles are the current ones. The problem is non-existent with the stock Korea tiles.
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obviously on the TomCatz’s Korea 2015 tiles there are trees declared in those tiles.
The thing is that those trees are supposed not to make u explode.
Unless the coexistence of 2 3d models raises or sinks the runway 3d model a bit thus making the airplane explode? (Me thinking outloud…) -
Arty - of course I’m not in a position to judge what exactly makes the plane explode, the trees on the runway or a 3D model misalignment, if you say it’s not the trees, I have no doubts you’re right. I might have associated the mishap with the presence of the trees a bit too hastily…
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Well I don’t know either. as u see I ask - thinking loud.
If the trees are removed from the tile (clear the area on the tile from Monsters Terrain tool) and the airplane still explodes then it’s either general elevation error - problem in the specific AB, or the coexistence of the 3d models… either case is strange cause if there was an elevation problem it should crash with default tiles, unless the modded tiles include and elevation alterations, (not just the tiles). -
Well I don’t know either. as u see I ask - thinking loud.
If the trees are removed from the tile (clear the area on the tile from Monsters Terrain tool) and the airplane still explodes then it’s either general elevation error - problem in the specific AB, or the coexistence of the 3d models… either case is strange cause if there was an elevation problem it should crash with default tiles, unless the modded tiles include and elevation alterations, (not just the tiles).Unrelated with trees but without bad ground definition.
May I remind everyone that this thread is for stock BMS only
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KTO TE: flying LN F15-229, when looking back over the jet, checking six, we can see through the jet where the speed brake is supposed to be. All in the flight had the same issue.
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