3DS Max Exporters for BMS
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Excellent work, thank you!
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How to import LOD models in 3DSMAX?
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@611-eagle:
How to import LOD models in 3DSMAX?
Not implemented.
Regards
Dave -
@611-eagle:
How to import LOD models in 3DSMAX?
Please remember to contact the original modeler before modifying any existing model.
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Should this really be under community Mods or release and updates?
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Dave, will it work with Autodesk 3ds Max Design 2012 32-bit ?
PS, what qawa said
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Dave, will it work with Autodesk 3ds Max Design 2012 32-bit ?
PS, what qawa said
I have never tried it. I don’t know much about Max Design. You could try it and see what happens
Regards
Dave -
Pretty new to it myself
I’ll give it a go! and let you know!
Must catch up with you sometime…
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Wahey……vey…Dave, you the man!
Have F4 cockpit, F4 DOF and F4 switch under modifiers and the option to export to Falcon4 LOD V3 (*.LOD, *.BLK)
I ran your installer then copied the contents of plugins to plugins…anything I’ve missed?
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This exporter includes animations, or bone assignments as well? Can’t recall the correct lingo off the top of my head, also, I currently use the student version of 3ds, not sure how much longer my account will remain active though. The pit that I was originally working on is lost, but I’ve become fairly proficient in 3ds, so it wouldn’t take long to make a new model, would just need to brush up on UV mapping again when it came time to do so. I had spoken with ya some time ago when I was looking into creating a new pit for one of the other falcon flavors and I remembered visiting your site and seeing how simple it was to set up switches or other animations in 3ds max.
I’m also wondering if it’d be better to get a “.x” converter? Plugins are available for pretty much any sort of 3d modeling program out there for .x;
Also, I’ve begun my programming classes which has taken away some time from my other activities which has side tracked me into designing some of my own stuff but when I get proficient at C++ I could look into making a converter for .x to lod unless there’s one already… which there may be, but I thought I remembered seeing something like that awhile back. If I ever got around to that, I’d just have to get with you so I could see the structure of falcon’s lod, but that would be a few months down the road if I were to tackle that.
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one of the other falcon flavors
Was that the flavor thats FREE???:uham:
Waz up KR, lol
RAM22
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What’s up! Figured I’d find ya over here eventually! Oh, and of course it was the free flavor!
On overload currently, networking, programming, and of course the pregnent lady, lol. This C++ is got me hooked currently, taking away my study time from my networking classes, but begining to get a grasp of c+, already got a atmosphere program going, just spitting out statistical numbers to me right now but looks promising. Going to be a rocket scientists here shortly as well with all the research I’ve been putting into propulsion, aerodynamics, and other related equations, lol.
Only got two days left on my 3ds though, sent out a thing to reactivate but hasn’t been approved yet, sucks because I’ve got a unfinished model that I was planning to test things out with. Won’t be able to get a dx class until next fall though and they use XNA which uses C#. So, I’ll have to teach myself C++ and dx over these next few months, if I don’t understand it all then I’ll have to take the xna class.
Definitely curious to see what this version of falcon could turn into though! The foundation of it all looks promising.
But this little guy will be dead if my 3ds expires, no time to finish it right now and probably wont be able to touch it for another month atleast. Sucks too, because with Dave updating his exporter it should’ve been fairly simple to slap it into BMS if needed once I got around to texturing it. Which reminds me, anyone know if we’re able to use DXT5 instead of DXT1, what about the alpha layers as well? Or, if someone already has the info to these sort of questions, would be so kind to post a link, I searched, found nothing or perhaps over looked it.
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Yeah, that is a little guy. I thought when I clicked on it it would, uhhhhh, grow, but I guess you didn’t give it any ENLARGEMENT Pills.:D
Nice work. PM inbound.
RAM22
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Thank you Dave!
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Wahey……vey…Dave, you the man!
Have F4 cockpit, F4 DOF and F4 switch under modifiers and the option to export to Falcon4 LOD V3 (*.LOD, *.BLK)
I ran your installer then copied the contents of plugins to plugins…anything I’ve missed?
Great news. Just make sure that the DOF and Switch numbers are visible in the panels. There are some data files that should have been installed also.
Do a test export and see if you get a LOD. If so all is well.
Regards
Dave -
But this little guy will be dead if my 3ds expires,
If you have a login for students.autodesk.com then grab yourself a new key, it should last for 3 years now.
Which reminds me, anyone know if we’re able to use DXT5 instead of DXT1, what about the alpha layers as well?
Yes you can use DXT5 but unless you have a good reason to it’s best not. No point making a 2048 texture even larger (file size) than needed just for some small transparent area. I always have one DXT1 texture and if I need a DXT5 I will make another one, that way I can keep the DXT5 smaller.
This exporter includes animations, or bone assignments as well?
No bones system, you have to use the DOFs, see the user guide.
I’m also wondering if it’d be better to get a “.x” converter? Plugins are available for pretty much any sort of 3d modeling program out there for .x;
Not sure what you mean by this. To use .x files the graphics engine would need recoding to use a different format. I’m not even sure .x files would support the DOF and Switch structures the model currently use.
I could look into making a converter for .x to lod unless there’s one already
Not sure why you would want one. If you want to use different software e.g. Blender then write an exporter for that rather than trying to convert a .x to .lod
Regards
Dave -
Great news. Just make sure that the DOF and Switch numbers are visible in the panels. There are some data files that should have been installed also.
Do a test export and see if you get a LOD. If so all is well.
Regards
DaveI jumped the gun Dave, exporting to LOD works, file opens in LE, though OGGLOD only renders the first 25%. Also selecting F4 switch generates an error, PM sent with details….
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If you have a login for students.autodesk.com then grab yourself a new key, it should last for 3 years now.
Was having problems with the email going through to my college account, so I had to upgrade to 2012 in order to get everything working.
Yes you can use DXT5 but unless you have a good reason to it’s best not. No point making a 2048 texture even larger (file size) than needed just for some small transparent area. I always have one DXT1 texture and if I need a DXT5 I will make another one, that way I can keep the DXT5 smaller.
Well, if the alpha layer is only going to be used for transparency values, then your right.
And for the .x, I completely forgot how lod’s worked, a real pain, but the way you got it in 3ds right now seems to be the best option we’ll get for working with lod’s.
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WD….? Stef’…? Dirty Bastard…? JanHas…?
:eek:
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WD….? Stef’…? Dirty Bastard…? JanHas…?
All in one thread, here…!
I’ve had the lights on at home, waiting up and worried for you and you’ve been HERE…!
Hanging out with this ROUGH crowd led by Hammer and goodness knows who else…!
Did I see that terrible boy Ratty hanging around down there…?I’m worried for my little boys, but - a Mother-Gorn has to know WHEN to let go…
@Dirty Bastard - the CH Gear and TIR is (once again) coming out of retirement.
So - it’s my regular “thanks” again…Don’t be strangers, FFS…!
Aragorn.