BMS4.33U1+keyboard problem-SAITEK x52 Pro
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What do you mean about the new bindings?
I mean the new axis bindings…
IE Throttle/Rudder/Toe Breaks - X/Y Cursor - Antenna elevation etc…
Those that I would go into Controllers>Advanced tabs to change…If I go into Controllers>Advanced to make any changes - once I exit the Advanced Tabs the issues with keyboard commands not being recognised occurs.
I have a feeling its an issue with my BMS>User>Config>DeviceDefaults File (as its keeps Growing! And its last updated date changes with everytime I play Falcon) but as exiting BMS and starting over makes everything work fine (with any changes I made saved) I can’t be bothered to fix the issue at the moment…I just work around it!
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Hi jason birder. I have found a way of unfreezing keyboard without having to re-boot BMS4.33 i.e After exiting ADVANCED in Controllers when keyboard is frozen instead Click on Graphics then Click on ADVANCED in Graphics then Click on “OK” in Advanced Options and finally re-click on Controllers and you will find keyboard is now unfrozen. It works for me anyway although it sounds time consuming it is really quick and saved rebooting. It shows that there is a file problem for maybe some of us
Regards
AMPRIS -
Sorry for the inconvenience and misunderstanding Agave Blue. I did not mean your files were corrupted and I totally misunderstood your v3 and v5. I am just trying to resolve a technical problem which one other user is also having. I have found a work around and will make do with that solution. Let us just drop the matter now as you have been so help full lo me as a newbie in the past.
Kind Regards
AMPRIS -
Agave_Blue. Can you please help me one last time. My Saitek 52 Pro MFD only shows continuous scrolliing showing Primary of Flounder x52 Flounder x52 v5 but no callbacks apart from Fire A. Fire B. Fire c when I press the buttons on the SAitek etc instead of their assigned commands on X52 Full which i did(installed) on BMS4.33. Also how to I get get the Saitek x52 Pro to show all the data as demonsratated on the download. I have x52 Pro on SST and also on the PC config but the data from such as DED does not show. I did download SST but preferred to use your DX programming without using the SST. I am struggling here as a newbie.
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Amp I’m happy to help if I can. Not sure about the best way to do that.
Do you have Teamspeak and/or Team Viewer?
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Agave-I just downloaded Teamviewer and also seem to have Teamspeak PTT under Flounders v5 Full callbacks in 3rd party green software but frankly not sure what these are?
Regards
Ampris -
Agave-I just downloaded Teamviewer and also seem to have Teamspeak PTT under Flounders v5 Full callbacks in 3rd party green software but frankly not sure what these are?
Regards
AmprisAmpris, check private messages.
Teamspeak is an internet voice-to-voice communication tool. Teamveiwer is (among other things) a PC support tool via remote access.
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Agave,
I think Teamviewer would be (sounds) best then it is possible to see the whole set up of FalconBMS4.33U2 on the PC rather than trying to explain it on ptt? -
Agave,
I think Teamviewer would be (sounds) best then it is possible to see the whole set up of FalconBMS4.33U2 on the PC rather than trying to explain it on ptt?Ideally we’ll want both …. one for voice-to-voice comms and the other for screen/remote support.
Just sent login info for our Teamspeak as well as install and setup info via private message.
I can hop on between now the next few hours if you can get set up.
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Hi. I’m a noob still working on the ramp start, and when I couldn’t engage the wheel brake, my search led me to this thread. So I thought I’d bump to say the frozen keyboard issue is still present in 4.33.U3, but it’s even easier to work around: from the controllers pane, just click on any of the other main windows - (Simulation, Graphics, Sound) - then click back to controllers and it’s fixed.
I’m using the X-52 (not pro) with the Viking modified KesMonkey keyfile. As an aside, I’m having the same issue others have reported with pinky shifted assignments: specifically, can’t activate the wheelbrakes. Looks to me like it’s properly coded (pinky & trigger first detent), but I’m just learning this stuff. More research needed.
FWIW -Ron