Korea EM 1989 Update
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The folder that you place in your Data folder, what is it named??
C9
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“Add-On Korea EM1989 v2” which is whats in the first line of the theater.lst file.
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What folders do you see inside that folder??
C9
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@Cloud:
What folders do you see inside that folder??
C9
It says U1 but its updated to U3
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Ok, now copy and paste your theater entry line for the theater.LST here so I can see it. Or just copy all the entries in your theater.LST file and post here.
C9
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Oh no.
I had a second theater.lst file in the wrong spot.
Added the line to the one in the right spot and it worked…
I guess I did not infact follow the instructions exactly as written.Thanks for the help though!
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No problem. Well asking for help is gonna end up with you doing a little searching/troubleshooting and that seems to have done the trick.
Cheers,
C9
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Thanks for the helping him sort out the install Cloud 9!
Version 2.60 is coming along, not entirely sure at this point if this I want to finish the whole DPRK ground forces rework for it or just make it an intermediate patch with the small fixes I mentioned earlier - I’m leaning towards the former because its probably going to require restarting campaigns regardless, so might as well get the whole thing done in one go. Might do a 2.59 in the meantime to get the AGM-78 fix and a few other changes out.
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Thanks for the helping him sort out the install Cloud 9!
Version 2.60 is coming along, not entirely sure at this point if this I want to finish the whole DPRK ground forces rework for it or just make it an intermediate patch with the small fixes I mentioned earlier - I’m leaning towards the former because its probably going to require restarting campaigns regardless, so might as well get the whole thing done in one go. Might do a 2.59 in the meantime to get the AGM-78 fix and a few other changes out.
Focus on smaller, more frequent releases Thats my 2 cents.
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You might want to add the Janhas f-16 models from block 40/42 & 50/52 and Janhas weapons and Fuel tanks & Hardpoints.
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There is no Block 50/52 in 1989…
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Sorry my bad on the Block 50/52
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Excellent so far.
Only issue I have noticed is the AGM-45’s accuracy is terribly low. As the player using HAS mode within 10nm of active SAM lined up but only achieve low accuracy. Not a big deal, however
I have also spectated many AI flights using AGM-45’s in campaign and I don’t think I have seen a single hit. They always miss.
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Excellent so far.
Only issue I have noticed is the AGM-45’s accuracy is terribly low. As the player using HAS mode within 10nm of active SAM lined up but only achieve low accuracy. Not a big deal, however
I have also spectated many AI flights using AGM-45’s in campaign and I don’t think I have seen a single hit. They always miss.
Sounds about correct. Shrikes were awful; they lost lock of the radar shut off, had no inertial guidance (so they went dumb) and given they are basically a sparrow with a radar seeker instead of a CW package, their range isn’t much to write home about.
For best results, you need to wait until you are being locked up by fire control radar (basically at the point a missile launch is happening or just about to) and point yourself directly at the SAM site.
Wild weaselling is hard; I would bring shrikes for the #1 and #3 and CBU’s for the wingmen. Order them to attack targets in your area once the radar is concerned with you.One last point; in BMS, we don’t simply try to get the operators to switch off the radar. Shrikes were good for that because an incoming missile is a great way to make the operator question their life choices. If you can’t get shrikes to do the job, mavericks have about the same range, and a missile plume gives you a great place to start looking
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Sounds about correct. Shrikes were awful; they lost lock of the radar shut off, had no inertial guidance (so they went dumb) and given they are basically a sparrow with a radar seeker instead of a CW package, their range isn’t much to write home about.
For best results, you need to wait until you are being locked up by fire control radar (basically at the point a missile launch is happening or just about to) and point yourself directly at the SAM site.
Wild weaselling is hard; I would bring shrikes for the #1 and #3 and CBU’s for the wingmen. Order them to attack targets in your area once the radar is concerned with you.One last point; in BMS, we don’t simply try to get the operators to switch off the radar. Shrikes were good for that because an incoming missile is a great way to make the operator question their life choices. If you can’t get shrikes to do the job, mavericks have about the same range, and a missile plume gives you a great place to start looking
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Ghost your info is spot on but I am not the issue here.
The AI I am referring to are not my flight or squadron but AI generated SEAD/DEAD within the campaign. I solved the zero percent success rate by copying the ag45.dat from default bms and overwriting into 1989 sim data folder.
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Ghost your info is spot on but I am not the issue here.
The AI I am referring to are not my flight or squadron but AI generated SEAD/DEAD within the campaign. I solved the zero percent success rate by copying the ag45.dat from default bms and overwriting into 1989 sim data folder.
Sorry, by AI I thought you meant as in the type of mission, not computer controlled players it’s possible the AI is treating shrikes as HARMs which means almost certainly they are being launched outside of its own performance windows. I would have to ask what changes were made and if the AI is taking them into account? (Not to you, to Elouda )
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Are all three campaigns running for 30 days?
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This might not be a 1989 Korea specific problem, but I’m noticing that I’m running low on external fuel tanks (36th at Osan) while only at 14:00 of the first day. Am I doing something wrong here? I haven’t seen any of the AI dropping their tanks, so I imagine they are getting recycled when the planes land. It seems odd to already be low on tanks.
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Is it possible Elouda for you to contact Falcas (Maker of WDP(Weapon Delivery Planner)) to add your theatre to WDP? It would be very perfect, since WDP doesn’t work currently with your theatre
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I’ve been playing “Iron Fortress” from this on and off for the past few months and made it to day 3 so far. Up until day 2’s reinforcements, it was nothing short of a meatgrinder, but since the last wave of aircraft reinforcements, things seem to be improving.
Unglamorous exploits include nearly being killed by a Fulcrum, being shot down by another Fulcrum on a different mission and rescapped, having lost 3 or so wingmen and being unable to do anything but watch helplessly as Kunsan AB was bombed to smithereens.
And the Sparrow is a useless POS.
All in all, it’s great fun, so thank you!