Stuttering in pit view
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There were some other threads talking about it, so you should check them out, because there could be the solution to your problem
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Yes, I can confirm it: IF there are microstutters on my rig than from inside pit-view too, especially close above ground and while tight turns.
BUT with the right settings and configurations you can minimize it fairly reasonable. I’m running BMS 4.33 on an old GTX 770 with 3GB VRAM very smoothly in most situations (also other sims like DCS, FSX, Rise of Flight). But it can be very tricky and time consuming to find out the right settings for someone owns rig.
Unlikely others suggest, I’ve implemented Nividia Inspector Profile for Falcon BMS succsessfully - it works far better than Nvidia Control Panel - at least on MY RIG. And I use for over some years now " Process Lasso " from Bitsum (only the freeware version) - its a tool akin to Process Explorer, but far far more sophisticated and really stable (in all the years I had never problems with it).
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I’ve no issue with my rig and 970, fairly stable at no less than 60 fps in all the situations (LANTIRN and TGP on inclement weather), and on 110 fps average. I therefore think you should blame your PC rather than addressing BMS code. By the way, i7 3.2 Ghz is a very poor CPU nowadays, so your rig is not so excellent as you like to imagine. Not to say that BMS relies on CPU more than it relies on GPU at the moment. Finally, your CPU is a bad bottleneck for a 1060: CPU comes first, GPU then, so you’re using that 1060 at maybe 30%-40% of its real effective potential even with modern games. Anyway, try disabling Nvidia Share: it’s probable your CPU can’t keep up the pace with video recording on the fly provided by GeForce Experience.
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an I7 at 3.2 doesn’t have to be poor
Either it’s a very old I7 or it’s something like an 6900K, which runs also at 3.2 Ghz
So, which one do you have? the I7 960 or another one?
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6700k, 4Ghz base, 4.2 Ghz turbo.
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I had stutters on my Win X Pro, I5-6600K, 16GB DDR4, GTX 1070 8GB, Samsung SM951 M.2 256GB.
I had stable 60fps, but there was a notable stutter that was worse with Headtracking.
I turned Vertical sync off, which not only gave me 20fps/40fps more but also stopped the microstutter (While more fps do have a partial effect on micro stutter, a constant fps is more important (and what we see in the corner remains an average value)).+At least on my screen (3440x1440) I haven’t seen any screen tearing effects (Probably the default driver has already VSync on too?)
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I had stutters on my Win X Pro, I5-6600K, 16GB DDR4, GTX 1070 8GB, Samsung SM951 M.2 256GB.
I had stable 60fps, but there was a notable stutter that was worse with Headtracking.
I turned Vertical sync off, which not only gave me 20fps/40fps more but also stopped the microstutter (While more fps do have a partial effect on micro stutter, a constant fps is more important (and what we see in the corner remains an average value)).+At least on my screen (3440x1440) I haven’t seen any screen tearing effects (Probably the default driver has already VSync on too?)
Yea, thats what I’ve observed too: If you turn Vsync in BMs 4.33 ON, then you will get, most likely, microstutters in some situations; when you turn it OFF, it runs much smoother - but you`ll have tearing all the time - especially in pit view.
Which kind of setting turned out the best - in terms of Vsync & Tearing (at least on MY RIG), was:
- Vsync On ingame (that’s a must; if you dont turn it on ingame, the NVI tweak below will not work)
- Fast Sync ON in Nvidia Inspector (sounds crazy, but it works)
- Tearing in NVI “standard” - its default
- Tripple Puffer ingame "off " - in NVI "off " too (this setting is not default); I know, the common sense says that Tripple Puffer “on” increases performance. But i read in a forum for hardcore gamers weeks ago (sorry, but cannot reconstruct the link), that Tripple Puffer ON decreases performance and is producing microstutters. So, TrPuf is always “off” on my rig.
- Frames Rate Limiter in NVI on 35 FPS !!! - (have a 60 Hz Monitor) - have constantly observed, that when not limiting Frames, the more Microstutters I`ll have.
Well, everyone can try this. Maybe someone will gain benefit from this too. BUT don’t blame me if it doesn
t work; every serious Tweaker will know that it
s much dependent on someones rig and personal preferences in terms of settings. -
@Udet:
Yea, thats what I’ve observed too: If you turn Vsync in BMs 4.33 ON, then you will get, most likely, microstutters in some situations; when you turn it OFF, it runs much smoother - but you`ll have tearing all the time - especially in pit view.
Not necessarily. I have VSync turned on in BMS to tame the wing rock monster and haven’t had micro stutter problems in a long time. Have to go back to the days when 306.97 was to go-to NVidia driver to see when that was a problem for me.
@Udet:
Which kind of setting turned out the best - in terms of Vsync & Tearing (at least on MY RIG), was:
- Vsync On ingame (that’s a must; if you dont turn it on ingame, the NVI tweak below will not work)
- Fast Sync ON in Nvidia Inspector (sounds crazy, but it works)
- Tearing in NVI “standard” - its default
- Tripple Puffer ingame "off " - in NVI "off " too (this setting is not default); I know, the common sense says that Tripple Puffer “on” increases performance. But i read in a forum for hardcore gamers weeks ago (sorry, but cannot reconstruct the link), that Tripple Puffer ON decreases performance and is producing microstutters. So, TrPuf is always “off” on my rig.
- Frames Rate Limiter in NVI on 35 FPS !!! - (have a 60 Hz Monitor) - have constantly observed, that when not limiting Frames, the more Microstutters I`ll have.
Well, everyone can try this. Maybe someone will gain benefit from this too. BUT don’t blame me if it doesn
t work; every serious Tweaker will know that it
s much dependent on someones rig and personal preferences in terms of settings.This just goes to show how system testing is required of all end users as roughly around the time where the NVidia drivers stopped causing the micro stutter problem for me I was also able to stop using NVidia Inspector and just set everything through the NVidia driver itself.
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So i’m running this game with a gtx 1060, 16gb ram and i7 3.2Ghz and the stuttering in pit view is the worst. The external views are ultra smooth but damn, BMS is virtually unplayable. Like i’m playing leapfrog. I know others have asked that BMS be updated to Vulkan or a higher version of Direct X, IMO that’d be like patching a window with sticky tape. It definitely needs a bit of work to the code to optimize it because it shouldn’t be happening on my rig
Read this (maybe?) it can help somewhere : https://www.benchmarksims.org/forum/showthread.php?28594-About-Update-2&p=400548&viewfull=1#post400548
https://www.benchmarksims.org/forum/showthread.php?28605-Wing-Vapor-graphics-stuttering-massive-FPS-drop-problem&p=399768&viewfull=1#post399768 -
Read this (maybe?) it can help somewhere : https://www.benchmarksims.org/forum/showthread.php?28594-About-Update-2&p=400548&viewfull=1#post400548
https://www.benchmarksims.org/forum/showthread.php?28605-Wing-Vapor-graphics-stuttering-massive-FPS-drop-problem&p=399768&viewfull=1#post399768Brilliant, thank you Dee-Jay! I-Hawks solution in the second link was exactly what I needed. This disparity was centered on Nvidias Vysnc option and forcing it to ‘off’ so BMS can handle it on its own and ther’d be no conflict between driver and software. I still don’t understand how external views wasn’t affected by this? The poly count can’t be that much higher?
To the others, there’s nothing wrong with my i7. The game runs fine with all settings to max. And yes, I did search for solutions, I know the rules. But the forum posts get so congealed with similar complaints it’s hard to sift them for solutions. All I could find were other people having similar issues. Maybe a sticky on the technical thread with direct links to posted solutions could resolve this for us newbies?