F-4 Phantom
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Will see what i can do as soon i get back home
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Is there any way to test your models before release?
Will see what i can do as soon i get back home
Well, but only if you agree of course, I too would be particularly glad to.
With best regards,
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Is there any way to test your models before release?
Well, but only if you agree of course, I too would be particularly glad to.
With best regards,
Are both of you familiar with the LE “dance”? If u do i can send a link. Its not much you have to do… Mostly update the parent data of the model with nSwitch & nDof to 255 and skin set to 1 and i think you are good to go (F-4E have 1 skin right now only. Later ill make more i guess) and then just Replace the model. once u are into the parent of course… U can find many how to’s in the Forum as well in Arty’s hot list and some pics in the old Phantom thread i had “phantoms phorever”
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Are both of you familiar with the LE “dance”? If u do i can send a link. Its not much you have to do… Mostly update the parent data of the model with nSwitch & nDof to 255 and skin set to 1 and i think you are good to go (F-4E have 1 skin right now only. Later ill make more i guess) and then just Replace the model. once u are into the parent of course… U can find many how to’s in the Forum as well in Arty’s hot list and some pics in the old Phantom thread i had “phantoms phorever”
Yes I am
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Expect minor errors and mistakes ok? Oh also forgot to tel the .dat file of course goes to sim/acdata folder
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Are both of you familiar with the LE “dance”? If u do i can send a link. Its not much you have to do… Mostly update the parent data of the model with nSwitch & nDof to 255 and skin set to 1 and i think you are good to go (F-4E have 1 skin right now only. Later ill make more i guess) and then just Replace the model. once u are into the parent of course… U can find many how to’s in the Forum as well in Arty’s hot list and some pics in the old Phantom thread i had “phantoms phorever”
Thanks a lot for your detailed reply and your kind permission - my answer is: yes, I do.
And please don’t mind or apologize in advance about errors and so on, that’s just what testing is for, right?
Let’s see now what I’ll be good to do, nowWith best regards,
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Are both of you familiar with the LE “dance”? If u do i can send a link. Its not much you have to do… Mostly update the parent data of the model with nSwitch & nDof to 255 and skin set to 1 and i think you are good to go (F-4E have 1 skin right now only. Later ill make more i guess) and then just Replace the model. once u are into the parent of course… U can find many how to’s in the Forum as well in Arty’s hot list and some pics in the old Phantom thread i had “phantoms phorever”
I did the dance with the other models, i would love to test them too…
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I did the dance with the other models, i would love to test them too…
I see alot of need for theese models…. hehehehe
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Ok heres a question…
I wanna add a seperate rack for the TGP. I know i have to define it in the bmsrack file. Therefore how it will show and used in 3d? I done it in a test but i had installed the pod with the rack on it and worked but that seems funny in other planes using the same tgp pod. -
It’s just a matter of properly defining it in the bmsracks. Will talk.
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I know, First step is done… In loading screen it seems ok but in 3d world no
Edit: made it… whatever you define in bmsrack. if through the editor the hardpoint doesnt have “rack” ticked then you do a hole in the water … stupid me lol -
Anyways i moving my tests in KTO as its DB its a bit smaller than Ikaros and so i have more space to make them. I know that Ikaros db is still in beta but is crowded a bit and also a bit sensitive to changes allready had crashed Ikaros 5 time and i had to get many things from the start again
And there she is with all her beauty and the Litening as a weapon!
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@Jan… I used the alw3 v6 but the head doesnt move is it something in my end i didnt do?
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@Jan… I used the alw3 v6 but the head doesnt move is it something in my end i didnt do?
Nope. I swapped my Litening model for the BMS atflir and that pod also does not move. Problem seems to be somewhere else.
Remember, a loose pod is “simple model” (weapon). Fancy dof’s and switches for complex models do not apply here. -
And there she is with all her beauty and the Litening as a weapon!
Well done, mate! And when possible… give it, please
We here are going to make a good use of it :lol:With best regards,
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Nope. I swapped my Litening model for the BMS atflir and that pod also does not move. Problem seems to be somewhere else.
Remember, a loose pod is “simple model” (weapon). Fancy dof’s and switches for complex models do not apply here.This is what i thought that cause is just a “weapon” model thats why doesnt work… Oh well i will cope with it Thanks!
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@Jan… I used the alw3 v6 but the head doesnt move is it something in my end i didnt do?
DOF 93 and DOF 94? nDOF>94?
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Will check them out as now im having tests with the tgp as a weapo n and not as a piece of the ac
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