Tacview – Understand what happened during your last flight! (alternative ACMI viewer)
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Not sure what you mean by that. Even if older versions of Falcon and the theaters are not supported, they should work without any major problem with Tacview 1.6.2.
You can freely update your Tacview 1.5.0 to the version 1.6.2. Did you encounter any issue related to the update?
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Not sure what you mean by that. Even if older versions of Falcon and the theaters are not supported, they should work without any major problem with Tacview 1.6.2.
You can freely update your Tacview 1.5.0 to the version 1.6.2. Did you encounter any issue related to the update?
Sorry, I was replying to Malc’s request for version 1.5.3.
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With Tacview 1.6.3 beta 1, you can now display your own custom textures and orthophoto in Tacview!
http://tacview.net/download/beta/
For this example, you will need the Korea VFR map which can be found here: http://users.skynet.be/bs999158/F4download_navigation.htm
Save or copy the jpeg file as:
C:\ProgramData\Tacview\Data\Terrain\Textures\ONC_kneemap_korea_4096_print.jpg
Download the xml file: http://www.tacview.net/download/CustomTextureList.xml
And save or copy it as:
C:\ProgramData\Tacview\Data\Terrain\Textures\CustomTextureList.xml
Relaunch Tacview, make sure BMS terrain is automatically or manually displayed and you should see the Korean low-level VFR map!
Feel free to edit CustomTextureList.xml to add more BMS maps in Tacview based on the theaters coordinates which can be found in:
C:\Program Files (x86)\Tacview (beta)\Data\Xml\Data-Falcon4Theaters.xml
Best enjoyed with the excellent KTO AIP by Windblow: http://www.tacview.net/download/addons/
Special thanks to Olivier Beaumont for his great VFR maps!
Enjoy!
Vyrtuoz -
Nice application of the map, i’ll definitely try that.
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Very cool.
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should tacview run slower than bms… when i play back file its really laggy even with terrain set to flat
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If the time in Tacview moving slower than in real-life / BMS: You can playback the flight slower and faster by clicking on the buttons next to the “Play” arrow button in the bottom toolbar.
If Tacview is jerky: make sure the objects trails are not too long. Their length is defined by the slider in the bottom right corner of the screen. Note: In Tacview, 3D performances are the same regardless of the terrain display options selected.
You may also want to make sure that your graphic drivers are up to date. Tacview is using OpenGL and outdated drivers may not be as smooth as the latest ones especially with Intel GPUs.
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yeah i got an intel graphics family video card in laptop…note expecting miricles but bms gets about 23-25 fps so i thought that tacview would run smoother. computer says all drivers up to date… could it be the threat bubbles giving the hit cause i looked for a way to torn them off (as much as i love to see them) but couldn’t find it
appreciate the response… at first it would crash but someone -possibly you- told me a while back to add VBOOFF to shortcut path and now it at least runs…might be lost cause -
Indeed, the old /VBO:off switch can be handy to avoid crashes with some graphic drivers. However, the 3D performance will be reduced a lot (maybe two to four times slower to render the 3D scene depending on your hardware). So, it is always best to try Tacview without this flag before using it.
While it is true that Tacview does not display fancy 3D effects, the terrain high resolution and the objects trails need way more triangles (millions) than the old Falcon 4 terrain engine to be rendered. This is probably why Tacview needs a more powerful GPU than BMS to run smoothly.
I do not think that the treat bubbles are very heavy for the GPU. They mainly impact the fill rate of your 3D card (in a negligible way compared to modern video games). You can still disable them to see if this helps by clicking on the little AAA button in the bottom toolbar.
Tacview 2.0 will use a much more modern 3D renderer, which should be smoother even on older computers despite more details on the screen. But this is another story, I still have a lot to do before getting a working alpha…
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Indeed, the old /VBO:off switch can be handy to avoid crashes with some graphic drivers. However, the 3D performance will be reduced a lot (maybe two to four times slower to render the 3D scene depending on your hardware). So, it is always best to try Tacview without this flag before using it.
While it is true that Tacview does not display fancy 3D effects, the terrain high resolution and the objects trails need way more triangles (millions) than the old Falcon 4 terrain engine to be rendered. This is probably why Tacview needs a more powerful GPU than BMS to run smoothly.
I do not think that the treat bubbles are very heavy for the GPU. They mainly impact the fill rate of your 3D card (in a negligible way compared to modern video games). You can still disable them to see if this helps by clicking on the little AAA button in the bottom toolbar.
Tacview 2.0 will use a much more modern 3D renderer, which should be smoother even on older computers despite more details on the screen. But this is another story, I still have a lot to do before getting a working alpha…
i appreciate the feedback but it sounds like if its lagging with everything off then i might be outta luck at the moment. i tried without the vbo trick but it kept crashing after file loaded… i look forward to future releases…your program is awesome. for now i think im stuck using the acmi with bms… thanks for your time though vyrtuoz
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Tacview 1.6.4 is available!
This intermediate release is manly focused on fixes and brings several improvements which have been requested for a long time (like the look-at dogfight camera).
Tacview 1.7 is already in development and will offer improved modules and tools related to customization. Like a new and smart database for the objects of the battlefield, as well as new module to manage navaids, airspaces, runways, ILS and so on.
Enjoy!
VyrtuozDownload: http://tacview.net/download
FEATURES & CHANGES
• Added support for NMEA 0183 GPS files
• Added a Look-at camera mode to the dogfight camera
• Added IL-2 Sturmovik: Battle of Kuban terrain
• When not available, magnetic heading is now calculated using IGRF-12 models
• The line-of-sight between selected objects is now displayed in red when obstructed by terrain
• Attitude indicator, HIS and HUD heading indicator are now emulated when no rotation information is available
• Real-time telemetry and remote-control TCP ports can now be customized in DCS World exporter options
• Gear handle status is now recorded by FSX2ACMI
• It is now possible to mouse-hover buildings to display any available debug info
• Tacview will now display if the file is authentic, not altered since its recording
• Added more predefined types in the object properties editor
• You can now double click to restore the default aircraft trail size
• Boosted by a factor of two terrain texture resolution for the highest level of detail
• Updated BMS Ostsee theater to version 3.28.88
• Added BMS Nordic 2.0 theaterFIXES
• Mouse input (rotation, zoom…) is now giving the same result regardless on screen DPI
• Flaps status is now properly recorded for all FSX aircraft (e.g. A2A ones)
• Export Flight Log was not always working with Falcon 4.0 flight recordings
• The last lines of nmea and text acmi files was not always read (regression)
• Custom rectangular terrain textures were not always properly displayed
• Objects violating altitudes restrictions were not blinking anymore
• Debug console and log now properly output a full date including seconds
• Fixed multiple minor bugs in dockable windows
• The exporter will now properly work when the user’s name contains dots
• ExportFlightLog command was not exporting csv files when multiple file extension was used -
Hello Vyrtuoz,
How do I use Real Time Telemetry in BMS?
Or is it only for DCS and FS?
Regardless, thanks very much for this very awesome tool!!
Pika. -
Hello Pika,
Real-time telemetry is currently supported by DCS, FSX and X-Plane.
It is not yet supported by BMS. If this can be done, I have planned to make a first prototype in the coming months. The first step will be to read BMS flt files. If theses files are readable while BMS is writing them, then we should be able to have real-time telemetry, maybe with a slight delay.
Stay tuned!
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Hello Pika,
Real-time telemetry is currently supported by DCS, FSX and X-Plane.
It is not yet supported by BMS. If this can be done, I have planned to make a first prototype in the coming months. The first step will be to read BMS flt files. If theses files are readable while BMS is writing them, then we should be able to have real-time telemetry, maybe with a slight delay.
Stay tuned!
It’s doable. A wingmate and I have done it.
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Vyrtuoz,
Use shared memory provided by BMS. It comes with all data you need. It takes very few clicks to implement it in c++. Have done that even in Labview and MatLab for fun.
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Vyrtuoz,
Use shared memory provided by BMS. It comes with all data you need. It takes very few clicks to implement it in c++. Have done that even in Labview and MatLab for fun.
Shared memory, to my knowledge, does not contain enough data to display anything but ownship information. The flt has everything that winds up in a .vhs or .acmi file.
But yes, if all you want is ownship position and gauges (and lots of awesome stuff), shared memory is the way to go.
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The question was on telemetry and I read as of my own acft. But you are of course right if the data of other acft is also desired.
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Good news!
I took the time to do more tests and it looks like it is possible to read BMS flt files in real-time. Now, I am still concerned about the objects coalitions/colors which, apparently, is not stored before the flt file is closed. But this should be ok if we limit the size of flt to something small.
Now, there is a big chance we can get real-time telemetry with Falcon 4. I still have other tasks to complete before working on it, but I am as eager as you to see a first prototype running!
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Would someone to let me know how to display ground targets like bridges? I am learning JDAM with Mission 15. I would like to check if my JDAMs hit the right target by Tacview.
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Ground objects are not yet available.
I think this can be done, but this will be for a later update.