Bugs and issues Nordic 1.0
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Not localized after all.
Well I re calculated all radars and SA2 can still detect thru mountains. I thought maybe detection was brought from another unit so I made te with only Sam site. Still tracks me through mountains. So I checked with KTO the SAM stats are all correct.
Gentlemen,
If I’m allowed to tell mine, I experienced this same ‘issue’ (?) in discussion several times before, in SP as in MP as well.
At the end, Lorik signed a good point, but I think that Ned’s advise is the most reasonable answer.
And anyone can’t beat AI behavior, especially when facing true ‘killing boxes’ like those referred by Ned and experienced by me too, I’m afraid.
Sometimes also having being spotted by enemy civilian buildings helped AAA and SAMs in locating and tracking me, in spite of all tricks I was able to try against that.
Not to mention if enemy troops or units got to do it, of course.Just my little one cent, hoping maybe it helped a little, huh?
With best regards to all,
Gianni. -
The carrier group in the baltic sea is to easy to kill.
Campaign is russian bear as far as i can remember. I need 3 manual tasked 2 ship flight F18C with Harpoons out of Pitea to sink the entire task force. Last flight my ai wingmen only carrys AA weapons. With the ships the planes are also gone, a massiv drop for the enemy.Problem is that the ships cant defend against the missles (will it ever happend in BMS, i dont think so) and that enemy interceptors had no chance to cache me. From take off to weapon release i need around 5 minutes. To equal this game related things a carrier should be placed far away from the front lines, best with enemy territory between.
I would vote for a remove.
yeh… i thought obout this we may move it but i like it in the sim still for a couple reasons. AI has a hard time sinking carriers, i think because they target first boat they see in the group. this means unless ai gets lucky , russia will have a four sqdn advantage until you sink the carrier. this gives the pilot the option to thin out russian fighters by sinking the boat (easily with harpoons) or enjoy frequent dogfights with migs and flankers. any other thoughts on this carrier? v2 is closing in.
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Another thought is to consider developing very detailed TE’s. In this way, one might be able to script engagements in a way that would create more desired scenario for given engagement. TE can be a pretty neat set of missions or vignettes to showcase aircraft, ships, time of day, weather, etc.
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Right, I’m going to at least leave in Gianni’s carriers from f4 test so people will have an easier start point to build carrier ops te. Still need some complex TEs built for feature examples and new weapons and plane testing. I will get some for v2
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any other thoughts on this carrier? v2 is closing in.
Yes, master.
Just one: please consider introducing some aggressive Russkij HAVCAP packages covering their fleet, and let’s see how it will end for the Blues. :rofl:
With best regards,
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Another thought is to consider developing very detailed TE’s. In this way, one might be able to script engagements in a way that would create more desired scenario for given engagement. TE can be a pretty neat set of missions or vignettes to showcase aircraft, ships, time of day, weather, etc.
Right, I’m going to at least leave in Gianni’s carriers from f4 test so people will have an easier start point to build carrier ops te. Still need some complex TEs built for feature examples and new weapons and plane testing. I will get some for v2
Guess what, dearest friends…
how interesting these yours. Just thinking the same about, and almost to do that consequently.
‘Funny’, isn’t it?With best regards, bellezze
Gianni. -
DB is up to date for all fixable bugs . . . back into waiting mode for next items . . .
ccc task list has been cleared: F-4 bugs with gear door dof numbers are fixed now. IL-28 has been upgraded and a 3dpit added too. SK-37E has also been reworked a little got rid of intake pylons and chaff/ecm pylons behind gear. Remove radar and corrected internal fuel capacity and removed wps as wel and updated for the correct ECM only role. PAK-FA has been renamed to official Su57. Added 2 more skin sets to the Germany EF2000. Will wait for a few more items if they present - else I am back to skinning the RF-4C.
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F 35c is not getting tasked flights no matter how I set the role numbers. I thought adjusting this to same numbers as a working model (such as f18e or f35b) would help but no joy so far.
The buglist I can fix is caught up as well. Besides f35c tasking. Campaigns have more realistic units and placement, but weapons will be in a future update, along with other wip for Nordic.
Roads are being made now as priority to be finished for v2.
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So for all of these fixes what do we do to incorporate them re download the theater or what
Just wondering
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the public and beta testers wait for Starrats to build another installer - for beta testers, Starrats will contact you with links. For the public - be patient - Nordic is only going to improve over time.
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F-35A will not settle on the runway when landing until it almost stops…brakes work although the plane is elevated above the runway several feet…Is there something I can tweak in the AC.dat ? I’m enjoying this theater,good job …
dfang
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which airbase? When I tested this I was pretty sure I had the tire elevation correct. It might be that particular airbase. I suggest trying several to isoloate if the aircraft acdata is the problem or the airbase isn’t level. In the base of the airbases, that is also something we were pretty sure we had nailed down but there might a stray one that isn’t quite right yet. If it isn’t one of those items I will need to look more closely at it.
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which airbase? When I tested this I was pretty sure I had the tire elevation correct. It might be that particular airbase. I suggest trying several to isoloate if the aircraft acdata is the problem or the airbase isn’t level. In the base of the airbases, that is also something we were pretty sure we had nailed down but there might a stray one that isn’t quite right yet. If it isn’t one of those items I will need to look more closely at it.
Just got around to testing,tried Velhelmina,Tromso Lengnes,Gallivare, & Kiruna,all had same results…
The F-35A sets nice on taxi and runway,takes off normal,but landing is a problem at least on my end…
Thanks,
dfang -
thanks for testing it on all those bases im gonna try to duplicate issue tonight.
Edit; yes I see the air gap at beginning of landing. When I test it. It only happens at very beginning but I test v2 rc. Will look at v1
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I’m trying to get a campaign rolling based on Sky Fox, but I’ve hit a CTD about 3x now in roughly the same spot. Here’s what I’ve done so far:
- Started ‘Sky Fox’, made a save, opened it in MC and:
- Swapped the F-18F for a F-18C squadron on the enterprise.
- Swapped a Mig-29A squadron for a Mig-29S squadron.
- Loaded custom weather via F4Wx.
- Fragged some flights to go sink the vinson (the russians captured it! better sink it!)
If I fly the first TASMO flight, sting3, I get a CTD around 12:00:00 (weather map update is not til 12:05:00, so its not that!). However there’s no crash log, all I have written today are the following files:
ErrorsInClassTable.txt:
This file is restarted each session
PtHeaderDataTable[0].features[0]=0 >= Objective[0]'s Features 0
PtHeaderDataTable[0].features[1]=0 >= Objective[0]'s Features 0
PtHeaderDataTable[0].features[2]=0 >= Objective[0]'s Features 0
PtHeaderDataTable[0].features[3]=0 >= Objective[0]'s Features 0
PtHeaderDataTable[0].features[4]=0 >= Objective[0]'s Features 0ErrorsInSFX.txt:
LoadSFX() didn’t load 264:C:\Program Files\Falcon BMS 4.33 U1\Data\Add-on Nordic\sounds\engines/fighter/a-10/Ext.ogg
LoadSFX() didn’t load 277:C:\Program Files\Falcon BMS 4.33 U1\Data\Add-on Nordic\sounds\sndAero1.ogg
LoadSFX() didn’t load 330:C:\Program Files\Falcon BMS 4.33 U1\Data\Add-on Nordic\sounds\engines\fighter\SndAbInt2.ogg
LoadSFX() didn’t load C:\Program Files\Falcon BMS 4.33 U1\Data\Add-on Nordic\sounds\F-18\flare.oggI’m using YAME, but I also saw this happen earlier in the week while running Lightning MFDE.
Campaign files can be grabbed at: http://s3.redterror.net/20th-sky-fox-1.zip
I noticed that if I run the flight in 2D it gets past it just fine. Are there any things I might try or ways to get additional debug info?
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Took it for a test run as Sting CTD right around steer point 3
crash text attached
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The remnants of your crash log are the standard items and print out always on the PT header . . . what is needed is something more solid to work on - the sounds stuff might be buggered – I am curious if you get thru without swapping stuff… The F-18C Finland had the skin changed out and that was it, the F was never touched and neither was the MiG-29S. So, there isn’t anything inherently in Nordic that isn’t in Korea as far as I know.
The LoadSFX errors - - none of those end files (*.ogg) exist in either Korea or Nordic, so, I wonder if the things are not properly linked up on sounds or we are not seeing what default/hardcoded sounds are in and perhaps not switching. With enough reports like this we can start establishing a trend to better track down things.
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I deleted the F18C squadron that I had mucked with and added a new one to the carrier via MC. I vaguely attempted to recreate my original flights. This time no CTD. I had a theory it was related to airbase relocation vis a vie the destroyed Vinson, and I had airbase relocation disabled this time.
I’ll test again later with airbase relocation enabled and see if I can rule that out as a contributor. Either way I think I’m past the issue.
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Okay - sounds good. Please keep us posted. We definitely have trouble if you have CTD and no really crash log. . . typically when you run Falcon Korea you get a minimal crash of events but as far as I know none of that stuff has heretofore seriously affected game play per se.
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Okay - sounds good. Please keep us posted. We definitely have trouble if you have CTD and no really crash log. . . typically when you run Falcon Korea you get a minimal crash of events but as far as I know none of that stuff has heretofore seriously affected game play per se.
Ranger822,
Don’t know if you noticed but, I ran that mission and did get a crash.txt a couple of posts up.Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:
000000000471B222 Falcon BMS.exe, GunClass::UpdateShell()+466 byte(s), e:\wip\bms\svn\source\rel-4.33\sim\guns\shells.cpp, line 261
Exception handler called in UnhandledExceptionHandler.