Any good tutorials on using cluster bombs?
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altitude screws with the accuracy of CCRP, and if CCRP does not see a good release it will not drop.
if you are very good at CCRP you can use 20k~ as your ceiling, otherwise i drop from 12-18~k feet to ensure releases.
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@Cloud:
Are you steady and holding the pickle button down the entire time for them all to release?
C9
yes, even more so than trembling inside clouds at 13k where I manage to release all bombs
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Thanks for the CCRP tip but I have two more questions. First is I’ve read that when doing CCRP you should put the radar crosshair into the middle of the column - but I seem to miss too many vehicles in the head of the column that way - so is that true?
And a second one - can release height screw with CCRP? When releasing at 18k I drop 2-3 CBUs and the rest does not go and I have to do another, way less effective pass because everyone is dodging in panic down below. But releasing at 13k seems to drop all 8 reliably
In BMS you should aim for center of target for 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12 bombs in ripple. For 2 bombs it will put first on target and second beyond. Why does 2 behave differently than all other combinations? Join me in bugging your local BMS programmer.
HOF should not inhibit CCRP ever for any reason. It certainly won’t interrupt a ripple delivery in the middle of it. Unless I’m completely mistaken the CCRP math is for a single virtual weapon onto the target and 2 or more bombs are done as simple adjustments relative to that release. Book even warns (I think) that just because you get the all clear for frag/SEM/whatever clearance for the stick, it doesn’t protect against that danger for long sticks if you’re descending.
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Really? 3000 feet is pretty high. Looks plausible to me:
What I am saying is that the footprints seem smaller than what your chart says. I have no reason to doubt your info. I think that the footprints in BMS may not match that data. They seem smaller to me.
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What I am saying is that the footprints seem smaller than what your chart says. I have no reason to doubt your info. I think that the footprints in BMS may not match that data. They seem smaller to me.
Test away, I’d love to see the real results. I actually have no idea where that chart comes from haha
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This is my chart (from my own data and tests) from DCS A-10C. It’s another data point in the madness that is figuring out simulated combat airplane stuff.
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This is my chart (from my own data and tests) from DCS A-10C. It’s another data point in the madness that is figuring out simulated combat airplane stuff.
http://i.imgur.com/gBE84ym.gifWrong game I believe there is no spin setting in the F-16, set by the ground crew I assume.
And apparently the older CBU’s did use air pressure to determine when to deploy, so use in mountainous terrain was problematic. But the newer ones all have the radar altimeter and that’s what’s simulated in BMS. -
I’ve always set my BA to 4000 and drop them in at single. So far so good.
My friend managed this in the ITO a few months back.
When used well, they are very disgusting, especially in the desert where its hard to camouflage yourself. -
Had this issue again with CCRP. Flying very steadily at 16k, start releasing CBUs, first 3 drop then release cue suddenly jumps above the FPM and no further bombs get released.
It’s as if they get released slower than they should and I fly out of the calculated release zone, though my speed is ~400 knots so should be fine -
Had this issue again with CCRP. Flying very steadily at 16k, start releasing CBUs, first 3 drop then release cue suddenly jumps above the FPM and no further bombs get released.
It’s as if they get released slower than they should and I fly out of the calculated release zone, though my speed is ~400 knots so should be fineIs your weather homogenous all over the map?
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No, using map model with the weather generated in a weathergen
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No, using map model with the weather generated in a weathergen
You maybe change weather zones on the way?
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Not sure, I certainly don’t see any weather changes while I pickle.
In fact I don’t quite understand what happens. Yesterday I had that issue with FPM jumping up and no further bombs dropped 4 missions in a row and today I did 3 CBU-based missions successfully with all 8 bombs being released. And in both cases the weather was ‘fair’ or so and I was flying completely steady at 16-17k with speed of 350+ knots. Beats me! -
In BMS you should aim for center of target for 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12 bombs in ripple. For 2 bombs it will put first on target and second beyond. Why does 2 behave differently than all other combinations? Join me in bugging your local BMS programmer.
HOF should not inhibit CCRP ever for any reason. It certainly won’t interrupt a ripple delivery in the middle of it. Unless I’m completely mistaken the CCRP math is for a single virtual weapon onto the target and 2 or more bombs are done as simple adjustments relative to that release. Book even warns (I think) that just because you get the all clear for frag/SEM/whatever clearance for the stick, it doesn’t protect against that danger for long sticks if you’re descending.
Looks like when using CCRP you need to aim at the start of the column plus some range in front of it to account for the time ordnance needs to get delivered to the target.
I’ve tested a single 8 bombs ripple over and over using CBU-97 and EyeFly camera. Bombs will always start at exactly the same spot you aim your radar at and then proceed from there. So aiming at the middle of the column is not exactly a good idea looks like.
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That’s not true in my testing with BDU-33s on the KOTAR range. All ripple quantities with the exception of 2 are center-stick aimed.
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I don’t use lock/tms-up so that’s may be the case?
Read somewhere here that locking some columns will make them disperse because some tanks have radar warning or some such - dunno if that’s just urban myth, hope it is
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can one of you dictionaries of knowing break down the difference between the numbers, and the CEM and the SFWs? My friend in RL colton is a forward air controller, and last time he was here he taught me how he selected which gbu and sometimes mk 82 or 84s or 77s for static or dumb targets depending on what the guys on the ground are saying.
We didn’t go over cluster bombs.
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I’ll try….
CBU-52 and CBU-58 are your soft-target munitions. Most bomblets, biggest footprint (presumably). 58 adds titanium pellets for incendiary effects
CBU-87 CEM (Combined Effect Munitions). All-rounder, works against hard or soft targets, but fewer bomblets. My favorite. CBU-103 is a GPS guided version of this weapon.
CBU-97 SFW (Sensor Fused Weapon) Excellent against armor. Bomblets (pucks/skeet) seek targets (IR/laser sensor). I assume though that in BMS this is not how they work? They do not utilize a sensor in the sim. Could be wrong? CBU-105 is a GPS guided version of this weapon
Mk-20 Rockeye. Anti-armor. Viper can carry 12
CBU-71. Like 52/58 but utilizes a time delay. Area-denial weapon. Don’t know that it works that way in the sim. Doubt it. Never dropped one of these
CBU-89 Gator. Mine-field weapon. Maybe only in AF, not BMS? Can’t recall seeing it in BMS. No matter, as a mine field isn’t going to be much use in the sim I don’t think. Good weapon to shower on an airbase that’s just been hit to hamper reconstruction efforts. But again, not much use in the sim (and isn’t there anyway I don’t think)
Which ones am I missing?
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I’ll try….
CBU-52 and CBU-58 are your soft-target munitions. Most bomblets, biggest footprint (presumably). 58 adds titanium pellets for incendiary effects
CBU-87 CEM (Combined Effect Munitions). All-rounder, works against hard or soft targets, but fewer bomblets. My favorite. CBU-103 is a GPS guided version of this weapon.
CBU-97 SFW (Sensor Fused Weapon) Excellent against armor. Bomblets (pucks/skeet) seek targets (IR/laser sensor). I assume though that in BMS this is not how they work? They do not utilize a sensor in the sim. Could be wrong? CBU-105 is a GPS guided version of this weapon
Mk-20 Rockeye. Anti-armor. Viper can carry 12
CBU-71. Like 52/58 but utilizes a time delay. Area-denial weapon. Don’t know that it works that way in the sim. Doubt it. Never dropped one of these
CBU-89 Gator. Mine-field weapon. Maybe only in AF, not BMS? Can’t recall seeing it in BMS. No matter, as a mine field isn’t going to be much use in the sim I don’t think. Good weapon to shower on an airbase that’s just been hit to hamper reconstruction efforts. But again, not much use in the sim (and isn’t there anyway I don’t think)
Which ones am I missing?
thank you DBond, I’m new here but long time lurker through proxy I guess…heheh, just recently rebuilt my rig and started getting myself oriented again. Much has changed, and my real world knowledge needs supplementing. Like I said, my pal Colton is an airforce kind of guy who is down with the troops and he decides and communicates with the pilots and the carrier or the airbase to decide what to shoot.
I can’t wait to show him this stuff, but until then thanks for letting me know. From what I’ve been told, they are mostly handicapped right now to using smart bombs and SMBs. A funny thing I thought of is that if the ROE were accurate to falcon, we wouldn’t be able to pickle unless we could see an enemy combatant with a weapon or we had good laze or strobe or smoke on engaged troops.
I think in falcon, adding some “engaged close air support” and some “on my smoke” or communication with ground ops would add that crucial element. Just thinking outloud now, from my memory, we basically wouldn’t be able to use any of those weapons in populated areas except the smbs, and you would have to have a very clear TGP or some other picture on a hillside sniper or something from the ground to clear you in.
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You’re welcome.
I am no CAS pilot. Interdictions, yes indeed. But I don’t (intentionally) drop near friendlies. Fratricide is poor form