WIP: F-14 B/D
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stingray I believe we told you already… you are sick m8… :lol:
Don’t change your prescription… you are on the right direction… :lol:
So you are done already or more details need to go in before you switch to 3ds max and start Falcon working on this puppy?
Really are there any other details to go in? :lol:RESPECT man!!!
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stingray I believe we told you already… you are sick m8… [emoji38]
Don’t change your prescription… you are on the right direction… [emoji38]
So you are done already or more details need to go in before you switch to 3ds max and start Falcon working on this puppy?
Really are there any other details to go in? [emoji38]RESPECT man!!!
Good questions, I guest at this point it’s a really short list:
- intake ramps and connection to air outlet
- mesh optimization
- separating and naming some objects (important for 3ds as that info is also imported)
- refueling probe and doors
- tail hook detail and assembly
- AC and position lights on the main wings
- crew steps and ladder
- RIO ejection seat rails
- simplistic actuators for all moving parts (landing gear doors, airbrake, flaps, etc)
- landing gear details and some simplification
The tex mapping can also be exported to 3ds not sure where I’ll do that yet.
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For the textures and materials to work on may I suggest substance painter…
It has a magnificent database to create the basic materials. Best I’ve seen for metals.
Also it’s magical for the wearing and dirty parts…U can paint on the 3d model no need to back and forth with Photoshop.
It has layers and everything needed.
Sure it ain’t free #cough# #cough# but it’s exceptional.
About texture mapping I don’t know if Blender uv mapping is compatible with 3ds max.
You can do a small separate part in blender and test it in 3ds max.
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For the textures and materials to work on may I suggest substance painter…
It has a magnificent database to create the basic materials. Best I’ve seen for metals.
Also it’s magical for the wearing and dirty parts…U can paint on the 3d model no need to back and forth with Photoshop.
It has layers and everything needed.
Sure it ain’t free #cough# #cough# but it’s exceptional.
About texture mapping I don’t know if Blender uv mapping is compatible with 3ds max.
You can do a small separate part in blender and test it in 3ds max.
I actually have a painter like that (may even be substance painter) that works as the one you describe in which you ‘paint’ the material on the 3D surface in PS and it automates the tex mapping. Those programs are f***ing awesome!! Not sure how accessible or applicable they are here.
As for the Blender UV mapping I’ve tested it already and it transfers everything lossless if you apply some tricks when exporting from Blender.
The only thing that 3ds is really necessary for is the DOFs and material types for export to BMS AFAIK.
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Acting in certain conditions along the envelope as spoilers and then as a fixed aux part of the airbrake when that is deployed.
This should be possible as well if you are talking about spoilers as airbrakes on landing. I believe it is DOF 7. I will have to check one of the heavies that have it (DC-10, E-3, E-8, KC-135).
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This should be possible as well if you are talking about spoilers as airbrakes on landing. I believe it is DOF 7. I will have to check one of the heavies that have it (DC-10, E-3, E-8, KC-135).
Yes, the two inboard spoilers augment the speedbrakes but only below a certain airspeed and when wings are at 20deg sweep. In this situation the outboard spoilers are still available for pitch control while roll control is handled by tailplanes.
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Someone asked for textures a while back. Here’s is a small selection of front fuselage, wings and stabs. All panel lines have been drawn based on all available information and all textures were created based on the real jet, not a specific model. So some adaptation will have to happen but if the model is close to RL it won’t be a big hassle once the model is unwrapped. The stab and wings clearly shows maximum weathering that you would expect out on sea while the front fuselage has only color, panels and some stencils.
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As long as there is my favorite, “VF-31 Tomcatters, AJ 105, BuNo 159619” during OIF 2005-2006, everything will be fine !
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One of the few surviving airframes and on display in Florida. Nice choice!
No worries man I got you covered…
My hero !
It is very important to me, because it is the first true Tomcat I have seen in my life. Surely my best memory of my quick passage to the USA.
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I dont have internet at home. Now i was 3 days off work, Stingray62 it is amazing!!!
Thank you very much.
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Not only when bird has all wheels on the ground
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A beautifully executed, if bland, choice. “Pukin’ Dogs forever”, baby…
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Inlet update, ramps at various setups from sub to supersonic. Modeling is done on the inlet pending mesh optimization, I’ll now tilt it into position and connect it with the original intake frame and the airbleed door on top of the glovebox. The bottom shape is not final, will do that once the inlet is ‘in the model’.
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I can not wait to be able to fly with this magnificent model !!
:bdance: -
I can not wait to be able to fly with this magnificent model !!
:bdance:Especially when you look back and see the fluttering vertical tails disappear in a huge vapor cloud that’s building over the glove
Both things I’m hoping to be able to implement. Wavey Dave mentioned that it’s a lot of work but possible none the less.
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