Stuttering, FPS stuck, suspect: save files…
-
Bit more info so far, still investigating.
This phenomenon only affects the host, or the single player running the mission.
Has anyone tried to download the files and test the mission?
-
The known wow weight on wheels issue combined with the bad (heavy on gfx) weather. Since above weather u have just 10 more fps (or not?) I believe u need stronger - faster hw.
sent from my mi5 using Tapatalk
What is The Known wow issue ???!
-
We talked about it from 4.32 when wheels are on the ground fps are low. The result was that the wow procedure in the code is heavy and might have a serious impact on the fps.
That’s what I remember.sent from my mi5 using Tapatalk
-
Also now I recall that the 3d pit ain’t that much optimized and is an additional fps eater in compination with wow effect.
sent from my mi5 using Tapatalk
-
We talked about it from 4.32 when wheels are on the ground fps are low. The result was that the wow procedure in the code is heavy and might have a serious impact on the fps.
That’s what I remember.sent from my mi5 using Tapatalk
Never heard about it and it makes absolutely no sense
Wow is a simple flag in code and the only consequence is on FLCS and a few avionics stuff that can not impact fps
Another urban legend I would say
-
Fix, workaround, not sure how to call it, but it can still inspire someone.
Using previous saves to collect these data:
The stuttering, to call it as it is, started to appear after a mission during which the home plate, Kangnung, was bombed. We landed in Sokcho and moved the squadron there with MC. From that point (next flight), the stuttering appears discreetly, the FPS tend to be fixed at some number from rampstart, and things seem to go worse as time progresses, until it becomes noticeable, then a pain.
Coming back to the mission during which Kangnung was bombed, restoring the results of missions we made afterwards and leaving our squadron in Kangnung, setting the date to next day 1500 as we had stopped, there is no stuttering at all.
I’m not sure what the weather had to do with it, but it appears that after a few minutes, stuttering and FPS fixing used to appear anyway.
In the end, all this can be linked to squadron relocation, but the reason is not clear to us (beyond “BMS can be touchy”). Anyway, we are glad to be able to be back on business.
Thanks for your attention, any idea about all that is still welcome.
-
Greetings again, guys.
We thought it was fixed, but it’s not… I got more material to think with maybe.
Here’s a 3 minutes video, showing how it is with the stuttering, and how it is without it as it magically disappeared for a minute.
We are three people experiencing exactly the same problem in SP with the same file. And it happens to the host during MP sessions. Only the host…
As you guess, flying an hour in these conditions is a no-no. I did it because everybody was connected and ready, but I wouldn’t have otherwise.
-
Watched it, but I can’t see or tell when the stuttering is happening. All I see is you moving your view around, there’s no way to tell when it’s stuttering??
Possibly record something while your taxing to see the ground movement which would surely show stuttering. Also, display your FPS.
C9
-
Sorry Cloud9, it’s pretty clear to other people watching the video though. Maybe would you call it something else, but it’s very choppy in the beginning, very smooth at 25 seconds (I display my FPS at this point just to check) and comes back when I ask Gasman if he has connection issues as he rears his plane like a horse.
PS: you can try the files by the way, they’re to be uploaded in the original post. You’ll certainly experience the same thing as SP.
-
Workaround? Fix? Another one here:
Kaos (luke777) frags packages in this campaign, and I host the sessions. I thought that maybe, the fact he saves after the mission and uses his save to prepare the next mission provokes and increases that problem.
As far as I could remember, it started to appear approximately when he started to frag all the missions, then save the campaign all by himself after the missions. I was still hosting, so he would send me the files and I would use them to start a campaign server.
We quickly tried to mock a mission with a training flight, and both of us saved after aborting it. He tried to frag a new package from his save and started to experiment troubles (the same kind we’ve been describing). He then tried my own save, fragged a new package, and all seemed to work fine.
Does it remind any of you of a known issue? Are there recommendations about the fact only the host should save? Or is it the symptom of something else going on, that we can workaround by having me (the host) saving after the mission and handing my save to Kaos (the next package fragger) in our case?
-
No stuttering on the video spotted by me also. What exactly do u mean by stuttering?
Mav-jp the wow post was made by u. The confusion must be from me and it must not be from 4.32 but OF era?
I searched for the post but couldn’t find it.
It was a thread regarding the same issue and what I had found in my system was that if u max zoom in the lower left corner of the center panel in pit I got the lowest fps, always while on the ground.
There where many factors mentioned about why on the ground fps are like half when on the air.
I recall the wow , shaders and ATC code.
Loong time ago, and most probably my fubared memory.sent from my mi5 using Tapatalk
-
No stuttering on the video spotted by me also. What exactly do u mean by stuttering?
Mav-jp the wow post was made by u. The confusion must be from me and it must not be from 4.32 but OF era?
I searched for the post but couldn’t find it.
It was a thread regarding the same issue and what I had found in my system was that if u max zoom in the lower left corner of the center panel in pit I got the lowest fps, always while on the ground.
There where many factors mentioned about why on the ground fps are like half when on the air.
I recall the wow , shaders and ATC code.
Loong time ago, and most probably my fubared memory.sent from my mi5 using Tapatalk
Please refer to my posts after the video one.
-
Seeing it again well yes there is a micro stuttering…
There is a setting in nvidia control panel named max prerendered framesAlso:
https://linustechtips.com/main/topic/391091-how-to-fix-or-reduce-micro-stuttering-in-every-game/Also:
“Look in your Nvidia Control Panel under Manage 3d Settings. Select “Program Settings” and go to CS:GO. In here, look for a setting called Shader Cache. What this does is it saves textures and shaders to your Hard Drive. Turn Shader Cache Off, Hit Apply, and Start up your game.”From here:https://www.reddit.com/r/GlobalOffensive/comments/5l1qg9/possible_stutter_fix_for_some_nvidia_users/
Also for those with Laptops:
"This worked for me. To make things clearer, this is exactly what I changed:I went to control panel > power options > change advanced power settings > processor power management > maximum processor state > changed both “on battery” and “plugged in” from 100% to 99%.
This solved my problem. Running windows 7 64-bit on a lenovo Y580 with a 660M nvidia and an intel HD 4000"
strangely they say that with 100% has some issue while with 99% goes better.
-
Seeing it again well yes there is a micro stuttering…
There is a setting in nvidia control panel named max prerendered framesAlso:
https://linustechtips.com/main/topic/391091-how-to-fix-or-reduce-micro-stuttering-in-every-game/Also:
“Look in your Nvidia Control Panel under Manage 3d Settings. Select “Program Settings” and go to CS:GO. In here, look for a setting called Shader Cache. What this does is it saves textures and shaders to your Hard Drive. Turn Shader Cache Off, Hit Apply, and Start up your game.”From here:https://www.reddit.com/r/GlobalOffensive/comments/5l1qg9/possible_stutter_fix_for_some_nvidia_users/
Also for those with Laptops:
"This worked for me. To make things clearer, this is exactly what I changed:I went to control panel > power options > change advanced power settings > processor power management > maximum processor state > changed both “on battery” and “plugged in” from 100% to 99%.
This solved my problem. Running windows 7 64-bit on a lenovo Y580 with a 660M nvidia and an intel HD 4000"
strangely they say that with 100% has some issue while with 99% goes better.
Interesting, I’ll see it. I don’t see the relation with the fix I’ve described, if it works.
Did you try the files by yourselves? It’s easier to feel than see or describe.
-
Thanks a lot for this too, Arty!
Good to know in advance, useful to get in any case IMHO.
With best regards,
-
I don’t have any stuttering. My system is in perfect balance. [emoji38]
sent from my mi5 using Tapatalk
-
Neither I, since I applied those two tips above
Again, thanks a lot, Arty.
With best regards,
-
Welcome to tranquility!
sent from my mi5 using Tapatalk
-
Update: tough luck, I tried the first solution (again), not the second one as I’m on a desktop, the result is exactly the same from the “corrupt” saves. It’s certainly a very good thing to do, not for that issue though.
For the reminder, I have posted a fix that tends to incriminate, more than ever, the save files - even though I won’t risk to sum it up to them without a more specific explanation. In other words, it works fine with Shader Cache on all the time, except there.
Only time and repeated results will comfort me in our hypothesis, but we already managed to check once that it was valid. I will give news later when some more time has passed in this campaign with or without problems.
My main point here is becoming to share the experience rather than finding another fix - since this one is really easy to achieve.
-
Sorry for necroing this thread but i had the same problem but worse.
solid 60 fps @4k and a 12 screens extracted for the pit.
…but…stuttering as hell.
The “g_bExportRTTTextures” set to 0 didnn’t do the trick.So I tried disabling anisotopic filtering in BMS and forced my GPU to do the job.
The result was a stutterfree image!BTW using an AMD card (my last one).
Hope this helps some ppl.
p.s really like your vids Lorik…keep on the good work!