Norway Theater - Lets do it!
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Nice.
Don’t forget to include some of the intrinsic factors that plague Russian/Soviet forces too - they look good on paper until you look at the details - some of that may not be suited for Falcon wargame simulation; morale, training, poor logistics, low reliability of equipment. A force looks pretty impressive until you go to war - then the reality hits in that less than half your vehicles work, your supply system doesn’t actually have enough fuel and ammo to fight more than 5 days of battle before things start shutting down, not to mention the other side is doing their best to interdict and compound the logistics problems.
I am really looking forward seeing the latest iteration of the campaign to see how you have it playing out.
Also, I think Starrats and I will need to postpone work on the airbase callouts - the tools don’t work on the current falcon.tlk file and bin files due to some code changes and formatting. More to follow.
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Tony, some of the items you mention have been sort of incorporated by the type/make up of the Russian Ground units. Also, I took pains to make a big ‘firewall’ of units at the FLOT. Further behind, there are less effective (motor infantry) protecting key cities. NATO, on the other hand has a second, FLOT in Sweden that rapidly deploys to the front after Day 2’s fighting. This is group, combined with the main force then attack and conquer the Russia’s main force and dug in defenders. Of course, NATO control of the sky is key during the campaign’s movement.
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Tacref is done mostly… some sub directories are not there but each unit has the main info linked to correct new plane. more Good news on Tonys db development keeps brightening my day. the db is still rough draft and being worked on. there are several better looking models than these, but the Swedish gripen and Norwegian f35 are two jets I am happy to have in the db.These screenshots reveal unfinished terrain tiles, most apparent is alpha channels not added to coast line. this just hasnt been done yet.
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Here is some usefull info about cold war scenario’s:
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Impressive stuff, guys!
Apologies if this has been addressed earlier, but are there any plans, or the possibility of plans, to use one of the .cam files for an 80’s scenario?
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Impressive stuff, guys!
Apologies if this has been addressed earlier, but are there any plans, or the possibility of plans, to use one of the .cam files for an 80’s scenario?
. Tonys db beta has what is needed but i dont think anyone is on that task right now. save2 is empty and with new db cold war will look nice. we have mentioned it before but right now savezero and save1 are mostly modern jets. save2 is open to possibles seventies also. the new jets list includes Finish mig21s Nordic f104s and more. Chuckles may have more definitive answer but i think cold war is going on save2 eventually.
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Mike:
A Cold War scenario would be pretty easy to do. Once we get Save0 and Save1 working along with the correct units, a 1980’s Cold War Campaign could be done with a few edits using Mission Commander. There are lots and lots of possibilities after the 1.0 release is perfected.
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hi guys.I wonder when Norway theater comes out. Best regards
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As with many other projects, I don’t think you will have them tell an exact date. Just be patient…
Greetings
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Soon
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Looks like you guys might need some Finnish Hornet Skins?
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there will be a lot of skin work needed in the near future. the Finish hornets we have C and D. look like bms USA hornets with new paint job and Finish emblems. the Finish mig 21 will need polished along with quite a few others. the f18s are looking good though. we gave USA C and D models to Finland in this db and the rest of the hornets are still USA Canada and Austrailia.
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ok no worries, I did these ones up awhile ago.
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Info on the Swedish dispersed base organisation. If it’s right that the usual airbases would only be used in peacetime, then it would make sense to create the dispersed bases as basic features in campaigns. http://www.x-plane.org/home/urf/aviation/text/bas/dispersed_basing.html
It would be nice to taxi out this way
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This could be possible if we get a giant “building” shaped like a mountain its been talked about but we’re not there yet. Tony mentioned it a while back and I forgot who else it was on this. I think it would be awesome to taxi out a tunnel but also this giant mountain building might look nice in the background instead of stretched terrain.
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It could be a small, 3d Rocky Mountain covering taxiways and parking area.
3d mountain can use Demer’s 3d island trick in Guam mod, plus 3d tunnels and interior lighting like Janhas’ hanger.
The 3d mountain will need texture of the same resolution as nearby terrain, and plant lots fixed trees…to fuse with background terrain seamlessly. -
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i think the 3d mountain should be intergrated as part of an airbase, like a feature item.
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it is a good idea and would be awesome to have done. i dont know much about this end of the work yet so i wont be involved in making it happen. this would go in Tonys db as a model right? he just mentioned the possibility but hes got alot on his plate right now so it may be a while before this is reality.
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i think the 3d mountain should be intergrated as part of an airbase, like a feature item.
well this was just the first step just to get the model and area in 3ds max.
The next step is to set the exact correct height and cut the non needed polygons and this will leave just the mountain which will end as a feature to the airbase.
First before that there must be done a modification in the mountain base to create the tunnel of the taxiway and parking areas inside the mountain.Have in mind due to Falcon limitation the whole model will not have a hitbox or it will be above the ceiling of the taxiway. This means the aircraft will be able to pass through…