TO CHILE AND SOUTHAMERICA
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ill could help whit some skins ive already done to use with firends hehe
Mostly venezuelan air force
SU30, F-16, OV-10, KC135,
and some brazilian Mirage chilean MLU…
and for reasons to fight there are plenty belive me hahahaha… there hasnt been more wars here cuz there expensive
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Hi all,
I am in no way affiliated with this project (don’t know if it’s even ‘alive’ or in the making either), but I would like to showcase a handful of skins I have made, motu proprio, over the course of last year for my own enjoyment (most of which I have already shared with the community - look them up in the modding section if you like) that I would be more than willing to offer to this project if interested (I’d love to add some context and further purpose to my work but that’s just my personal wish, of course):
PERUVIAN AIR FORCE (FUERZA AÉREA DEL PERÚ, FAP)
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Mirage 2000P (Mirage 2000C new model by Buzzz)
(yeah, decals showing incorrectly in LE for some reason… work just fine in-game) -
Mirage 2000DP (Mirage 2000N BMS stock model by Buzzz)
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MiG29SM§ (MiG29S izdeliye 9.13 new model by Tomcatz)
(temporary skin, to be completely redone from scratch) -
Aermacchi MB339A (BMS stock model)
CHILEAN AIR FORCE (FUERZA AÉREA DE CHILE, FACh)
F-16C Block 50M (F-16C Block 52+ PXIV HAF LVN2 model by JanHas)
F-16D Block 50M (F-16D Block 52+ PXIV HAF LVN2 model by JanHas)
F-16AM MLU (LVN2 model by JanHas)
KC-135 (stock BMS model reworked by PumpyHead)
I will keep posting new previews here, if it’s OK with the author of this thread. If this piques your interest… just let me know
Cheers to all.
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Perfect work like always Christian!!!; thx!
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Wow, that is some seriously awesome skinning work there!
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I think I have a copy of the Peru Theater somewhere . . . again have to go digging. It was pretty far along - about like the original Israeli Theater by Death 119 - it only took about 6 years to get that one up and running
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Awesome!!
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Over the course of the next few months I will be digging thru my files and sorting out the stuff that might be useful for BMS. Nearly all the stuff that I have from FF that is Pre-RV/DXM is pretty usable. I had last rights on several old theaters and have all the source files for them, that previous devs gave up on. Unfortunately, it is distributed over three different hard-drives on three different computers, none of which I currently have setup right now. Some of my stuff goes all the way back to when was Heading up MacFalcon and doing the installers and terrain stuff there.
One of the things I have learned over the past 15 years is that folks tend to think way too big and fail to answer some basic questions about a theater: 1) Is this theater going to be significantly different than any other theater? 2) Do I have the critical mass of developers and code support to solve issues I may encounter over the course of the project? 3) How long will my project realistically take given all the features I wish to have? 4) Am I prepared to accept complete DB and terrain rebuilds if/when the executable incorporates significant improvements invalidating my previous work (this loops back to question 3)? If the answer to any of these four questions is no - STOP, do not pass Go and do not collect $200. You are wasting your time and everyone else’s. For things that require code changes - let the smart guys on the BMS Code Team take lead and itemize what is possible and what isn’t and be happy with that … if the code won’t support and will never get changed - move on to something else. There is a ton of stuff we can do without pissing and moaning about code that is nothing more than dream.
Having dreams is good but in Falcon development this usually leads to a stalled project that either never gets released or spends years in never-ending Alpha/Beta testing with lot of website buzz and attaboys for cool screenshots but in the end fizzles and often results in a total loss of all the work that was done. This is perhaps the biggest frustration for me when really neat project fail catastrophically. Many times their material is also lost. I am unsure of all the reasons but when folks begin to close hold their work and concern themselves with EULAs and protection of intellectual property, those are valid concerns at the time but often just result in a loss of material. I myself fell into this trap as well. Which is one of the reasons I decided when Steve Wooters and I shut down FreeFalcon, to make everything available to the community. Surprisingly, I am not sure anyone ever asked for anything. Maybe the material was crap? Maybe folks didn’t understand? Dunno. Honestly, I am not sure how much time Falcon has left - it has been around a long time but without continued code changes, its future is limited like any software program. I guess that is why I would like appeal to devs here at BMS to start kicking their work and source files up . . . stop holding things back. Every time a new model get 95% done and then gets dropped and there are source files - someone else has to start from scratch. Skinning PSDs are another example - why reinvent? Just modify what has been done.
Last observation and I will shut up for a bit – if you want to start a theater - make it simple first, simple models, simple terrain tiles, and build your TEs and Campaigns - get the thing running first - skipping the eye-candy in favor of seeing if you can actually close the deal on a theater by getting the basics done first. The theater graveyard is filled with theater work that had neat models, skins, UI, music but failed to work in game; Campaigns wouldn’t work, TE’s crashed, Dogfight inop, and IA inop – what is the point of all that effort if you cant get things to work? Once you have a working theater - then you set the artists and modelers loose and let them go to town - plan sequential updates for the eye-candy. The difference is now you have a working theater that is only going to get better with age instead of making excuses for needing another “2-3 weeks.”
Now that I think of if, I will repost this on the general Theater forum for more visibility - since my response morphed at bit and may be useful for others to consider.
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I have some news… some pictures of the southamerica theater updated
we have a 128 Segments theater from de north of Peru to Antofagasta Chile and 100% of Bolivia, part of amazonas brazil and north of Argentina, the work just started
some of the art and elv work …just first impressions
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Great news Krakos!
I see a very big project ahead, with a lot of work to do.
I was retired from BMS, but with this, you can bet I will be back online again
What do you think in involving more people in order to get this great project done?
I’m sure we have people from South America that will be glad to work with us.
Y por supuesto, el idioma no seria un impedimento.
Salute
Gavilan -
Well, count me in
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Krakos if you need any help you can count on us , You’re doing a great job!!!.
Our squadron is based in south america, We have pilots from chile, peru, bolivia and venezuela
http://blacksquadron.forochile.org/ -
Excellent!! Amazing job dear friend if you need a beta tester for you theater, count with us for anything, in the Black Squadron we have a server for this, obviously if you want.
Congratulations again
Greetings
Gr@y Fox
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Copy all above.
And if I’m allowed to propose this, I would volunteer for the same task - even if I’m not precisely from your Countries
With best compliments and regards,
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Buen dia donde puedo conseguir el skinf del f-16 Venezolano. Gracias.
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another unfinished 4.33 project… in case it’s of some use - or somebody can take over the job, here’s the zip.
http://www.mediafire.com/file/lvb3n5msurgxpbr/Add-On_Peru-433.zip/file
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Hi CCC, is this zip newer than the one that Starrats was working on some time ago?
Cheers Obi1
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i did some DB edit work on it.
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another unfinished 4.33 project… in case it’s of some use - or somebody can take over the job, here’s the zip.
I have another South American theater, Venezuela, 128 segment which is probably 50% done!!! Another person started the original Dem work and needed help, so I finished it and did all the tiling, and everything else objective wise and assembly for inclusion into 4.33. He’s Venezuelan. Just prior to the fiasco down there he disappeared, never to be heard from again!!??
It’s pretty nice, but does require some work. It can be converted straight over to 4.34 as the DB was vanilla, no new models or anything like that!
C9
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Glad to have a mod covering this area.
the reasons i upload the zip for the pubic are:
1. we already have many unfinished mods, no harm to release another one.
i think many bms simmers still interested in south america mods - whether they are complete or not, so one bird in hand is better than none.2. few modders cannot do the job forever, time to let others take over. Starrats once worked very hard to push Peru mod forward, but we cannot reach him for a while. the mod needs somebody to kick it rolling again.
In recent years, many unfinished mods have been revived successfully by serious modders, so it’s not a bad thing to let zip out. Note: Peru mod is first created by Tweety (Mexico) back in FreeFalcon days.3. the zip better be kept by the community - we already lost some mods that could be revived these days
4. the last thing is recent news about new BMS terrain code. though not a reality in near future, it’s time to let old stuff out and see what can do in the meantime.
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3. the zip better be kept by the community - we already lost some mods that could be revived these days
Would you help me in recall some names about and their version, ccc?
Who may know…
With best regards.