JanHas Models & Skin Thread -Compatible with 4.36
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I’d love to see some of the photos, maybe in the future we should do a F-4 phantom thread so we don’t drift off with this one.
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Thank you soooo much Janhas…your work gets better & better bro!!!1!
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I have completed the F-16AM RNLAF model. A lot of changes, improvements and details added to this model. Smoother nose, ICP with all buttons, antenna on off top the turtle deck (behind seat) and structure plates to name a few. The model has one basic skin but three tail skins (322, 312 and 313 squadrons). There are several variations of the tails included. Standard, Frisian Flag 2017 patched and Inherent Resolve empty patches (plus a tan flight suit texture). The tail numbers per squadron are 2016/2017 correct as far as I can see. I also included 300 & 370 Gallon fuel tank skins for those who have those models installed as well (tanks & pylons are part of LV3 F-16CM-52 package). The new package can be downloaded via my website. Next model I will do is the Norwegian F-16.
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Just Beautiful !!!
Thanks my friend Jan for your hard efforts!
Nikos. -
Very, very nice!!
Send from my Xperia X using Tapatalk
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Amazing Thx
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Wow, nice!
Wondering how the impact on FPS is though. I’m pretty low on margin with my 4K these days. Would love that on the BAF MLU but afraid it will be to heavy. -
Wow, nice!
Wondering how the impact on FPS is though. I’m pretty low on margin with my 4K these days. Would love that on the BAF MLU but afraid it will be to heavy.You can always give it a try. If you don’t like it you put the old files back. Here’s what you should do. Make a back-up of the original RNLAF dat files and RNLAF skins. Create also a back-up of the “KoreaObj.LOD” and “KoreaObj.hdr”. Install the new model, dat and skins. See if you like it. If not copy the original files back.
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Drooool. Can’t wait to see what the Danish F-16 will look like. Very nice Jan
Greetings
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Ongeduldig, ongeduldig, (impatiently, impatiently): can not find the link???
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Thanks, its great……
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WOW!! amazing work! great job.
There’s a small thing i noticed and its the way the nozzle works. it’s different than the old models. normally the nozzle is closed inflight untill max AB is selected or the gear is lowered. now it is somewhere inbetween full open and full closed and moves with rpm. is this the way the model is created or is it something i have done wrong installing your great model?
Again, thanks for your fantastic work!
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WoW! Amazing model and texture work!
Quick question, I installed it also in tomcatz Ostsee theater. Copied the skins dds files and removed the dds files with the same number from the high res folder. But now I see the canopy scratches as overlay over the water textures. So it’s looks like the sea got scratches. Any idea? Or do have to ask Tomcatz?
Thx/alvast bedankt!
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@ Anaconda: I did not check the old models. I prefer to build what I see in pics and vids (photo’s over drawings for example). My work is not prefect and I assume someone else’s interpretation (drawings/models) is not either. Too many times I found out the hard way that those kind of reference material was wrong and I had to redo it. Go for the real deal is my advise…
@ Bertuz: I have no idea how you did that, but since the RNLAF skins only use the original BMS RNLAF skin numbers I don’t think it has anything to do with my model. If you made a back-up, put it back and try again…
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Hi JanHas,
Firstly thanks for these beautiful artwork. I finally threw in the towel and gave it a shot at the LE today and got the files working!
However there’s one slight problem and that’s the wheels are sunk into the ground per the below picture. Any ideas on what I may have done wrong?
Thank you again. Love your awesome work!
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@Tofu88: It looks like this taxiway model is higher than the actual earth model. It’s not your fault. Thing is that the wheels only “feel” the earth, not any poly above that. If the taxiway is 0.1 feet above ground the wheels would be 0.1 below the taxiway poly. I did compensate for it in f-16’s dat file and used Kunsan AB to align the wheels with the runway/taxiway but any different taxiway height and you will see what you have in that screenshot. It would be nice if the planes actually feel the runway poly model too…
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Thanks for the quick response. Good to know I did it right.
Now to spend some time updating all the other models with your lovely texture.
If only BMS had a texture “installer”
Thanks again
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Thanks for the quick response. Good to know I did it right.
Now to spend some time updating all the other models with your lovely texture.
If only BMS had a texture “installer”
Thanks again
Would be very easy to make. Just have a folder and write a basic batch file to copy .dds ( being all files ending “.dds”) to C:\Falcon BMS 4.33 U1\Data\Terrdata\objects\KoreaObj. You’d still need to copy the files to location of the script so you may as well just manually install the textures to the KoreaObj folder - it’s just a drag and drop
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Thanks for the quick response. Good to know I did it right.
Now to spend some time updating all the other models with your lovely texture.
If only BMS had a texture “installer”
Thanks again
You could use JSGME:
http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtmlI’ve been using it from time to time whitout problems.
If you’re not familar whit it, try have a look at the manal:
http://spacesims.es/Descargas/Utils/GME/JSGMEUG.pdfBest Regards
ZoomOut;) -
I have released version 2 of the RNLAF package. There were three issues. Download via my website.
1. Tail strobe above chute housing was in the wrong place (only visible deep inside the chute housing with chute deployed. Only LOD1 is to be re-installed.
2. The texture for the refuel “hole” had accidentally moved, 2739.dds is fixed.
3. There was a small hole near the base of the static wick on top if the tail. Only a LOD1 issue.