[Release] LSOBot - A Carrier Landing Grading Tool
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Love the overlay in that. I think we’re going to have to do the same if we want a PLAT in our videos as well. I’ve used Eye Fly to get LSO screenshots (take a look below) but haven’t tried PLAT cam style shots yet.
Screenshot: https://i.imgur.com/iMoFPes.png
(This was a touch and go, btw)
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You sure it was a touch and go??? I have used that line MANY times, lol.:D
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You sure it was a touch and go??? I have used that line MANY times, lol.:D
AKA code for “forgetting the hook.”
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AKA code for “forgetting the hook.”
We at the 1st call that ‘pulling a Shady’……[emoji1]
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Would a parked jet near the fantail pointing in the correct direction and its camera views be used as an adhoc platform for the plat camera?
Nice work Ty
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Would a parked jet near the fantail pointing in the correct direction and its camera views be used as an adhoc platform for the plat camera?
Nice work Ty
nope cause the code - shared memory doesn’t provide such info… same problem as AISPY of F4Awacs app. He might be able to see a flight that is parked and waiting… but is a flight shown as traveling along the carrier?
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Would a parked jet near the fantail pointing in the correct direction and its camera views be used as an adhoc platform for the plat camera?
Nice work Ty
You won’t have a valid centerline reference. Also, you wouldn’t be able to park in the same exact spot each time.
You might be able to make some judgement about high/low, left/right, fast/slow, but it would be 100% estimation of the individual.
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Well you could paint a parking space on the deck like we have for EORs so the lineup and nose wheel would be close. As for the camera reference lines, what about modding the no cockpit art HUD only view that one player has as a dedicated Landing Signal Officer. Maybe even a human pilot wouldnt be required if the HUD view was taken from the LSO a/c tactview’s HUD view.
Thats until BMS 43x comes out with a PLAT view in 3-4 BMS weeks of course.
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Late to the game on this ( don´t visit these forums much ). This is very impressive Tyrant.
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Cool utility! A suggestion, if I may… the colors of the glidepath circles is a little misleading. In the world of naval aviation, green, yellow, and red correspond to angle of attack, as depicted on an AOA indexer. Red means fast, yellow is on-speed, and green is slow. (Yes! The on-speed cue in the AOA indexer is an amber donut in Navy airplanes, unlike the F-16
.) In fact, when waving a pass, an LSO can see a representation of the angle of attack (and hook state) via a tiny stoplight-esque box on the nose gear strut. I would recommend replacing the current color scheme of the glidepath dots with those colors to represent fast/slow angles of attack, and removing the smaller AOA dots altogether. (Or perhaps change them to light blue dots if you want that extra granular data.) Just a humble suggestion from a “squid.” -
Cool utility! A suggestion, if I may… the colors of the glidepath circles is a little misleading. In the world of naval aviation, green, yellow, and red correspond to angle of attack, as depicted on an AOA indexer. Red means fast, yellow is on-speed, and green is slow. (Yes! The on-speed cue in the AOA indexer is an amber donut in Navy airplanes, unlike the F-16
.) In fact, when waving a pass, an LSO can see a representation of the angle of attack (and hook state) via a tiny stoplight-esque box on the nose gear strut. I would recommend replacing the current color scheme of the glidepath dots with those colors to represent fast/slow angles of attack, and removing the smaller AOA dots altogether. (Or perhaps change them to light blue dots if you want that extra granular data.) Just a humble suggestion from a “squid.”First of all, thanks for the feedback! Always glad to hear suggestions and comments.
I’ve made a note of the idea. I think it’s a solid one, but I’d have to play with it to make sure I do it right, and that it’s an improvement over what’s there. I certainly like the idea of leveraging in-the-jet symbology like the colors. I could see maybe even using the indexer symbol itself.
Just to set expectations, I have been spending a boatload of my free time working on another utility that I hope will see the light of day in the coming weeks, so I won’t be allocating any time to LSOBot soon (unless someone reports a critical bug). I do expect to come through and make enhancements to LSOBot at some point, though, especially since the 401st at the 1st VFW (our Hornet squadron) makes frequent use of LSOBot.
Thanks again!
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Tyrant, goes without saying we are all very impressed with your virtual LSO, it is a really nice work and stunning it works on a web based platform. Obviously the Hornet is the obvious place start and I think a great feature add for down the road would be to add the V/STOL grading to your LSO Bot. Very similar to the grading on the Hornet, except they have a few additional graded items: AR (approaching the ramp), + (cross over), Ho (Hover), VL (vertical landing) ect. Think about us Harrier drivers too
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Tyrant, goes without saying we are all very impressed with your virtual LSO, it is a really nice work and stunning it works on a web based platform. Obviously the Hornet is the obvious place start and I think a great feature add for down the road would be to add the V/STOL grading to your LSO Bot. Very similar to the grading on the Hornet, except they have a few additional graded items: AR (approaching the ramp), + (cross over), Ho (Hover), VL (vertical landing) ect. Think about us Harrier drivers too
Oh interesting - hadn’t even occurred to me. This will probably happen about five minutes after I start playing with the Harrier myself.
Idea noted - thanks for the feedback!
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Oh interesting - hadn’t even occurred to me. This will probably happen about five minutes after I start playing with the Harrier myself.
Idea noted - thanks for the feedback!
Tyrant you and whoever helped you are the heat!!! Don’t mean to bring up “that other sim” but your program using Tacview means it works perfectly for it too!! As a member of a virtual naval squadron I’m tearing up a bit I never found this until just now. Really hope you can find time in the future to add teh V/STOL grading in as well, but either way, thanks for this!
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Tyrant you and whoever helped you are the heat!!! Don’t mean to bring up “that other sim” but your program using Tacview means it works perfectly for it too!! As a member of a virtual naval squadron I’m tearing up a bit I never found this until just now. Really hope you can find time in the future to add teh V/STOL grading in as well, but either way, thanks for this!
Huh - never occurred to me that it might work with…other sims. Cool!
For the record, it was Shady and Flounder at the 1st who were instrumental in developing LSOBot. We had many long discussions about how to build the thing.
And hey, thanks for the kind words. Very glad you find it useful!
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Would it be possible to have it working for BMS 4.34?
Thank you!
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Would it be possible to have it working for BMS 4.34?
Thank you!
Have you tried it with 4.34? (I haven’t.) Does it not work? Given that it runs off of TacView files, I sort of expect that it should still work, but again I haven’t checked. I am currently traveling, so I don’t have access to see for myself.
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No, unfortunatly it doesnt work. I have tried with several acmi files, no success
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No, unfortunatly it doesnt work. I have tried with several acmi files, no success
Enviado desde mi T3 Pro mediante Tapatalk
Ah, thanks for checking.
I will have to look into why this is and see if there’s an easy fix. Unfortunately I also need to update VMT to work with the new file formats in 4.34, and that has priority. So it’s going to be a while before I can even look at what the problem is.
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