Nordic V3
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that is probably the last touch before v3 is realesed. we can work on one db until we are ready and then we can start an authentic units and 80’s camp. db will be split, one way or the other, so it will be a seperate job every time Nordic is updated. i dont have a solid plan in works yet, but i think we can count on gza and Molni to help out when the time comes,right? we already recieved extensive help and advice from you guys, we just weren’t ready yet. its getting there though. cheers
Just send me PM and I can make recommendations considering keeping only existing battalion qty. or in case we can count new ones.
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The victor refuelling is cool, but unless 4.34 supports probe and drougue refuelling I’m not sure it would be that useful…
I am hoping we see some things operating ASW and Drogue refueling … so, having a few a/c available, just in case won’t hurt.
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I would love to take off from the Swedish highway after refuelling and weapons turnaround and turn northeast…
Landing the highway must be a thrill. Those airfields mentioned, is a well-known exiting Swedish secret. -
I ordered this book which I hope contains a lot of info on the Swedish airforce during the cold war (kalla kryget = cold war).
(now work on my Swedish…… ännu inte bra)
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F-16CM50 Please
or similar Blk 50 (just used to having AGM-88s)
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I recommend in NORDIC V3 that Banak airfield (ENNA) is implemented. It is a perfect airfield to operate from, whatever side you play. Also have a couple of good restaurants/bars.:-D
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British, French, Spain, Italian aircraft carriers.
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British, French, Spain, Italian aircraft carriers.
that is a nice idea. we will have to see, i still wish for new carrier launch ramp code for the kuz and some brit carriers.
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that is a nice idea. we will have to see, i still wish for new carrier launch ramp code for the kuz and some brit carriers.
https://www.benchmarksims.org/forum/showthread.php?7316-Test-low-poly-toys-in-BMS4/page117
Read this thread: a lot of idea’s
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F-16CM50 Please
or similar Blk 50 (just used to having AGM-88s)
Yogi, F-16’s, with the exception of the work by Jan Has which was showcased a bit, were specifically not used. Sorry. The vision for Nordic was to create something with a bit different flavor for folks. There are a lot of theaters that place more emphasis on the F-16 and those are better places to fly. Naturally, if you want to fly that specific a/c I suspect that it would take only a few minutes to fix something up for yourself if you want to build a nice TE.
V-3 could perhaps include some other countries but that is a campaign/TE process so I would contact Starrats or one of the TE makers, if you can’t do something for yourself. Really, taking a stab at it might prove surprisingly easy and rewarding.
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https://www.benchmarksims.org/forum/showthread.php?7316-Test-low-poly-toys-in-BMS4/page117
Read this thread: a lot of idea’s
And I am working on one of those ideas. I think the key is to rework the acdata such that lift is so prolific that it mimics going up the ramp, just need some tweaking, that is the best we can do for now.
Somethings what seems so simple to conceive is much more difficult to achieve, and it has to wait its turn in the queue of the codermasters. The BMS code for jumpjets is already pretty amazing considering where we were before some really industrious folks decided to move it forward. There are quire a few jump jets available now if you have the right controllers and know what you are doing. I would like to see all the major British Harriers up and flying with some low poly/decent skins in a theater. ccc has made a lot of material available to work with that will produce some very fine visuals if given a little time and effort.
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F-16CM50 Please
or similar Blk 50 (just used to having AGM-88s)
Adding an F-16 squadron/changing aircraft type of an existing squadron to/in the campaign is really easy with Mission Commander.
Cheers
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@starrats: dearest Ned, if I’m still in time to of course, please remember that advise I gave to you abut… teams!
E stammi bene, bellezza
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Hi my friend Gianni,
You mean the NATO as a faction? This is going to happen, I just don’t know which current faction will get axed yet. I don’t want to cut the local countries factions, and USA is a faction to stay in as well. This is why I was thinking team7 could be NATO and cover the rest of the friendly forces like England, Italy, Germany, etc. right now team7 is Germany only.
Cheers -
Yeah, that was just it, Ned.
For historical correctness’ sake, perhaps it would be fair to maintain NATO team only, thus including in their USA ground, navy and air forces… but your compromise solution might be fair the same.
Thanks for your attention. With best regards,
Gianni.
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you are right Gianni, in campaigns we should change all Nato forces to one team. we just don’t have a Nato team or flag in v2.1. i deleted it for a local country. V3 will have Nato in campaigns and TE_New may be a little different as well. cheers Ned
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Oh, so great news then.
Thanks a lot, Ned, one less to be… worried
With best regards,
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Add soviet navy fleet bases, murmansk, severomorsk and bombers and fighters airbases monchegorsk, Kilpyavr…
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Will the F-52 be included for Norway?
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