LOD PT points
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Hi,
I got it!
I’ve made the lines (for to get PT nodes) horizontal, no no, they need to be vertical.
Now I can make the taxiway lights over and inside this circles along the taxiway (especially this one parallel to the runways)…
Best regards
Earlybite (if I only got the lines completely aligned) -
I still don’t understand u m8, but since u got it, then it’s ok.
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I still don’t understand u m8, but since u got it, then it’s ok.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
What? Let me explain to you…
On the taxiway are points, have a look here:
Or here:
And yes, both are from Osan…
And on these points are the taxi lights…
That was/is simple, not?First I’ve drawn the lines (which get PT nodes (for the RW-TW lights)) horizontal, but it has to be vertical. That’s “all”…
Horizontal is also working, but not upon e.g. a taxiway, this is what vertical do.I hope I could help you.
Best regards
Earlybite -
I still don’t understand u m8…
Στάλθηκε από το MI 5 μου χρησιμοποιώντας TapatalkMe too.
First I’ve drawn the lines ……
The question is, where did you draw those lines? 3Ds Max, SketchUp or other 3d tools?
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Me too.
The question is, where did you draw those lines? 3Ds Max, SketchUp or other 3d tools?
Does that matter? You know that I’m working with Sketchup.
Sorry, but the Steak is eaten.
Now you stand in a line for warm beer?SCNR
Best regards
Earlybite -
Re rereading the thing I came to the conclusion that he wants to create the twy and rwy lights. So he created that plane to create the light points from the points of the plane.
Am I right?Oh dear, earlybite m8 we need an Enigma specialist 2 understand u. [emoji38]
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Re rereading the thing I came to the conclusion that he wants to create the twy and rwy lights. So he created that plane to create the light points from the points of the plane.
Am I right?Oh dear, earlybite m8 we need an Enigma specialist 2 understand u. [emoji38]
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Oh, third person thread, ok<ayay>.
But I will answer you:
No! The plane (that square) was only to see, if I hoovered the model and if that “plane” moves over the runway, to see, if that runway lights do that also.
Don’t make things so complicated, guys!Best regards
Earlybite</ayay> -
confused again…
the plane (that square) was only to see -> you mean for test?
If you hoovered the model you mean have it on top of another 3d model? Then do it on 3D application not in Falcon Editor. Don’t set z value in Falcon Editor. That is for future features not supported yet. and it’s like you have a helipad platform that is above the ground or sea. here you will set how high it will be so when the helicopter will try to land will park on that height and not get inside the 3d model of the landing platform.
If the plane moves over the runway? How the plane will move? you have an animation script activated or you are talking about an airplane that will taxi or takeoff over that plane?
Plane in 3d applications is a square flat polygon, a parallelogram like the one in your screenshot.if the runway lights do that also. -> do what?
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Earlybite,
The lights only disappear when inside BMS Editor and if you have the lights feature selected on the left column.Place lights feature on top of the taxiway or runway and then select any other feature on the left column.
Then you will see the lights properly.
If you select again the lights feature, they will disappear under the runway or taxiway again.
This makes difficult to place them correctly, but I guess it’s a BMS Editor issue.Cheers
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Hi Nuno,
yes, now I could notice it as you described.
Til then
Earlybite -
Yeap noted and posted and asked to be fixed among other things asked for Falcon Editor.
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