F-4 Phantom
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Well as i said in a previous answer. I have allready main parts ok but not 100% as i want. Im not cutting hope yet as is the model stands really fine for others i mean but im a maximalist thats why im still looking the details and thats why i want the 100%. And of course i have allready a tester witch feeding me with feedback and corections thats why it takes a while to be released. When every issue or glitch will vanished it will be released.
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:bdance: I think i find it… will test it tommorow and post the results… :bdance:
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Voilla! front gear done… On with the others now
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Great progress man!! Seeing all this hard work and how you’re fiddling for bits and pieces of info on DOFs and what not gives me a slight scare of what’s ahead for my F-14. At least you started from a completed model, then again having built my own maybe gives me a headstart when it comes to rigging it. That being said I positively have no clue about anything you’re doing here in terms of DOFs, LEFs and all the other stuff.
Thanks for sharing your progress in such detail and posting each step, sure this will help me and others down the road.
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Well u have right i started with an almost ready model. But now only the base is the same. Lol. I edited and changed a lot of stuff to end up like this. Actually only 30-40% of the actuall model stayed intact as it was. Thanks for your kind words. If it wasnt help of the community i wouldnt do anything af all theese. I will thank all of the people who gave me their knowledge of all this. 10000000000+ times THANKS A LOT
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Wheels are done. Just moving things here and there and correcting errors and Terminator 2020 works initiated
the polycount as u see in OGGLOD is too high i make a mistake duplicating the whole fuselage -
Playing around with my test skin and Photoshop. I might learn some things… heh… I added some good textures in the nozzle pedals,gears,the end of the intakes,new texture in the afterburner ring. And added a metallic feeling (pipe picture lol) to the moving parts of the gears. The last one doesnt give me what i want the other though do!
By the way I think the greek version is ready i finishing up the Turkish later today. Do final adjustments and moving to the others. Until at least the skin is ready. we have sometime. Also will export Lod 2-3 (High Poly) and try to make a low poly also for those with weaker PCs/Laptops. Its the most difficult i think without loosing details… Maybe the lowpoly the cokpit is flat or whith less details (20k+ tris in there…) Sorry but something has to be slaughtered to get low poly also in good detail in general.
Screenies???Of course! Some of the new skin parts :
Intake:
Wheels skin :
Nozzle pedals:
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Beautiful bird, Manos, thanks for your hard work. One of my favourite childhood planes looks better than ever
Efcharistoume poli!
Uwe
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Thanks Uwe. When i will make the -F version i will have a surprise in the skin
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Question: I see a deployed slat on the front edge of the main wing, a deployed auxiliary flap and something that looks like a slat on the horizontal stabilizer. How did you rig these? Do they function in tandem with the landing gear or all seperately? Manual or automatic?
Just asking cuz I’ll have to deal with that when it comes to the wing spoilers on the F-14. I somehow have to emulate the system functionality of spoilers, flaps, aux flaps, slats and air brake cuz they all work in tandem depending on airspeed, AOA and wing sweep.
Looking great!
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LEFs… Leading Edge Flaps. If u use the exporter in the dofs u can use in each part u can find them And yes they are seperately riged. Inward Lefs are moving a bit forward and little up the Outboard rotating abit towards front. Each one has its own dof. They “conected” in the dat file with the Flaps. Meaning when u deploying flaps they do to. (actually in the real aircraft i think u could deploy them seperately but im not sure if u can do it in falcon). Can remember exactly the year all -E started to adapt the “Slatted” stabilizers. They had a little boost in maneuvering (also when the Slatted LEFs installed till then they had normal lefs (no seperation from the main wing) but they had a minous also in instantly too many G’s the drag was to big and they where bleeding speed very fast and they stalling easier than before. The slat in the stabilizer doesnt move it just helps the airflow like this. As it told u the rig is 1 dof for each lef (with the inboard one another 3(!) for the actuators beneath) 1 for the main flaps u see in the photo deployed, 1 for the Ailerons (next to the flap) and 1 for the Spoilers just forward from the Ailerons. The whole model (each nozzle pedal has its own dof) has around 192 dofs! Yes you read well but i wanted to be as close to the real thing in moving parts.
Edit:As i remember and see on my 1/48 F_14D The LEFs the f14 has is all the way in the wing correct? and as i see the Flaps too… Lefs moving forward and downwards a little and the flaps Backwards and down… They are Fowler type flaps right? You can see videos i think how they work or search in google you can easily find the dofs you want. Probably T-dof (Translation with the arrow of the dof showing the direction of the deployment of LEF or TEF (flaps) and looking a bit down also so they will move forward and down as they suppose to do. All major comercial jets have them so its easy to find photos and videos on how they work and when u will start to dof them you will see its quite easy actually when u have the general idea how you want them to move.
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Thanks for the elaborate reply. Sounds very good like we can rig every last little moving piece.
Yes, the F-14 control surfaces are all on the wing. Slat (LEF), both flaps and spoilers plus the entire wing which is a DOF itself I guess. If I understand correctly I can even rig the eyebrow and cove door which are two additional surfaces on the wing creating smooth surfaces when flaps are deployed for landing. As far as the functionality goes I know exactly how it all moves and is actuated in RL so I just have to ‘translate it to DOFs’ and you’re right, it is one rotational and one translation DOF for the flaps as they move back and down, same for the slat. Spoilers and doors only have one rotation plus the actuators.
Looking forward to your P H A N T O M. And interesting comment re the fixed slat in the stabilizer - never noticed that before.
Good stuff!
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Thanks for the elaborate reply. Sounds very good like we can rig every last little moving piece.
Yes, the F-14 control surfaces are all on the wing. Slat (LEF), both flaps and spoilers plus the entire wing which is a DOF itself I guess. If I understand correctly I can even rig the eyebrow and cove door which are two additional surfaces on the wing creating smooth surfaces when flaps are deployed for landing. As far as the functionality goes I know exactly how it all moves and is actuated in RL so I just have to ‘translate it to DOFs’ and you’re right, it is one rotational and one translation DOF for the flaps as they move back and down, same for the slat. Spoilers and doors only have one rotation plus the actuators.
Looking forward to your P H A N T O M. And interesting comment re the fixed slat in the stabilizer - never noticed that before.
Good stuff!
Yup… -F never had them… and early versions. In the navy (someone correct me if im wrong) S and J with -S adapting also the lefs. By the way… EJ also didnt NEVER had the lefs… Dont know why Mitsubishi when they where making them didnt adapt ever the lefs. also other Air-ground capabilities of the Phantom… As u can understand is one of my favorite airplanes. thats why im taking my time on making her. I have about 4 models here and another 3 in my vacation house (lol) most of them 1/48 and 1 in 1/32 IT IS BIG hahahahahok back to the point. I dont think you will need both Translate and rotate dofs. As i told you if you just use translate and give the gizmo arrow of the dom some corner looking downwards it will work fine. I did it with the inward lefs
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If you are done with this project……skin request:
The closest thing we dutch came in having our own Phantom… http://www.opschaal.net/forum/viewtopic.php?t=587
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Hmmmm interesting… might look it up when i will have the final Psds. Is it same as the german camo in general or not?
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yes, dutch airforce personal hit this F-4F when they visit there, Twenthe Airforce Base, I think that it was because their home plate was in repair. They use the ducht roundels and squadrons markings for this job. In those these this was a common practise among Nato squadrons; (normal a small sticker or smart remark, this was big)
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Will this be an F-4F or an F-4F ICE/KWS? Any interest in making a Kurnass 2000?
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F version its on the wait list as for Kurnass i have issue on how to make the refuelling probe. It is also on the list and as soon as i found a way to make the part will do it
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To all the 3ds max geeks there… Is there a plugin or a modifier i can use to reduce the poly/tri count without major losses ??? Pro otimizer does som good job but i have too much loss in detail…
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To all the 3ds max geeks there… Is there a plugin or a modifier i can use to reduce the poly/tri count without major losses ??? Pro otimizer does som good job but i have too much loss in detail…
If you don’t mind sharing, where are you at right now in terms of tris count?
I don’t have a quick solution but if you’re somewhat handy with 3d modeling in my experience the quickest and most effective way is to simply manually go into the model and check for convoluted or overly complex geometry and simplify it yourself.