F-4 Phantom
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yes, dutch airforce personal hit this F-4F when they visit there, Twenthe Airforce Base, I think that it was because their home plate was in repair. They use the ducht roundels and squadrons markings for this job. In those these this was a common practise among Nato squadrons; (normal a small sticker or smart remark, this was big)
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Will this be an F-4F or an F-4F ICE/KWS? Any interest in making a Kurnass 2000?
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F version its on the wait list as for Kurnass i have issue on how to make the refuelling probe. It is also on the list and as soon as i found a way to make the part will do it
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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To all the 3ds max geeks there… Is there a plugin or a modifier i can use to reduce the poly/tri count without major losses ??? Pro otimizer does som good job but i have too much loss in detail…
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To all the 3ds max geeks there… Is there a plugin or a modifier i can use to reduce the poly/tri count without major losses ??? Pro otimizer does som good job but i have too much loss in detail…
If you don’t mind sharing, where are you at right now in terms of tris count?
I don’t have a quick solution but if you’re somewhat handy with 3d modeling in my experience the quickest and most effective way is to simply manually go into the model and check for convoluted or overly complex geometry and simplify it yourself.
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76k… for my rig is ok. But i want an evenly good version for people with smaller pcs…without start to deleting stuff
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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Somewhere before some years in an Airshow….
The skins are just for display. nothing is 100% ready skinwise untill i get the psd’s
@Uwe…. the “special” i was talking about… -
By the way, cause in the same time im making experiments with wings model. Is it ok as it is now? Any suggestion will be appriciated
I made it preety close to the original cause the original has the wings more "up and towards cockpit so u can see actually the wing.
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Check my F-4C/D/DSK wing model. It gives you a good idea what to shoot for…
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She looks nice.
Just little feelings : I might have designed the wingtip more horizontally and the splitter plate should be more visible from the front seat.
Many thank’s for the huge job. -
Latest update on AUP. Fixed some shading issues and some vertices that werent aligned. Plus i use the skin Raptor gave me… so here is a debate for u guys. This skin or the skin i created? colorwise i mean.
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This one…
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It’s simply not in me to disagree with Jan. They’re both good but Raptor’s tends just a bit more towards great. Which brings me to your work: AWESOME!!!
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76k… for my rig is ok. But i want an evenly good version for people with smaller pcs…without start to deleting stuff
Any luck with reducing the tri count?
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Im around 70k right now but i deleted stuff that really didnt need to be TOO much. The Model as a model for its original purpose had a built in 3d cokpit. The cockpit only it self is almost 20k I cut some hands and shoes (witch, come on really, who’s gonna see the hands and the shoes of the pilots) and deleted some other stuff that for my persπective was too much. Other than that i havent yet tried a trick i saw about deleting loops of vertices. I did a test but in LE triangles where still there Plus if you overdo it it leaves some gaps in places. Therfore im not quiting in the Low poly. im sure i will find the way. I did it before for a test and the model was quite good. Therefore it was too long and slow proccess and many times i was back almost where i started. My good old text book i next to me though and i keep notes in everything it is succeeded so. Anyway i dont see any real performance hit. The E-F version i have exported is more light for example (not too much antennas here and there ) its around 64k so i have a glimpse where i hit to reduce the polys. Mainly pieces u dont see and delete “unused” things or things your eye will not go easy. Maybe change the pilots also to a lower poly… will see…Till now the good news is AUP,TM2020,E,ESK,F are ready. and i gotta work in Kurnass and EJ. thats all the news!
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When i worked on the peace ikarus II program in Greece my impression is that Raptors skin looks more realistic. The contrast between the paint on ac skin and the panel screws (opened later during maintenance) are correct. But when you see all this original pictures you will see all variants of usage on the ac. This depends from the houres since last overhaul or complete paintjob.
Bazi
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When i worked on the peace ikarus II program in Greece my impression is that Raptors skin looks more realistic. The contrast between the paint on ac skin and the panel screws (opened later during maintenance) are correct. But when you see all this original pictures you will see all variants of usage on the ac. This depends from the houres since last overhaul or complete paintjob.
Bazi
Thats true. U can see different variations on the same type of aircraft. Others are freshly paint and others are full of dirt and chips of paint missing. You even see sometime difference in the pattern of the camo. The Dirtiest birds i ever saw was whne Aegean blue was a must in Greek Phantoms. As a scale modeller i had to thorougly find many reference photos to finally choose witch S/N i was going to build cause everyoen was different. Of course not the pattern but the dirt. and different Stencils. Others had full stncils other no. And still not all the planes have the stencils. Others have black stencils other have grey/white other have a mix of both….
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Latest update on AUP. Fixed some shading issues and some vertices that werent aligned. Plus i use the skin Raptor gave me… so here is a debate for u guys. This skin or the skin i created? colorwise i mean.
http://i63.tinypic.com/2hhiooh.jpgSuper but needs dirt.
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So i played a little with Photoshop… Compine the texture i had with the original FS (federal standard) colors of the ghost camo. Ok it still needs dirt but i like the outcome… In the end of the project i think i will know how to make a skin also… AHAHAHAHAHAH
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Too dirty???