Ff you could have one thing in the next update it would be…
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If we can have something in a new update : no more thread about what people want in a new update
It gives us too many ideas and thus work
There is a saying I use: Ideas are easy. Execution is hard!
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If we can have something in a new update : no more thread about what people want in a new update
It gives us too many ideas and thus work
I already have a few from this thread Jp and I know for damn sure you have
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My requests aren’t easy, but one can hope:
- UI - I’d like it to be updated so it is no longer fixed at 1024x768. Aesthetically and functionally, I think it is very good, but I’d like a higher resolution that matches the screen resolution
- Terrain - Higher resolution terrain and less texture repetition
- 3D models - Better models for A-10 and the common aircraft in KTO
- Damage model - Would love to see 3D models missing parts of the airframe. Even if we could get rid of the explosing/vanishing of hit aircraft. It may be better to have aircaft switch to a damage model on missile impact, and stay that way until it hits the deck, or at least ‘vanish’ after a longer delay.
- More tower/AWACS comms etc.
- AG JHMCS implementation
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More steerpoint lines instead of only 4 when you try to make areas of interest, like tankers, AWACS areas etc.
Greetings
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@NIL:
More steerpoint lines instead of only 4 when you try to make areas of interest, like tankers, AWACS areas etc.
Greetings
Out of curiousity, how many lines can the real thing have programmed in via the cartridge?
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Depend the generation of the update. Latest can increase up to 1000 for the 1st line.
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Israel Theater configuration tool has an option to install pilot body right away. Would be great to have that for default BMS with an option for legs-only and for F/A-18 too…
And the auto-updating texture that features mission briefing on the kneepad akin to WDP… Right now you can do it manually but that’s way too much effort for a mission that will take 10 times less time to get completed.
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Reinforcements by supply for GUs similar to squadrons to make longer lasting and interesting campaigns which maybe would make worth attack infrastructure and supply.
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Ac don’t explore immediately once being hit over its hit point.
Let it burn for 5-10 seconds. -
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Hope this was not posted before, if so please remove my post. But I remember sometime back where the Tutorial for say Ramp Start would walk you thru the steps to start up your jet.
I know it`s not the real life thing to do, but I think that the learning curve for this great game would be greatly reduced. New pilots who fly solo and offline and who are not a member of a wing can get in the air faster and I think probably learn quicker. And yes I know read the manual ;). Its just that some people learn quicker from hands on training. -
Hope this was not posted before, if so please remove my post. But I remember sometime back where the Tutorial for say Ramp Start would walk you thru the steps to start up your jet.
Training Scripts can be saved as .run file and I once tried to make my own step by step tutorial, however WaitSimCommand and some other commands described in script manual, did not work properly. For now excuting callbacks, displaying some Texts and play some music can be done:)
I dream to see more improvements in TE Script so that unique missions can be made and Falcon’s strength would not only be a dynamic campaign.
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Stable MP supporting 50vs50 clients
VR-support
Option to hide all units at the start of a campaign and progressive 2d mapping of units
Elevations to kto
Fixed perspective from 60-80 fov in cockpit to world. (This is based on my subjective idea that the correct view is somewhere around the hudglass covering the entire screen.)
Picture of a pilot in the canopy removed
I know its alot to ask for, but not impossible I think.
Insane, amazing work has been done by Bms and I am more then grateful to be able to use the sim as it is.
Cheers!
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Fixed perspective from 60-80 fov in cockpit to world. (This is based on my subjective idea that the correct view is somewhere around the hudglass covering the entire screen.)
Use this to calculate hFOV(not vFOV).
http://www.projectimmersion.com/fov/
correct view(if you mean where things can be seen 1:1 size) depends on your monitor size, FOV and your head position. -
Could we one day maybe have more realistic comms for AWACS and Tanker? Simply the ability of tuning to their frequency to talk to them like the towers are currently would be a great improvement
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Could we one day maybe have more realistic comms for AWACS and Tanker? Simply the ability of tuning to their frequency to talk to them like the towers are currently would be a great improvement
It’s already there Harry - tune to the tower and talk away until your heart’s content fella! No guaranteeing you’ll get a reply, mind…
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It’s already there Harry - tune to the tower and talk away until your heart’s content fella! No guaranteeing you’ll get a reply, mind…
Not sure what you mean? Currently AWACS and Tanker respond regardless of player comm freq.
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Not sure what you mean? Currently AWACS and Tanker respond regardless of player comm freq.
I’m sorry mate - I was trying to be clever, and totally misread your post…
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I was flying from London to Canada last week (PAX of course). Of course I was automatically reaching for the NWS switch as the airport at night looks so much like all the night flights I do in BMS. However, the runway lights flickered a bit due to the air disturbance on the runway. Would be a nice feature to incorporate (especially as many of our operational strips are in the warmer climes). Might be a big FPS hit, but…
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It would be very nice if a way was found to allow the AI to use a plane’s gun to attack ground targets. This way if flying the A-10, the wingmen could use the A-10’s gun. ATM it seems only human pilots can do this.