F-16 CM BLOCK 52 FULL EDITION (Photoreal External Model & Cockpit)
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Hi buraktunahan,
Very cool, this your skins
Can you please help me have DDS files, I copied these dds files to the Falcon folder BMS 4.33 \ Data \ Terrdata \ objects \ KoreaObj, when I try to implement them or check in bms I can not.
How to make ?? I already tried with lod editor and I can not, I do not think I need to use the lod, prlo that I could read in your post on November 9, 2017, please could you help me.
Thank you !!! -
You do not need the LOD editor to load this skin. Just simply copy it.
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But how to open the game
How to do it, sorry for my question !!!
Can you please teach me?
Thank you !!! -
In the BMS, create a task using the TE Builder in the Tactical Engagement section. Select F15CM52 as the plane. Save your mission. Then when you start the mission this plane and cockpit will come.
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I just uninstalled BMS, I will install again
and I’m going to do what you wrote in post.
Thank you very much for your help !!! -
You can easily learn from the BMS tutorial videos on Youtube. For example:
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This one made night and day difference to me, well done. I simply can’t stand the default cockpit now (yeah yeah) due to how incredibly beautiful this one looks. Now if only you’d do the same for 40/42… (and finish F/A-18C so all planes have it, not just a specific one).
And say - it’s possible to have a cockpit mod work with block 50 as well? Isn’t an engine the only difference?I do not plan any another work on F 16 in the near future. However, you can easily use the cockpit I made on other F16 variants. Copy the files “3dbuttons” and “3dckpit” in folder “X: \ Falcon BMS 4.33 U1 \ Data \ Art \ CkPart \ F-16CM-52” to the folder of the aircraft you want to fly. It’s all that simple.
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I did what you wrote and it still does not appear, the skins.
Or is it that I went wrong? -
VERY NICE Burak!!! Thank you for your time and effort! Especially for the 169th FW!!!
Boomer
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Thank you for your passion and efforts.