Using the jammer to avoid dying
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I would say no, it shouldn’t be able re-acquire once its solution is lost, be it HOJ or SARH.
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Indeed!! However, how do you know if the missile is fired on HOJ?
When enemy launches missile while you have your jammer on its most likely HOJ launch.
When enemy launches missile while your jammer is off its certainly not a HOJ launch. -
When enemy launches missile while you have your jammer on its most likely HOJ launch.
When enemy launches missile while your jammer is off its certainly not a HOJ launch.As I can judge is no HOJ modeling in Falcon, always was just a planned feature.
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thank you all for your words and guidance, this is very helpful and informative.
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is there any event wherein the ECM jammer creates more exposure?
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always technically.
that is, it makes your position pretty obvious omnidirectionally. it’s easy to see something that’s literally blasting “HELLO I AM HERE JAMMING YOU NOW” in every direction.
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Hmmm…. so is it advisable to blip your ECM a couple of times when evading a missile?
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how do you know if the missile is fired on HOJ?
When enemy launches missile while you have your jammer on its most likely HOJ launch.
When enemy launches missile while your jammer is off its certainly not a HOJ launch.I thought the question was more like “how do you know a missile was fired at all, since HOJ gives no launch warning?” Or does it give a launch warning?
I suspect the only way is to see the smoke trail coming off the ground and assume the launch is on you? You would have to be looking at the right direction at the moment of launch?
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It all depends on the underlying sensor being used by the missile. As Molni alluded to, there are values in the DB that determine how effective a jammer is against a certain type of sensor, the general strength of a jammer, and to your other pieces, how effective and at what speed a notch maneuver is against certain sensors.
Some sensors (read radars) can reacquire after they lose a track (Otherwise why would a Mad Dog ever work?), this is I believe based on the coast value assigned to the sensor in question to an extent. In the code I have, there is a provision for when a Radar Missile loses it’s track, goes active to find a new target, and sets the new target as its own. There is also nowhere in the code base I have that even mentions HOJ, even as a potential for the future, nor have I seen anything in the database that would indicate a sensor or weapon is capable of doing so. But there are plenty of changes since the code I have was written, so take from that what you will.
Back to your question…some Radars are penalized a mere 1-3% by jamming, and others considerably more. The same applies to notches, some are as high as 80% penalty, whereas others are hardly affected at all. Look down penalties also apply, or at least they exist in the DB.
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From what I understand HOJ has very ineffective intercept geometry - it uses something like pure pursuit, hence missile in HOJ has much reduced range.
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…. Some sensors (read radars) can reacquire after they lose a track (Otherwise why would a Mad Dog ever work?), …
I could be 100% wrong, but I don’t think this is how (or why) Maddog works at all.
There is no ‘reacquisition’ necessary at all to affect a Maddog. Maddog is fired from BORE mode …. no lock or track file required. You point your nose to an area where you expect an enemy jet to be and launch. At some point, the Maddog’s radar goes active. If it finds a target to lock within it’s FOV/LOS, it acquires that target, otherwise, it will just go ballistic.
Edit:
Slight clarification on when the Maddog goes active:
@Dash1:
OSB #19 toggles SLAVE or BORE. Radar missiles can be set to SLAVE or BORE. When set to SLAVE the missile is slaved to the FCR and when set to BORE the missile is pointed six degrees below the gun cross and will fire without command guidance. It will switch on its own radar and go autonomous right after launch. That’s a MADDOG shot as it will go after the first thing it ‘sees’.
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I was referring to the concept from the code perspective, not the functional perspective from an end user launch. From the code perspective, it looks more or less the same whether it loses target or is fired without a target. The weapon does a check to see if it HAS a target, and if it doesn’t, it goes into active search mode.
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In some ways it almost sounds like the jammer should be as needed/situation specific in implementation. Which raise a question. If I may quote Viper Pilot, DH said that when going into “Weasel Mode” the jammer was broadcasting. Hhhmmm.
While we’re here, does anyone have an impression on how Hornet C burnthrough time would compare to the Viper?