F-4 Phantom
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Thanks Uwe. When i will make the -F version i will have a surprise in the skin
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Question: I see a deployed slat on the front edge of the main wing, a deployed auxiliary flap and something that looks like a slat on the horizontal stabilizer. How did you rig these? Do they function in tandem with the landing gear or all seperately? Manual or automatic?
Just asking cuz I’ll have to deal with that when it comes to the wing spoilers on the F-14. I somehow have to emulate the system functionality of spoilers, flaps, aux flaps, slats and air brake cuz they all work in tandem depending on airspeed, AOA and wing sweep.
Looking great!
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LEFs… Leading Edge Flaps. If u use the exporter in the dofs u can use in each part u can find them And yes they are seperately riged. Inward Lefs are moving a bit forward and little up the Outboard rotating abit towards front. Each one has its own dof. They “conected” in the dat file with the Flaps. Meaning when u deploying flaps they do to. (actually in the real aircraft i think u could deploy them seperately but im not sure if u can do it in falcon). Can remember exactly the year all -E started to adapt the “Slatted” stabilizers. They had a little boost in maneuvering (also when the Slatted LEFs installed till then they had normal lefs (no seperation from the main wing) but they had a minous also in instantly too many G’s the drag was to big and they where bleeding speed very fast and they stalling easier than before. The slat in the stabilizer doesnt move it just helps the airflow like this. As it told u the rig is 1 dof for each lef (with the inboard one another 3(!) for the actuators beneath) 1 for the main flaps u see in the photo deployed, 1 for the Ailerons (next to the flap) and 1 for the Spoilers just forward from the Ailerons. The whole model (each nozzle pedal has its own dof) has around 192 dofs! Yes you read well but i wanted to be as close to the real thing in moving parts.
Edit:As i remember and see on my 1/48 F_14D The LEFs the f14 has is all the way in the wing correct? and as i see the Flaps too… Lefs moving forward and downwards a little and the flaps Backwards and down… They are Fowler type flaps right? You can see videos i think how they work or search in google you can easily find the dofs you want. Probably T-dof (Translation with the arrow of the dof showing the direction of the deployment of LEF or TEF (flaps) and looking a bit down also so they will move forward and down as they suppose to do. All major comercial jets have them so its easy to find photos and videos on how they work and when u will start to dof them you will see its quite easy actually when u have the general idea how you want them to move.
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Thanks for the elaborate reply. Sounds very good like we can rig every last little moving piece.
Yes, the F-14 control surfaces are all on the wing. Slat (LEF), both flaps and spoilers plus the entire wing which is a DOF itself I guess. If I understand correctly I can even rig the eyebrow and cove door which are two additional surfaces on the wing creating smooth surfaces when flaps are deployed for landing. As far as the functionality goes I know exactly how it all moves and is actuated in RL so I just have to ‘translate it to DOFs’ and you’re right, it is one rotational and one translation DOF for the flaps as they move back and down, same for the slat. Spoilers and doors only have one rotation plus the actuators.
Looking forward to your P H A N T O M. And interesting comment re the fixed slat in the stabilizer - never noticed that before.
Good stuff!
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Thanks for the elaborate reply. Sounds very good like we can rig every last little moving piece.
Yes, the F-14 control surfaces are all on the wing. Slat (LEF), both flaps and spoilers plus the entire wing which is a DOF itself I guess. If I understand correctly I can even rig the eyebrow and cove door which are two additional surfaces on the wing creating smooth surfaces when flaps are deployed for landing. As far as the functionality goes I know exactly how it all moves and is actuated in RL so I just have to ‘translate it to DOFs’ and you’re right, it is one rotational and one translation DOF for the flaps as they move back and down, same for the slat. Spoilers and doors only have one rotation plus the actuators.
Looking forward to your P H A N T O M. And interesting comment re the fixed slat in the stabilizer - never noticed that before.
Good stuff!
Yup… -F never had them… and early versions. In the navy (someone correct me if im wrong) S and J with -S adapting also the lefs. By the way… EJ also didnt NEVER had the lefs… Dont know why Mitsubishi when they where making them didnt adapt ever the lefs. also other Air-ground capabilities of the Phantom… As u can understand is one of my favorite airplanes. thats why im taking my time on making her. I have about 4 models here and another 3 in my vacation house (lol) most of them 1/48 and 1 in 1/32 IT IS BIG hahahahahok back to the point. I dont think you will need both Translate and rotate dofs. As i told you if you just use translate and give the gizmo arrow of the dom some corner looking downwards it will work fine. I did it with the inward lefs
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If you are done with this project……skin request:
The closest thing we dutch came in having our own Phantom… http://www.opschaal.net/forum/viewtopic.php?t=587
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Hmmmm interesting… might look it up when i will have the final Psds. Is it same as the german camo in general or not?
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yes, dutch airforce personal hit this F-4F when they visit there, Twenthe Airforce Base, I think that it was because their home plate was in repair. They use the ducht roundels and squadrons markings for this job. In those these this was a common practise among Nato squadrons; (normal a small sticker or smart remark, this was big)
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Will this be an F-4F or an F-4F ICE/KWS? Any interest in making a Kurnass 2000?
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F version its on the wait list as for Kurnass i have issue on how to make the refuelling probe. It is also on the list and as soon as i found a way to make the part will do it
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To all the 3ds max geeks there… Is there a plugin or a modifier i can use to reduce the poly/tri count without major losses ??? Pro otimizer does som good job but i have too much loss in detail…
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To all the 3ds max geeks there… Is there a plugin or a modifier i can use to reduce the poly/tri count without major losses ??? Pro otimizer does som good job but i have too much loss in detail…
If you don’t mind sharing, where are you at right now in terms of tris count?
I don’t have a quick solution but if you’re somewhat handy with 3d modeling in my experience the quickest and most effective way is to simply manually go into the model and check for convoluted or overly complex geometry and simplify it yourself.
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76k… for my rig is ok. But i want an evenly good version for people with smaller pcs…without start to deleting stuff
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Somewhere before some years in an Airshow….
The skins are just for display. nothing is 100% ready skinwise untill i get the psd’s
@Uwe…. the “special” i was talking about… -
By the way, cause in the same time im making experiments with wings model. Is it ok as it is now? Any suggestion will be appriciated
I made it preety close to the original cause the original has the wings more "up and towards cockpit so u can see actually the wing.
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Check my F-4C/D/DSK wing model. It gives you a good idea what to shoot for…
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She looks nice.
Just little feelings : I might have designed the wingtip more horizontally and the splitter plate should be more visible from the front seat.
Many thank’s for the huge job. -
Latest update on AUP. Fixed some shading issues and some vertices that werent aligned. Plus i use the skin Raptor gave me… so here is a debate for u guys. This skin or the skin i created? colorwise i mean.
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This one…
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It’s simply not in me to disagree with Jan. They’re both good but Raptor’s tends just a bit more towards great. Which brings me to your work: AWESOME!!!