F-4 Phantom
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OKStill here guys, I am a bit too busy IRL so i have very limited time nowadays but still i try to work in this project. I decided that there will be a high poly package as i mentioned in Ikaros thread with models far more detailed and skinned with 3-4 maybe more textures so everything will be shown very good in 3d cause of the current texmapping. Current texmapping is a bit crappy meaning that the surfaces are not textured flat but as is and this gives errors in 3d world and distortions witch it will take too much time to change but im doing also my experiments in that
Flat texmpping :
Current texmapping :
Main aim to change the textmapping is in Fuselage only as its the only part that haves too many curves ,all other surfaces are ok when mapped flat. Im open to suggestions as well and of course if someone wants to help and assemple a team im also open.
a pic from current skin work :
Modelwise now as u can see in Ikaros thread ( https://www.benchmarksims.org/forum/showthread.php?29515-IKAROS_v4-0-0-0&p=420865#post420865 ) the main changes on the highpoly models will be the exaust system, the pilots, and some other smaller details as the ejection seats to look more realistic but in the current limitations of the game.
Versions currently covered and just need the changes : -E -F -EJ -G -AUP -2020(TuAF) Kurnass(IAF). With the changes the tris count varies from 80-87k the lower poly package will be from 50-64k. Therefore if the BMS team still wants a model that the want to include into the DB (such as current operators of the Phantom -HAF & TuAF- and maybe a USAF versions or IAF or whatever) I have a 30-35k model ready and with the apropriate changes to Antennas and stuff will be ok.
A little to much for an update i know…. but i wanted to let u know… And still theres more to come modelwise as we obtained licenses for A400M CN-295 and E-7, plus we have on the works from scratch some ground equipment
@ Radium : If u still interested fro the cockpit let me know -
Update on the highdetailed AUP (its gonna be the base for the other variants as well)
Enjoy… Some minor edits in the skin left (serial numbers) and the dofs on the pilots heads -
@Jan a question: How i can manage to make the pilots visor a bit transparent?
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@Jan a question: How i can manage to make the pilots visor a bit transparent?
Either have visor poly’s in poly type 21 with semi transparent texture, or use semi transparent poly color (check colors.htm in LE).
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F-4F Norm 72 camo… Special request from Ranger822 This will have also Norm81 camo soon Note the unslotted stabilators that -F had
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???
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F-4F Norm 72 camo… Special request from Ranger822 This will have also Norm81 camo soon Note the unslotted stabilators that -F had
http://i67.tinypic.com/287oead.jpgCheers,
LS -
There she is
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Thk’s (I had no visible picture in the previous post). It’s fixed now.
Very nice german camos indeed -
Added a Centerline pylon model… It seems good so far… Edited the bmsrack.cfg and the .dat file of the model. It is only used when u add weapons when u use a CL tank its not there Old cl tanks had a pylon the f-15 type CL tanks that used lately from Phantoms are attached directly to the pylon conector of the fuselage
Also made some changes in the model in general to look better, it cost a bit in tris but definatelly looks better
Added also the Fuselage pylon connector
And the “updated” model of the 600 f-15 tank
And i think im done… Gonna test thorougly this beauty a bit and i will continue making the other versions if this works ok -
Due the day…
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F-4F in game testing
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Beautifull old scheme
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@SEG:
Beautifull old scheme
The biggest challenge and bet at the same time is to FINALLY make the walkways to the intakes. witch normally the way the model is textured is impossible but i took an idea of the original model in FS9 and make a copy of the polygons that the walkways are and make them transparent and paint them with alpha channel and of course the walkway line stayed unpainted. The -F, new -G ( i was planning on a G high poly also but later) and an -E will be included (thanks Ranger) ,after passing all tests of course, in Nordic theater.
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Ho - ho - ho
Just 1 hour to make…. Now that the “base” is ready its easy to make almost every version of this beauty,here only the serials left
If i make the IAF version with normal Stencils its ok? Cause i dont find anywhere IAF stencils
The G got his chekers on the tail pod. Some airframes got that some got the red-yellow-blue stripes for the WW tailcode. I preffered this one
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News regarding the pit?
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The biggest challenge and bet at the same time is to FINALLY make the walkways to the intakes. witch normally the way the model is textured is impossible but i took an idea of the original model in FS9 and make a copy of the polygons that the walkways are and make them transparent and paint them with alpha channel and of course the walkway line stayed unpainted. The -F, new -G ( i was planning on a G high poly also but later) and an -E will be included (thanks Ranger) ,after passing all tests of course, in Nordic theater.
Good looking of those parts…not so easy to model cause there are horizontal and vertical surfaces.
About the IAF version, size of the serial 257 looks to be correct but you will have to change the police… and add a smaller one on the air intake’s plateIn resizing serials given below, relatively to the roundel you have on your tex set, it should help
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News regarding the pit?
No not yet unfortunatelly… Tell u the truth i still wait for Radium… he wanted to make a -EJ Kai one pit (i havent finish that yet model wise i mean) and an Aup pit as well but original -E i have the model but im not a pit builder…
@SEG:
Good looking of those parts…not so easy to model cause there are horizontal and vertical surfaces.
About the IAF version, size of the serial 257 looks to be correct but you will have to change the police… and add a smaller one on the air intake’s plateIn resizing serials given below, relatively to the roundel you have on your tex set, it should help
Seg… I was asking for the stencils in general for the IAF. now that i have made the refuelling probe i only want hebrew stencils witch is not easy to find… the picture u see is from the -G and yes it is correct size… too much research to do this believe me…
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44000 polys could be 30/35000 ?