E-7A Wedgetail
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Thanks all of you!!!
She’s coming out nicelly, Almost done with the unwrapping. Wheels and details left. TOO MANY PARTS!!! lol. Also this is gonna get a bit difficult cause of the details but i will figure out something!
PS : Evrything is wrapped in a 4096*4096 texture. Timeout for now is time to eat and see the basketball cheers -
@ Raptor : It would be easier if i make new Textures about the names/serials rather then cutting and “loading” the model with extra triangles but you are the boss u decide
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wow…!!! great job
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Dont worry guys the project is still here. I just stuck on the wheel dofs as i did with Phantom as well I will find the way in the end. I have exported a lod for the looks to see how it is
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Thanks your effort Manos Congratulations! I wish you find solution for wheel dof as soon as possible
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EDIT: Just to state that of-course the model is offered for officially use by bms devs, if there is interest to be adopted to future versions.
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EDIT: Just to state that of-course the model is offered for officially use by bms devs, if there is interest to be adopted to future versions.
Hi Raptor,
I believe that BMS requires source materials as well as permissions in order to incorporate the model “officially.” Would the author be willing to provide the 3dsMax and PSD files?
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Hi Raptor,
I believe that BMS requires source materials as well as permissions in order to incorporate the model “officially.” Would the author be willing to provide the 3dsMax and PSD files?
Pumpyhead
Question, I have the 3dsMax and working on a psd right now so i can provide them to you, my question is you want the 3ds to be completed right? I mean fully dofed and switched model not just a 3ds! If you want it complete you will have to wait a bit so i can finish editing and dofing/switching and when the psd is ready also I will be happily share a zip/rar file with all tha files in it. As for the permissions and stuff im sure Raptor can provide them as he was the one that came in contact with the author. -
I can supply the conversation with Hiroshi granting the permissions through PM if required.
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I can supply the conversation with Hiroshi granting the permissions through PM if required.
That all sounds good. The final determination will likely be: Does it follow BMS’ modeling requirements found here?
Briefly that means: less than 30,000 triangles, 1 texture slot, 1 alpha texture slot (for decals).
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That all sounds good. The final determination will likely be: Does it follow BMS’ modeling requirements found here?
Briefly that means: less than 30,000 triangles, 1 texture slot, 1 alpha texture slot (for decals).
AFAIK, yes.
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First test model, undofed and unswitched just to see how it looks in game. Yet also didnt put all the graphics. Also this is a bit bigger than 30k tris….
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Ongoing progress… The gears are dofed with extension also working as it should…
Only headache is the flaps now… It appears its a Krueger type and not Fowler as i believed… I need to research and find the sweet spot for the dof so it they will show in game as it should… thinking of using 2 dofs for each one 1 for the rotation and one for extension (xrotate & translate) or just a rotation one but in the right place… -
Well… tests over tests… Translation Dof+X-rotation dof and heres the result :
I think it looks ok right? Opinions? -
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I assume that the wheels will be in the correct position. In this screenshot they stick through the model. Model looks good!
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Yes jan. Its the extension dof that in ogglod doesnt show correct if u do say what i understand.if i didnt understood well, in 737 the main wheels are not covered. The doors only covers the struts and main “leg”
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