JanHas Models & Skin Thread -Compatible with 4.36
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rename the dds files?
No, as I said earlier. I see both the normal flight suit & the desert combat version in the same dds. So the question is, how do I make BMS use the second one which is on another location inside the same dds.
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Then Photoshop and switch.probably Jan has them block specific
sent from my mi5 using Tapatalk
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Then Photoshop and switch.probably Jan has them block specific
sent from my mi5 using Tapatalk
Can’t. The parts from the combat vest are in a place only used there, there’s no other location for it.
Probably, but I’d like confirmation, that was my original question, how/where is decided which of the two is used. -
U said there r 2 in the same dds file. Now they are different?
If the texture mapping is different and they are not identical as for the area used then u can’t even with Photoshop.
As I told u the decision which to be displayed is made by the active model. For one model uses a specific part of the texture, for the other model uses the other part of the texture.
Is it clear now?sent from my mi5 using Tapatalk
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U said there r 2 in the same dds file. Now they are different?
If the texture mapping is different and they are not identical as for the area used then u can’t even with Photoshop.
As I told u the decision which to be displayed is made by the active model. For one model uses a specific part of the texture, for the other model uses the other part of the texture.
Is it clear now?sent from my mi5 using Tapatalk
Technically I never said there were 2 files? Read my post again. It’s one dds file, that has 2 pilot body parts next to each other, one green one desert; and then more to the right some other parts belonging to the desert version only.
As they are both in 1 dds file, and I downloaded only the BAF MLU version and no other blocks, it can/could very well be there’s a thing I don’t know about on how this is chosen. As you can toggle between NVG/HMCS with wing fold, and the textures change also given you are chocks in place or removed, canopy open or closed etc, it can very well be there’s a certain logic into what body is used in what condition. That’s what my original question is about, and it has not yet been answered by your posts. -
It is answered.
What I misunderstood was that it was 2 files.Re read my previous post.
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It is answered.
What I misunderstood was that it was 2 files.Re read my previous post.
First answer: U set which u want. –> I cannot, or at least don’t know how, so question not answered
Second answer: Then Photoshop and switch. --> as I explained earlier, not possible because the second version uses extra parts in the dds that the first one doesn’t
Third answer: probably Jan has them block specific --> probably, as in “I don’t know for sure”, and as it’s in the download for 1 specific block, it seems unlikely, but only Janhas can confirm or deny that.
Fourth answer: then u can’t even with Photoshop. --> not necessarily, as I explained JanHas models uses different parts for helmet and f-16 outside given certain states, so this could also be the case.
Fifth answer: he decision which to be displayed is made by the active model. For one model uses a specific part of the texture, for the other model uses the other part of the texture. --> still doesn’t answer the possibility of the change in used part/texture given a certain state.You don’t seem to have the knowledge of JanHas models otherwise it wouldn’t take 5 unclear answers, so please be kind enough to either answer my specific question, or not derail this thread any further. Thanks.
EDIT/ it seems 2 or 3 members on this forum can make any thread or question into a pissing contest in less then 10 posts. I’m starting to give up answering or asking anything on here lately -
Ok then…
Ask Jan to give you the 3d model.
Open it with 3dsmax and change the texture maping to the one you want.
Export the model.
Import it from Lodeditor.
U are done.Else ask Jan kindly to do it for you.
Else do it from LodEditor… Will take you many many many many hours to do so.
U must edit the model. And manualy alter the uvmapping AKA as texture mapping.
Save the model have fun.M8 you lack so much info and knowledge and kinda demand - ask for a 2 click way.
It’s not that easy.
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@FD: The pilot texture shows two suit textures, the second was originally used for the backseater of the D model. With the BE pilot model I decided to leave the pouches, just to have some differences between the other models. Using the RNLAF pilot skin will not work 100% because the LPU is slightly different. But with some copy/past of the BAF pilot tetxure to the RNLAF it can work.
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Hi, JanHas.
Thank you for the hard work you’ve been putting in.Would you check the texture number of GBU-24A/B in your ALW?
I think the incorrect texture is applied to the bomb.Plus, I found that the shape of BLU-109 in your model is bit different from real one’s.
Please look at the nose carefully.You need to download the latest version of ALW. That one has the GBU-24 texture fix. I’ll save the screenshot for a later moment when I build the whole MK-82/84, GBU range. Thanks!
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M8 you lack so much info and knowledge and kinda demand - ask for a 2 click way.
.Dude for real?
Where do you see me asking a 2 click way? I have seen the texture/3Dpart change when closing canopy, using wing fold etc, then I noticed 2 pilot skins in the texture so I was ONLY WONDERING if there was also such a condition in which the pilot would have another skin used. I’m NOT demanding anything, I was just curious to know.
Jeez.
And seeing the reply from JanHas, he answered my question. It was originally used for the backseater when using a D (B) model. That’s all I needed to know.@FD: The pilot texture shows two suit textures, the second was originally used for the backseater of the D model. With the BE pilot model I decided to leave the pouches, just to have some differences between the other models. Using the RNLAF pilot skin will not work 100% because the LPU is slightly different. But with some copy/past of the BAF pilot tetxure to the RNLAF it can work.
Thx Jan.
No need for me to use RNLAF skin, just wondering if and where the second skin was used. Thanks for the reply and marvellous skin/model! -
I have fixed the Belgian MLU model. There were some issues with LOD1 and 2 and the cockpit texture. Version 2 can be downloaded via my website.
- LOD1’s had some remnants of another version of the box that is behind the seat. I added the correct box to the LOD 2’s too. That one was missing from the old LOD2’s.
- Thanks to input from Faan I have correct the cockpit texture were needed. Also the NVG cockpit lighting on the tail textures has been corrected to match the daytime cockpit texture
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I have a question regarding the RDAF F-16 model. Does anyone of you have a good photo of that box (behind the air vent) on the turtle deck? I have some vague photo’s but something that shows some details would be helpful.
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Hi Jan! I really don’t have the means to assist on your request, but I would ask you a big favor, if I may.
Would you consider, whenever (if) possible, to build the portuguese version of the F-16A/B MLU, so we could try to integrate them in future versions of POH?
That would be an incredible addition to the theater IMHO, provided all the team members agreed on this.
Thanks in advance
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@Nuno:
Hi Jan! I really don’t have the means to assist on your request, but I would ask you a big favor, if I may.
Would you consider, whenever (if) possible, to build the portuguese version of the F-16A/B MLU, so we could try to integrate them in future versions of POH?
That would be an incredible addition to the theater IMHO, provided all the team members agreed on this.
Thanks in advance
Yes, Port AF AM model will be done.
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Hello Janhas
And congratulations for these beautiful skins that you offer usExcuse me for my english, but i’m french
I would like to know if you plan to redo the skins of 31st fighter wings of aviano in order to take full advantage of the Balkan campaign
As well as those of Korée based in Osan and Kunsan, namely the 51St of Osan and the 8th of KunsanThanks and congratulations
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Hello Janhas
And congratulations for these beautiful skins that you offer usExcuse me for my english, but i’m french
I would like to know if you plan to redo the skins of 31st fighter wings of aviano in order to take full advantage of the Balkan campaign
As well as those of Korée based in Osan and Kunsan, namely the 51St of Osan and the 8th of KunsanThanks and congratulations
Yes, but after I have done the next models and skins: RDAF (just finished importing the A model tail), Port AF version made of the RDAF, RJAF package (BAF model with adjusted skins). Most of these models/skins are not much work. With those done I will start working on the block 50 followed by the block 40.
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:bdance: :bowd: For Blk 40 & 50 Models
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I have a question regarding the RDAF F-16 model. Does anyone of you have a good photo of that box (behind the air vent) on the turtle deck? I have some vague photo’s but something that shows some details would be helpful.
Hi Jan
PLS, write me with a PM and show me the photo you have, will see what I can do to help
Greetings
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@NIL:
Hi Jan
PLS, write me with a PM and show me the photo you have, will see what I can do to help
Greetings
Roger roger!