JanHas Models & Skin Thread -Compatible with 4.36
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Ok these really should be the default models so everybody can enjoy without having to go through lodeditor school.
Thanks again Jan looking great. -
Hi, I Can
t find a link to this model on your site all the rest I
ve had no problem with have you a direct link
Many thanks
Mick -
Hi, I Can
t find a link to this model on your site all the rest I
ve had no problem with have you a direct link
Many thanks
MickIt’s at the end of the page. Hit F5 to refresh the page.
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Thanks got it had to use Explorer Chrome still not showing it even after refresh
Mick
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IIRC JanHas wrote somewhere that putting all the DDS files into the objects folder from the high res folder is good because of how they are accessed; that is if you are OK with having one DB per theater. I could be totally wrong but I did that and it seems to work well.
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Janhas…Are you going to be doing some of your older F4AF Tail skins for the Blk 50… Such as the Syracuse Cobra Skin from NY?
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Janhas…Are you going to be doing some of your older F4AF Tail skins for the Blk 50… Such as the Syracuse Cobra Skin from NY?
Since it’s a block 30 model, sure. I’ll create it when I’m doing that block.
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Cool…Thx Janhas …love your work man, been using your skins for years bro!!!
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Thank you so much JanHas. You did a great job again. The community is grateful to you.
Do you have a plan for “D” models?
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Thank you so much JanHas. You did a great job again. The community is grateful to you.
Do you have a plan for “D” models?
Yes, but not before the F-16I and D52 are build.
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Yes, but not before the F-16I and D52 are build.
Can’t wait to see the I model. The aggressor too : )
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Can’t wait to see the I model. The aggressor too : )
Aggressors will be done, probably right after the 40CG. The ALQ-188 ECM pod will be done too…
I’m thinking about giving it four sets of skins: 64th AS Blizzard & Splinter, AK Black Splinter (new!) and Flogger. -
Aggressors will be done, probably right after the 40CG. The ALQ-188 ECM pod will be done too…
I’m thinking about giving it four sets of skins: 64th AS Blizzard & Splinter, AK Black Splinter (new!) and Flogger.Hey Janhas Is there any news Turkish Air Force (TUAF)?
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Hi, Jan.
I installed your excellent LV3_F-16CM-50_v1. But the Lod editor does not show some skins. Where am I making mistakes?
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Don’t know if related, but installed the CM50 yesterday. All works ok except the lights. The flashing lights (anti coll & fuselage) show wrong textures. I’ve checked all LOD edits, replaced the dat files and removed all the dds files from the high res folder and overridden them the normal objects folder; all twice to make sure
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Hi, Jan.
I installed your excellent LV3_F-16CM-50_v1. But the Lod editor does not show some skins. Where am I making mistakes?
White means texture is missing. Not all skins are in the folder LE is looking for it’s textures. Also try this keys: hit caps-lock, then y, then you can turn caps-lock off again. Another thing you can change is open a model menu in the 3D viewer by hitting space-bar. A new menu will open. Open the display menu and change the texture set to 5 and cycle “Use set” from 0 till 4.
If you have the 20 textures in the correct folder there is no issue. -
Don’t know if related, but installed the CM50 yesterday. All works ok except the lights. The flashing lights (anti coll & fuselage) show wrong textures. I’ve checked all LOD edits, replaced the dat files and removed all the dds files from the high res folder and overridden them the normal objects folder; all twice to make sure
Wingtip lights dds is 2933. You have to figure out what it’s using if it does not show the correct one.
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Hey Janhas Is there any news Turkish Air Force (TUAF)?
I’ll have to squeeze a TuAF skin/model into the schedule…
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Wingtip lights dds is 2933. You have to figure out what it’s using if it does not show the correct one.
strange, booted game pc today to check and everything was fine. Bizar, but don’t care, it’s working now
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The next big step is ready in the form of the F-16CM block 50. This model is by far the most refined and comes with a fully modeled HUD, 3d ejection seat sensors and a smooth edge wide mouth intake. Also a lot of small issues have been fixed and will be retrofitted to previous models where needed. The model comes with 5 skin sets. Each set has its own body skin because I wanted to save poly’s I would have needed for the license plates for other details so the falcons found near the rear canopy glass are now painted on the skins. The following squadrons are present and in this order: 13th, 14th, 55th, 179th (only HG5 skin set for now) and 480th. I have added the tail skins for the 77th and 79th FS too. You can swap it with the 55th tail if you like.
There is another issue I think you need to know about and it is a general Falcon issue. More and more people run into the issue of the KoreaObj.LOD database file getting too large. At the moment the maximum size it 2Gb. Go past it and the sim will crash. You might want to try the LE’s “Compact KoreaObj.LOD” command found in the Utilities dropdown menu. I wish there were no limits but for now you might want to think what you really want to install.
And now some screenshots!
http://www.janhas.net/Images/SW_bb.jpg
http://www.janhas.net/Images/13th_FS_1.jpg
http://www.janhas.net/Images/14th_FS_1.jpg
http://www.janhas.net/Images/55th_FS_1.jpg
http://www.janhas.net/Images/148th_FW_1.jpg
http://www.janhas.net/Images/480th_FS_1.jpg
http://www.janhas.net/Images/20th_FW_1.jpg
http://www.janhas.net/Images/77th_FS_1.jpg
http://www.janhas.net/Images/79th_FS_1.jpg
http://www.janhas.net/Images/GO_left.jpg
http://www.janhas.net/Images/Look_at_the_birdy.jpgSweeeeet……can’t wait for the Block 40z. Are you going to put the birdslicers on the Block 40?