F-16A ?
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Not planned.
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hello bms team,
i would do the work for FCR, HUB, and Weapon control Panel C++ Work for this plane.
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Hi!
hello bms team,
i would do the work for FCR, HUB, and Weapon control Panel C++ Work for this plane.
You can if you want ā¦ however please note the following:
https://www.benchmarksims.org/forum/content.php?131
[> Contribution:
Q: Iām inspired by what you have done and I have more time on my hands than I know what to do with, and I think I have the same screw loose that you all do. Can I join the BMS team? Iāve been a beta tester beforeā¦or Iāve been involved in OpenFalcon developmentā¦or Iāve been flying F4 since the beginningā¦
A: So have we. Short answer - NO! Long answer - we do add people to the team periodically when it seems like a good idea, if theyāre interested. Please do not ask us to join. Thereās plenty of scope for folks to get involved in the future development of the BMS community add-on, even if they arenāt āon the teamā. In particular though if you have skills as a texture artist you could get to work right away! Past that, make a suggestion of what youād like to work on, or where you think you can make a solid commitment to deliver. Realize weāre not going to adopt the ācome one, come allā approach though. As you can imagine, a huge influx of new hands working on the problem would be tough to manage in a way that everyone comes out happy.Q: What do I do if I want to make some mods and contribute them to the BMS team?
A: BMS encourages modding as this will benefit the community in general. However, please donāt expect support for bugs that are reported from modified installations as a ārightā; it is likely beyond the resources of the BMS team to try to pinpoint all possible problems on anything other than a clean install. Weāll make best efforts to help but please bear in mind that there are real limits on what we can reasonably do outside the materials that are part of a release.Q: Can I modify any BMS component freely and distribute my work?
A: Each part of the BMS community add-on is the intellectual property of its creator. Therefore, you should not modify and distribute something derivative without asking the original creator if that would be OK. Some may give you this authorization, others may not, and others may ask that you work collaboratively on improvements to the baseline. This applies to all the elements contained in BMS release materials; including but not limited to 3D models, sounds, campaigns, data and configuration files, documentation, etc.
Q: What if I make a mod but I would like to charge money for it?
A: BMS has no interest in dictating what you do or donāt do in respect of making add-ons for the release materials. If you want to make an add-on and charge for it, thatās up to you and your audience to decide. However, if you want to know what we think of that approach, please know that we think itās a bad idea and we donāt plan to help you if you go that route. The BMS community add-on is available to you for FREE and weāre sharing the fruits of our labor as a way to give back to a community that has given a lot to us over time. We would hope everyone can and will see the betterment of the game we all enjoy playing in the same way.](https://www.benchmarksims.org/forum/content.php?131)
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Quite the irrelevant question but how did those old f16 blocks-and in fact older planes- navigate mission planned steer points without the luxury of the HSD? Did they have to use their tacan all the time, dead reckoning (:P), something else? I mean, old airliners would fly from VOR beacon to VOR beacon using the famous victor airways, but for combat planes that had to go to custom location steerpoints?
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@Master:
Quite the irrelevant question but how did those old f16 blocks-and in fact older planes- navigate mission planned steer points without the luxury of the HSD? Did they have to use their tacan all the time, dead reckoning (:P), something else? I mean, old airliners would fly from VOR beacon to VOR beacon using the famous victor airways, but for combat planes that had to go to custom location steerpoints?
HSI, HUD tadpole/diamondā¦ the same as we have in BLK52 without the map display.
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HSI, HUD tadpole/diamondā¦ the same as we have in BLK52 without the map display.
so in the block 15 you would have INS giving you steerpoint diamonds in the HUD and needles in HSI?
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@Master:
so in the block 15 you would have INS giving you steerpoint diamonds in the HUD and needles in HSI?
Sure.
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But no GPS, so you woud have to perform manual updates to counteract INS dift.
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Naturally.